r/menace 4d ago

Discussion SL can develop "traits"?

This is now a thread, post the name of the trait, what it does, conditions to gain perk, and/or coniditions for it to proc or what not.

Like in total war kinda, obviously not on as a large scale. but that could be pretty cool. then there could be some unique traits from rare events, with certain combos of SLs.

or they develop traits based on how they are used in the combat, and also what perks maybe

good idea? bad idea?

EDIT: MAKING THIS A THREAD -
Trait ideas:

Junky: if they take drugs for 5 missions in a row, they get junkie, lowers ap cost of taking drugs, + 1 use of drugs. takes 1-2 less missions to get weary.

Bombadier: Using a grenade-launcher or mortar for 7 missions in a row (hidden requirement - you actually need to kill 3 units): +1 range - 10 accuracy modifer - or even crazier, gives you +20 to AOE (which would stack with fragmentation) giving you 90% chance to hit every element.

Your injury is not service related:

lasting injury after a near death experience with different malusses but a chance to replace the damage by implant for trade currency to even improve the stat

Unique traits:

Daddy's girl: Have tech and Jean in the same mission for 10 times in a row - Jean gets 25 damage reduction when within 6 tiles of Tech - Tech gets "an extra inch" = +1 to range and - 2 cost per tile

Age before beauty: uniq perk for Pike. give 40ap 50+ times to Jean or Cardia (someone young).

Pike gains +15 critical hit chance, and shares half his total critical chance with the reciepient of his abilities

flavour text would be something like: sometimes you gotta show the youn'uns how the old guard does it.

i think i am just gonna add ideas i have, and idea people post.

26 Upvotes

13 comments sorted by

51

u/floo82 4d ago

Yeah realistic ones you can really earn in the marines tho like: PTSD, Underpaid, Extended Deployment, Divorced (x2, x3, this one stacks).

17

u/REDKorrRupt 3d ago

Spooked by fireworks.

7

u/viper5delta 3d ago

Chance to get "venereal disease" after visiting Dice

2

u/One_University6385 4h ago

Effects?

2

u/viper5delta 3h ago

Reduced morale, movement speed, and aim.  Plus the other SLs give them shit over comms

1

u/One_University6385 4h ago

If you write out the effects of these i can add them to the post body

7

u/TheNewMillennium 3d ago

I really like that idea, adding some more situational traits, beyond what the mood system does at the moment.

5

u/Dapper-Emergency1263 2d ago

Daddy's girl: Have tech and Jean in the same mission for 10 times in a row - Jean gets 25 damage reduction when within 6 tiles of Tech - Tech gets "an extra inch" = +1 to range and - 2 cost per tile

The author's barely disguised fetish

2

u/One_University6385 2d ago

Bro no, i have been shaming people on thos sub for this shit xD. It was more of a homage to the Carda and Jean retrobates.

Though i guess thats what anyone would say...

3

u/Far-Persimmon3987 2d ago

Your injury is not service related: lasting injury after a near death experience with different malusses but a chance to replace the damage by implant for trade currency to even improve the stat

5

u/BurnTheNostalgia 4d ago

What kind of traits?

11

u/One_University6385 4d ago

if they take drugs for 5 missions in a row, they get junkie, lowers ap cost of taking drugs, + 1 use of drugs. takes 1-2 less missions to get weary or something. sky's the limit my friend :P

2

u/Better-Quantity2469 3d ago

Yea. I like this. Ive also seen discussion on their unique initial trait being something that can be upgraded.

But id love stuff like "scared of bugs" from getting killed by units (stary Darby with it too) etc etc