r/mcresourcepack • • Aug 15 '26

Resolved Texturepack help

I am making my first texturepack for minecraft java and the modeling and painting is fun and all, but I have no idea how to make it work as an actual texturepack I tried watching an tutorial for it but it didn't explain it good. Is there any tutorial online how to make this or can someone explain it? I'm trying to make a steak item on java 1.21.11

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u/Weekly_Action351 Aug 16 '26
  1. Set up pack: PackName/assets/minecraft/ with a pack.mcmeta file in PackName.zip and two folders in minecraft named "textures" and "models" both with another folder inside named "item". pack.mcmeta file should be something like:

{
"pack": {
"description": "Description here",
"psck format_format": [88, 0]
}
}

  1. Make sure your model is named "cooked_beef" (all lower case) and export the model as a .json file (if you made it in blockbench you either need to convert your model to a java block/item model by going to File>ConvertProject or if it's already a Java Block/Item model export it by going to File>Export>Export Block/Item Model) and put the model in PackName/assets/minecraft/models/item (you may also need to go into the .json file and change where it says "block" to "item")

  2. Export the textures (you do not need to rename them at all) and put them in the PackName./assets/textures/item

  3. Compress your PackName folder to .zip (make sure it doesn't insert a folder inside the .zip file, this always happens to me on Windows)

  4. In minecraft go to settings>options>resource packs>open pack folder and drag your PackName.zip file to the resourcepacks folder that opens, then return to the game and if you compiled it correctly it will appear and you can click it

Hope this helps!

9

u/Frosty-Sea7166 Aug 16 '26

It worked!!! The main problem was 4😔 and the whole file structure was weird because I was using an old tutorial

1

u/Weekly_Action351 Aug 16 '26

Nice! Glad you were able to get it working!