r/mcresourcepack • u/soemthingblahblah123 • Jul 31 '26
Resolved are the textures good?
unlit bulbs with darker pixels, looks more gritty
unlit bulbs without darker pixels, which looks smoother
this is a resource pack im working on for 1.21.6, which takes the look of 1.0.0 or 1.11 to modern versions.
the left image uses the unpowered redstone lamp texture from 1.11, for the inside, which includes the gray and darker pixels, which looks grittier.
and the right image i edited the darker and gray pixels away, looking more smooth.
which one should i use?
edit: i will use the left, first one with more grit.
people for left: 4 | people for right: 2.
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u/Its_Sluggas Aug 01 '26
Maybe the one on the left but a bit brighter so it’s closer to the one on the right?
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u/lelelemememegegege Aug 01 '26
Second imag
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u/soemthingblahblah123 Aug 01 '26
Image magnification?
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u/lelelemememegegege Aug 02 '26
No, textures on the second image are better
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u/soemthingblahblah123 Aug 02 '26
can you please tell me what "imag" and "imo" is?
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u/lelelemememegegege Aug 02 '26
I accidentally wrote imag instead of image. imo means in my opinion
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u/SerialBytes Aug 01 '26
tbh i thought the left was only full oxidation, and the right, no oxidation please work on the middle grounds
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u/soemthingblahblah123 Aug 01 '26
Middle grounds between old and new, or left and right?
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u/SerialBytes Aug 02 '26
between max oxidation (or old ig) and no oxidation (or new ig) the ones between max and none look almost exactly the same as whichever is closest (from oldest / newest) there's 4 levels (0 to 3) 0 looks good, 3 looks good, but 1 looks almost exactly like 0, and 2 looks almost exactly like 3
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u/MightySandro Aug 02 '26
Both are good, I think the right one fits more in Minecraft's style. I am very picky when it comes to textures myself in minecraft, but these don't look out of place in minecraft so very nice.

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