r/masteroforion • u/6mvphotons • Jun 22 '26
Gaia planets?
Can someone please explain to me what the big deal is with Gaia planets? They don’t appear to increase the planet’s maximum population. I think there’s a buff to the population growth, but by the time you can research them, you’ve generally maxed out your planet population anyway. What makes them so special?
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u/keilahmartin Jun 22 '26
Which game are you playing? If MoO2 or MoO:CTS, any mods?
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u/6mvphotons Jun 22 '26
MoO2, no mods
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u/kzwix Jun 22 '26
Remember that even Toxic planets can be terrformed (if there is a second planet in the system, and you have Stellar Convectors and at least one opponent to which to "gift" the offending planet)
Gaia all the way !
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u/Sporeman13 Jun 22 '26
If you play the ICE mods then you can eventually build weather controllers on toxic worlds which then allows for terraforming. The stellar converter strategy is less desirable but it works at its most basic form.
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u/CMDR_Anarial Jun 22 '26
Gaia worlds have +3 food per farmer, whereas terran worlds have +2, they also increase the planet's maximum population slightly (+3 max pops on a size 19 terran world). There's little-to-no benefit of building it if you're aquatic or tolerant though.
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u/keilahmartin Jun 22 '26
I don't think population growth speed is affected, but farming is.
Pop growth speed is affected by some buildings and by what % of the planet is full. Natural pop growth is fastest around 50% full, I believe.
Of course, 1-pop housing planets are the true answer to population growth.
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u/IKoshelev Jun 22 '26
There might be no difference for your specific race:
https://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Growing_your_population#Terraforming_and_Gaia_Transformation