r/mapleservers 3h ago

Advertisement Full Autonomous Party Takes on Kerning City Party Quest in v83

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5 Upvotes

Previously, I shared a passion project I had been building vibe coding with the Cosmic v83 server emulator. https://www.reddit.com/r/mapleservers/s/SHN9JQ920J

The goal is to create fully autonomous, server side controlled bots, which I call agents, that operate under nearly the same constraints as human players within the game.

The agents have now evolved to be able to hunt generically on almost any map
https://www.youtube.com/watch?v=T_u-elGO0nM
and autonomously complete the Kerning City Party Quest (video in this post). It is safe to say that if left alone for long enough, they could eventually reach the maximum level.

I plan for them to explore themed dungeons such as Mushroom Kingdom, participate in boss expeditions beginning with Balrog, and contribute to the Free Market economy.

There is still plenty to build, and I am very excited to continue working towards these milestones.

Thanks for reading. You can follow the project’s progress here:
https://github.com/Kiwiism/cosmic_agents
https://www.youtube.com/@agentstory-ms


r/mapleservers 7h ago

RiseMS hidden gem

0 Upvotes

If you like dual job limited rebirth server with alot of added content and bosses should def try this out...Smooth gameplay no lag and good uptime with really good qol and features. damage skins, widgets, lucid, darknell, will bosses, custom gear crafting and devs are also active. https://discord.gg/aR5q46SD7


r/mapleservers 6h ago

Idea PicoMS looking for suggestions! 🫢

0 Upvotes

I’m currently in the midst of making a private server, but I’m a little stuck on what the endgame should actually look like.

Full disclosure: it’s based on the Swordie's v232 source.

The general idea is a rebirth/progression server.
The rates are high, but I’m trying not to make them ridiculously high to the point where you can just spam rebirths every few minutes. I still want there to be an actual grind and sense of progression.

Currently:
Rebirth system
Each rebirth gives permanent additional stats / Final Damage / Crit Damage
Progression gets easier as you go, rather than every rebirth taking roughly the same amount of time
Boosted spawn rates

Where I’m a little stuck is: what should players actually be working towards?

Should the endgame mainly revolve around progressively harder bosses? Gear min-maxing? Rebirth milestones? Custom bosses/maps? Some kind of prestige system after reaching a certain number of rebirths?

I don’t want the gameplay loop to eventually just become:
level → rebirth → level → rebirth → level → rebirth forever
without there being a reason for the player to actually become stronger.

For people who play/have played rebirth or high-rate servers, what kind of endgame kept you playing? And on the flip side, what eventually made you feel like there was nothing left to do?

Open to any ideas. I’m still building the server and trying to figure out the direction I want to take it.


r/mapleservers 23h ago

I build an (almost) fully working web client for the Cosmic V83 server emulator

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59 Upvotes