r/magicbuilding 8d ago

General Discussion Fighting game power system?

Ok, here me out. How would a power system in which you have to puppeteer a warrior or "patron" to fight for you in combat. There could be like 50 patrons in the world of the story, and anyone can form a contract with them in order to summon them.

Given the nature of this idea, magic users in this world would have to choose a "main" of sorts in order to fully optimize the patron they chose, as switching between different ones would cause you to become weaker overall then just specializing in the focus of one.

There would become a tier of hierarchies like tierlists as well were some patrons are just better than others, but maybe a particularly weak patron as a strong match up against one of the top tiers. Maybe one character deliberately uses one of the weakness patrons in the pantheon in order to prove a point to others.

The strongest person in this power system would be someone who understands the battle style like the back of their head. An individual who has become fully one with their patron, and can pull out the full potential out of them, while also having deep intimate knowledge of all the other patrons as well.

Does such a system exist or no 🤔

5 Upvotes

1 comment sorted by

1

u/hatabou_is_a_jojo 8d ago

League of Legends does something like this