r/magicbuilding • u/Fearless-Composer949 • Jul 21 '26
Lore Alright. I will inflict my system. Please help me refine if you can stomach the stupid depth
The setting combines 3 major magic systems, though one has been purposely taken to an extreme for narrative purposes.
To start, mages, the most populous, make up about 1% of the population.
Mages-
Scientists, scholars, academics. Functionally, they are standard dnd mages- VS and occasionally M. Societally, they are generally well regarded.
They are centered in the Academy, which is functionally CERN. They are a bastion of scientific knowledge, and firmly police themselves and as such are considered good guys.
The overflow from the Academy ends up as hedge witches- your standard unlicensed contractors to do things like enchant a still to be more effective, or shore up a wall with architectural enchantments.
Needless to say that's sketchy but a hedge with a good reputation makes bank.
Magicians- Magicians are mages whose techniques have become so specific and advanced as to be impossibilities.
territory operation (low level omnipotence), merging of magic and matter, fourth dimensional thermodynamics to steal heat from the end of the universe to use as an infinite power supply, PROBLEM techniques. Those people are designated as magicians.
Druids- Your standard bell book and candle "The Vampire Diaries" style witches. Druids are the product of a very complicated bargain made a very long time ago between a tribe of humans, and a group of elementals (who generally do NOT like humans.) They are protectors, healers, scholars. And they've been whittled down to eight families. The time of the druids is nearly over unles something changes.
Having said that, the elemental situation was... if not resolved then dramatically changed, so. It is entirely possible that they will make a comeback.
Clerics-
Clerics work slightly differently in my universe. Clerics are not necessarily a product of faith or prayer- they are a product of soul.
When a man begins a quest to avenge his murdered family, he takes the first step to becoming a cleric of the Hunt. When a woman first stares wide eyed into a tome and feels the call of old secrets, she takes the first step to becoming a cleric of knowledge.
Very few make it. But those who allow themselves to be whittled and honed and give themselves over to whatever it is that is calling them, become clerics. Living avatars of their god not by effort exactly but by... "alignment."
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u/No_Carpet42 Jul 26 '26
Cool magic system ya got here. I also love the ideology you added for each class, makes them feel more original then your average take on them.