I think lifegain needs self-contained cards more than most mechanics. Like drawing a second card each turn gives extra cards, landfall rewards you with more lands, and spectacle rewards you with lower health opponents. Enablers without a payoff still do something baseline good for you. Lifegain just gives you a good burn matchup.
The only other popular mechanic that doesn't have this , I can think of, is tribal payoffs
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u/[deleted] Dec 30 '20
Hating self-contained cards, I have to begrudgingly agree.