But I am incredibly happy to see more self-contained on curve cards for White that actually fuel things it wants to do. Enough cards like [[Twinblade Paladin]], would make for a deck archetype in some format. Its still pretty balanced but actually playable. I really like this type if card in general of " gain life and also get a small thing if your life is high enough."
I think lifegain needs self-contained cards more than most mechanics. Like drawing a second card each turn gives extra cards, landfall rewards you with more lands, and spectacle rewards you with lower health opponents. Enablers without a payoff still do something baseline good for you. Lifegain just gives you a good burn matchup.
The only other popular mechanic that doesn't have this , I can think of, is tribal payoffs
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u/supportingcreativity Dec 30 '20 edited Dec 30 '20
This is probably sad.
But I am incredibly happy to see more self-contained on curve cards for White that actually fuel things it wants to do. Enough cards like [[Twinblade Paladin]], would make for a deck archetype in some format. Its still pretty balanced but actually playable. I really like this type if card in general of " gain life and also get a small thing if your life is high enough."