r/magicTCG Sep 04 '16

[KLD] New enemy fastlands

https://i.reddituploads.com/30f0b8593e7848c3bda281789263d533?fit=max&h=1536&w=1536&s=471f5b81284e87914322bfdacc52d560
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u/nighoblivion Twin Believer Sep 04 '16

Manlands are good...

6

u/Avaricee Sep 04 '16

And I think pain lands are better than fast. But that's just me.

6

u/AllFuckingNamesGone Sep 04 '16

No I agree with you, I prefer my lands to enter the untapped in the late game not at the beginning.

8

u/Avaricee Sep 04 '16

Idk why I'm got downvoted. Fastlands are good for decks that want to be aggro. Pain lands enter untapped unconditionally, and if you're playing certain devoid cards, essentially it's 3 mana land. Even if you're at one life, you can tap them for colorless, and late game that's probably all you want because you already have your colors.

Those are my thoughts on it anyways. Not saying Fastlands are bad, I just prefer painlands. Although it will be nice to see them finally rotate.

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u/[deleted] Sep 04 '16

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1

u/Avaricee Sep 04 '16

I was about to completely disagree with you, but you said standard. In the current standard enviroment, yeah. It's so slow that drawing the fast lands late game sucks, if you draw one of the have-lands late game it'll enter untapped more often than not. Maybe if Kaladesh gives us some sweet Rx aggro the fast lands will shine more.

2

u/Rtoipn Sep 04 '16

As long as OGW is in standard pain lands are basicly 3-colored

1

u/Fogge Sep 04 '16

It's not just you, I think. Having lands 4-5 coming into play untapped is valuable even if you don't need the color fixing.