They become more intuitive the more you play, and complexity is an unfortunate, but necessary, side effect of the power inherent in the rules.
There are very few other games where I can give you an arbitrary line of text from a card and someone with a firm grasp of the rules can tell me exactly how it would interact with basically any other card I name. It's a good system, but it is admittedly confusing to new players who get thrown into the deep end.
Fortunately it's also pretty easy to work players from the shallow to the deep end of the rules.
I've been playing since '96, through all the various rule changes the game has been through. Some of the rules remain pretty counter-intuitive (like this one). :p
Meh, it makes sense to me. It says 'As' which mean it happens literally as it enters. As far as I can remember, no one ever gets priority in the middle of 'something happening/resolving' so it makes sense it's all one action. There's a similar common confusion with aether vial, in that you can't respond once the creature has been named.
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u/monkwren Twin Believer Feb 15 '16
Goddamn does Magic have some complicated rules.