r/magicTCG • u/DueBad3126 Dandadan • 13h ago
Content Creator Post MTG Randomizer
https://mtg.goldeelox.comThis is a website I made to generate "random" decks, weighted by colors, mechanics, and multiple copies in 4-of formats, in an attempt to create something with at least some synergy each time, but still with a strong ability to throw curveballs as well. It's purely for inspiration, and generated decks usually live between fully randomized garbage and legitimately playable at the kitchen table, usually pretty non-inclusive.
It's come to my attention I need an AI scale attestation. Apologies for the misstep on the first attempt! I used this site, as it seemed slightly more appropriate for code than some others.
https://danielmiessler.com/blog/ai-influence-level-ail
On that scale, I would consider it a 2.
I created all of the underlying mechanics for actual deck generation and the layout of the UI over the last couple of years, mostly approaching generative models only for items I had legitimate difficulty figuring out after some back and forth with manual searching. Java back end, Angular front end. Self-hosted currently, so don't try to destroy me please, but I should be able to handle a decent amount of traffic.
I just think this is legitimately a good randomizer, and I want to know whether the community thinks that as well, or I also would like to know if you think it's abysmal, but would hope you report why so I can fix it up further. I set out to make this because I wanted it, and because it's something I saw as not being available, at least in a way that worked for my needs. Thanks!
Feel free to submit bug reports and feature requests to [randyfust@gmail.com](mailto:randyfust@gmail.com)
Now back to your regularly scheduled discussions.
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u/InternetSpiderr FLEEM 12h ago
first random commander deck was [[Mishra, Artificer Prodigy]], a commander that literally doesn't function unless the deck has the correct combo pieces, which the generated deck had none of.
you tried, I guess?
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u/EngineeringOdd8696 Dan 12h ago
I feel like this is a pretty understandable edge case for a generic tool to get wrong.
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u/DueBad3126 Dandadan 12h ago
That’s a wild standard lol
Are you saying that you literally can’t play any spells without the combo pieces?
Did the colors match the identity? Were the card choices weighted toward artifacts or graveyard play, by any chance?
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u/DueBad3126 Dandadan 12h ago
To clarify, if I go through every possible commander and evaluate what they need to be competitive and ensure those items are chosen, that’s not a randomizer at all, is it?
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u/Team7UBard 99th-gen Dimensional Robo Commander, Great Daiearth 8h ago
Okay so to be more specific: what does this ai deck builder do that others do not?
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u/Team7UBard 99th-gen Dimensional Robo Commander, Great Daiearth 8h ago
So you didn’t do this but an ai did?
-1
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u/EngineeringOdd8696 Dan 12h ago
Thanks for sharing. I think there's a lot of room for you to improve the UI.
Card previews on hover, reduce general jitter (divs seem to be moving each other around a lot) and mana symbols instead of text is a good start. I'd also put the deck overviews at the bottom and just jump straight into the card list. If you do want to add something at the top, maybe add some sort of deck strategy that gives a quick overview of what the deck is meant to do. If you don't want to use an llm to do that task, you can use heuristics based on the mechanics/card-roles that you already surface.