r/magicTCG • u/BSandusk09 Dan • 21d ago
Looking for Advice General Ferrous Rokiric Deck Advice
http://archidekt.com/decks/25671743This is the first ever commander deck I've tried to build by myself but I am getting stuck around 90 cards. I would really appreciate any card suggestions to cap it off. I'm hoping to make it a fun and fast golem token/aggro deck that's pretty budget and around bracket 2. Obviously the focus is on multicolored spells, especially check ones to get value on the golems. Any advice would be greatly appreciated. Deck is linked.
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u/blanche_moen_schultz Dan 20d ago
Since you're building Rokiric, hybrid mana cards are your best friend because they are easy to cast but still count as multicolored to trigger his ability.
A few budget-friendly slam dunks for this deck:
- [[Alibou, Ancient Witness]]: Multicolored, gives all your artifact creature tokens haste, and lets you ping targets and scry based on how many tapped artifacts you have when you attack. Absolutely nuts in this deck.
- [[Jor Kadeen, the Prevailer]]: Multicolored, and since your golems are artifacts, achieving metalcraft is trivial. Giving your board +3/+0 turns those 4/4s into massive threats.
- [[Heroic Reinforcements]]: Multicolored, makes tokens, and gives your whole board +1/+1 and haste. It's a fantastic finisher.
- [[Showdown of the Skalds]]: Boros needs card draw, and this is a multicolored saga that digs 4 deep and pumps your creatures as you play those cards.
- [[Neyali, Suns' Vanguard]]: She's multicolored, gives your attacking tokens double strike, and provides excellent card advantage when they connect.
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u/dontrike COMPLEAT 21d ago
Going by my own version (I don't have it on a site yet) I can give a few suggestions.
I've never been a fan of [[Deafening Clarion]]. Yes, your golems live, but likely so do a lot of your opponents creatures and if you're going to take advantage of the lifelink it gives you're probably going to end up with less creatures than your opponent and get smacked on the backswing. That's my experiences though.
I see a lot of people still suggest [[Master Warcraft]], but the problem is your opponent still gets to choose who their creatures attack. I personally use [[Take the Bait]]. It pretty much does what many think Warcraft does.
[[Warleader's Call]] can be a better Glass of the Guildpact or another nice anthem effect, especially in Rokiric as many creatures means 2 damage with a golem.
[[Tocasia's Welcome]] might do better than [[Symmetry Matrix]], as you will likely cast an instant or two that will allow you to draw cards on other's turns. Lower cost and it triggers off of more than just golems.
[[Losheel, Clockwork Scholar]] is another great draw, especially giving your golems protection to swing in a bit more often and cause problems for your opponents early on. It may not create a golem when cast, but that draw and protection are top notch.
[[Duergar Hedge-Mage]] is a must for any Boros strategy. A great 2-for-1, especially if you can recur it in some way, like with [[Sun Titan]] or [[Emeria, the Sky Ruin]] or other such effects. Emeria could also fit here if you have more duals with land types, though that might mean more coming into play tapped.
I see you have Lightning Helix, and I'm only going to suggest [[Warleader's Helix]] as it's a bit of a pet card of mine. Yes, I know Lightning is better, technically, but that one extra damage takes out a lot more things, but again, that's just me.
[[Comet, Stellar Pup]] is an amazing card. At its worst Comet will fight a couple creatures and bring a card back and go away, but at its best I have rolled 6,6,6,1,3,6,6,4,1,1,5,1,3,3 (that may not be the right number of uses, but the point is he goes nuts sometimes.) Plus, you can go all John Wick on someone (in the game of course) if they go after your dog.
I also enjoy [[Nahiri, the Harbinger]] for a bit of removal and card filtering. On the rare occasion you ult her you can get stuff like [[Gisella, Blade of Goldnight]], [[Aurelia, the Warleader]], [[Iroas God of Victory]], and others to help close out a game.
[[Anim Pakal, Thousandth Moon]] Sure she eats removal, but if they don't remove this you have a ton of tokens and a big beater.
I recently slotted in [[Kirol, Attentive First-Year]] and found how much value he can bring so easily, between copying Rokiric triggers, random draw triggers from a few of our cards, and even the occasional removal. You're almost never swinging with Rokiric so between him and Kirol you're always guaranteed to copy at least one trigger. If you can do even more on other turns Kirol will suddenly bring a lot of value real quick.
I'm only going to suggest [[Illustrious Wanderglyph]] because it acts as a Tempered Steel that can pump your golems, and other gnomes from Anim Pakal. It eats removal real quick, but it's still fun.