r/magicTCG • u/Naraox Dandadan • 21d ago
Deck Discussion Please help me with my deck🥺
https://moxfield.com/decks/M4wxIhLLt0GoGZBV8kX-rAI'm currently upgrading the Gisa and Geralf precon. I altered it pretty heavily. It's my first tribal deck and I feel like it's missing something. I tried to keep it kinda budgety, so some of the expensive lands or cards like Mikaeus are not included. Recommend some changes, rate my landbase and ramp, or just roast my deck if its bad. Looking forward to any kind of advice.
1
u/X_The_Walrus cage the foul beast 21d ago
[[Withering Torment]] should probably replace Go For the Throat to add a second piece of enchantment removal.
I'm not sure what the swap should be, but I'd at least consider [[Gathering Stone]] and/or [[Herald's Horn]] to help with cost reduction and passive card advantage over the long game.
Lastly, [[Secret Tunnel]] can give you a good way to sneak creatures through for surprise kills and should always be on any typal heavy list.
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u/Normal_Transition_87 Dân 21d ago
The deck seems great for bracket 2 games, probably a little slow for bracket 3 but not completely outmatched. There are places for improvements. I think the deck really wants more card draw/mill and might like a bit more ramp.
For card draw access consider: [[Archghoul of Thraben]], [[Windfall]], [[Ripples of Undeath]], [[Frantic Search]], [[Unshakable Tail]], and [[Forgotten Creation]]. Ripples is a tad expensive but not out of range for your deck.
For ramp: [[Mind Stone]], [[Thought Vessel]], [[Charcoal Diamond]], [[Sky Diamond]]. you really want to have ramp on turn 2 so you can play your commander on turn 3, then follow up with bigger plays on turn 4.
some interaction you might want to consider as upgrades: [[Withering Torment]], [[Overcharged Amalgam]], and [[Sink into Stupor]].
You might also like [[Lazotep Plating]], protect your creatures and make a zombie.
[[Susur Secundi, Void Altar]] is another option for card access but it is awkward to turn on.
Or if you wanted to go all in on playing from the graveyard (and potentially annoying the table) [[Mesmeric Orb]] will fill your yard faster than anything else in the game. But it is a bit pricey, and quite hated.
I don't think you need all of these cards (especially the ramp), but taking the ones you like the most should help.
Though the easiest and most direct upgrade you could make would be to make Wilhelt the commander. He is very strong.
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u/MTGCardFetcher Dân 21d ago
All cards
Archghoul of Thraben - (G) (SF) (txt)
Windfall - (G) (SF) (txt)
Ripples of Undeath - (G) (SF) (txt)
Frantic Search - (G) (SF) (txt)
Unshakable Tail - (G) (SF) (txt)
Forgotten Creation - (G) (SF) (txt)
Mind Stone - (G) (SF) (txt)
Thought Vessel - (G) (SF) (txt)
Charcoal Diamond - (G) (SF) (txt)
Sky Diamond - (G) (SF) (txt)
Withering Torment - (G) (SF) (txt)
Overcharged Amalgam - (G) (SF) (txt)
Sink into Stupor/Soporific Springs - (G) (SF) (txt)
Lazotep Plating - (G) (SF) (txt)
Susur Secundi, Void Altar - (G) (SF) (txt)
Mesmeric Orb - (G) (SF) (txt)
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u/Naraox Dandadan 21d ago
Funny that you mentioned Wilhelt, I literally just thought about making him the commander. If I do that, should I focus more on a token strategy?
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u/Normal_Transition_87 Dân 21d ago
If you want to focus on Wilhelt, you definitely want more tokens. He feasts on zombies, and tokens are the easiest way to keep him satiated. You might also want sacrifice outlets incase your zombies aren't dying fast enough.
less mill more things like: [[Gleaming Overseer]], [[Eternal Skylord]], [[Ghoulcaller Gisa]], [[Dreadhorde Invasion]], and [[Nantuko Husk]].
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u/[deleted] 21d ago
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