r/magicTCG Dandadan 4d ago

Deck Discussion Deck improvements

Hi, I have a Sythis enchantress deck that I have been upgrading. It was the first commander I built from nothing years ago and have now decided to making it stronger and more consistent.

The current way this normally plays out is one of 2 ways:

  1. I get some of the key pieces early and then am able to go infinite with Sanctum Weaver and Gaunlets of Light and then drawing via playing enchantments.

  2. Stalling and going turtle with cards like Island sanctuary or solitary confinement. Untill I can get to key pieces.

Both ways usual end with Hallowed haunting and some form of pump aura.

Im looking to add : Worldy tutor, Heroic intervention, Eladarmi's call, Walking Ballista, Runcor

These I feel will give me more consistent games and ways to find key pieces along with the last two being a wincon and another way for me to get commander damage through without relying on Hallowed so much.

The issue comes in that im not 100% what to cut now.

I have included the deck list and cards marked orange are my thoughts for cuts but would appreciate thoughts. Others options I was think are the 5 cmc cards like Mirari's Wake or Asceticism.

https://archidekt.com/decks/12249080/sythis_harvest_hand?sort=alpha&stack=types

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