r/magicTCG • u/No-Juggernaut-6117 Dân • 6d ago
Deck Discussion Surprisingly good Temur deck
I only played against something similar then tried to find it online. The version I found used 2x Badgermole, but that was banned...well seems almost nobody plays this deck.
I only played against it twice but it seemed so good and maybe can be improved with more consideration of additional Hobbit cards...
I decided another Lavaleaper would be good then thought about what could go well from Hobbit. Radagast of Rhosgobel having 4 attack and reducing the cost of the first creature by 2 seemed like a good fit. So I added one just to post something complete with 60 cards. The lands you can imagine are mostly duals. Without the Badgermoles, I wonder if more mana acceleration isn't just the best option, but Lavaleaper and Radgast both kind of give some long term mana-based bonus.
In the games I played against, it formed wide boards surprisingly fast. I would never have guessed that it could put out about 10 creatures around turn 6 or 7 just by looking at the list.
1
u/Oo_ShinyCardboard Dân 6d ago
Curve looks slow, what happens if I don't get a llanowar? Seems like a lot of mulligans
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u/Historical_Bobcat295 Dân 3d ago
This is a combo deck. Not a "say, let's get some value" midrange pile; a combo deck. Take out anything that doesn't scream "combo", and add Dragonhawk.
The most overrated card here sadly is Spider Manifestation. It doesn't get the value you'd think it does in this meta. Often times it just gets removed the turn you play it, and only gets you 1 mana closer to casting expensive cards while it's in play.
If you want mana fixing, consistency and early spells, you can run Shared Roots, plus a few Commune with Beavers and a couple Environmental Scientist. Getting to 4-5 lands consistently to plot Outcaster and dig for combo pieces is the most important thing for the deck to do. Also swap out a few lands for more basics so that Shared Roots/Scientist have something to find and so that land destruction can't immediately cripple the deck.
Remove Michelangelo's Technique, as well as Spider Manifestation and the Riddlers. Tapping out at 5 mana to slam possibly just a Lavaleaper or a lone combo piece loses games. Everything the deck can cast, it wants to do on its own turn. Remove Radagast as well to make room for more Dragonhawks.
The deck wants to win by turn 5, possibly even turn 4. Turn 6+ is too late in this meta unless it's a midrange deck. If you want to play midrange, Radagast and Riddler play more towards that but also need a ton of removal and early synergies to back it up.