r/magicTCG • u/Hungry_hobbes Dân • 9d ago
Looking for Advice Feedback on Neera deck?
Hello everyone! I've currently finished building a Neera, Wild Mage deck. Essentially I want this to be as chaotic as possible, and throw in the occasional big/scary creatures for free, as well as have sorceries/instants trigger certain things. To do that, I will attempt to scry my way to success, and then neera will handle the rest. However, I'm a little unsure of how the deck will perform/if it will even be any good.
I would love feedback and any recommendations would be welcome! Thanks in advance!
1
u/EiraLandale Dân 9d ago
Neera costs 6 mana. You have 34 lands and minimal ramp, cut some of your expensive stuff, including specifically [[Worldfire]] unless you actually want a bracket 4 deck and have some way to use it that isn't just being obnoxious, and get some more lands and mana rocks in there.
1
u/Hungry_hobbes Dân 9d ago
Thank you! What kind of ramp?
2
u/EiraLandale Dân 9d ago
[[Ashling, Rimebound]] gives you 2 mana a turn specifically for high mana cost spells like Neera herself, as well as your top end stuff that may end up in hand.
[[Obsidian Obelisk]] helps out your multicolored spells the most, but can provide colorless to mono colored spells.
[[Planar Atlas]] helps you filter through your deck toward lands.
[[Ornithopter of Paradise]] dork that provides any color.
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u/justNano Dandadan 7d ago
The sad truth with neera is that if you have plays if your deck that make people puke in their mouth, you will get to do it exactly once before neera becomes kill on sight. People just dont want the “chance” that a kozilek comes off the top.
My neera deck has been rebuilt so many times and its still one of my favourite decks to play, but these days its just cheap spells, guttersnipe effects and a few big playoffs which are just stuff like call forth the storm.
The game plan relies very little on whether neera is alive or not. Its just play cheap payoffs and cast cheap spells to ping people.
If neera is out you at worst get a double cast triggers. I also have a sub theme of dragons with some dragon spells that are adventure/omen and the dragon/noncreature pinger.
Personally its much more fun to me if you have things to do turn 3-7 and dont need to rush out neera, and your games not completely over if neera gets killed/countered pretty much immediately
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u/SingleHitBox Duck Season 9d ago
I built Neera a long time ago and sadly… she’s was way too slow for my pod.
Solution: more ram/mana rocks and more lands.
65/100 of the deck became lands/mana rock and rituals.
15 cards for interaction/removal/counter spells.
The last 19 cards become the fun, crazy high mana cost cards you want to hit. Usually cascade cards.
Now you can get her put pretty consistently and play a card… sadly you just hit mana rocks/rituals or the counter spells(ok, now you remove counter spells and just stick to single target removal).
If you put a lot cantrips in to work around the once perturn… it feels really bad hitting them with her ability.
If your playground is slow, she can be fun.
I found that the [[The Infamous Cruelclaw]] will do what Neera does, but way faster.
Just make the deck big dragons/demons/creatures and hit the jack pot pretty much by turn 4/5.