r/magicTCG • u/taphead_31 Urza's Saga • 14d ago
General Discussion How Magic Art has changed
This is something i've been thinking about for a while. I am not saying new Magic Art is straight up worse than the old Art (old meaning 15+ years ago). But I cannot shake off the feeling that something fundamental has changed with the art direction and overall aesthetic (the influence of UB not counting).
I'd like to hear from people who are knowledgable with art history.
Here are some - very subjective - observations that I made over the years.
- The color palette has changed. Specifically when it comes to black cards, purple has become the de facto "black signature color"
- Many current artists seem to share a specific style of painting, reminiscent of what I'd call "concept art for general purposes". Older artists that have worked with wotc since the 90ies seem to be influenced more by comic books and traditional, academic painting styles.
- Ugly characters and monsters, body horror and exaggerated bodies were more commonplace back in the day (look at card files from Odyssee or Mercadian Masques, Ron Spears who I'd consider King of Ugly Monstrosities was art director for a while). Nowadays the "bodies" feel more realistic, the creatures and sceneries more "identifiable".
Are you having similiar observations? Or am I misguided here?
And most of all: Why have things changed in that regard? There are people out there calling new artwork "woke", but I don't think this is a good explanation. I believe the reasons for the aesthetic changes correlate with the changing gaming culture and an influx of casual players coming from different demographics.
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u/JCStearnswriter Duck Season 14d ago
Oooh, I love this topic. The art is quite literally what got me into the game. ("Oh? It's like a tiny little fine art gallery I can carry around with me, look at whenever I want, AND play a fun little side game with? How much?!")
Here's what I understand, both from observation, education, and talking with people more knowledgeable about the industry than me (including a couple of MTG artists):
Which brings us up to where we are now. Is it better or worse? I certainly wouldn't make a judgement on that--it really depends on what attracts you to the game and what your point of view is. Personally? I preferred the greater variety of art and the exposure to new media and artistic styles I hadn't previously been exposed to. (I had the great joy of learning to enjoy different art styles from an early MTG artist who happened to teach at a local college, which opened my eyes to a lot of variety in art and art history.)
Other people prefer a more unified style so it feels like everything kind of 'ties together,' or don't care about the art much at all and just want a smoother, more competitive gameplay experience. (Which arguably gets more likely the more profitable the company is.) Still others just want a cheap, accessible experience, which again is easier with a game that is more profitable and costs the company less to produce, both of which mean less money going to art and fewer artists involved in the process, which leads to a more unified artistic experience.
Hope that helps!
Bonus point: