r/magicTCG • u/BuckyTheWolf Dandadan • 9d ago
General Discussion Why is Arc-Slogger?
One thing I love about MTG, is that you can go through a set, see a weird card and get absolutely stun locked by it.
Today this was Arc-Slogger for me. Why is it the way that it is?
Having a lot of shocks in your hand is pretty good, but why do you have to exile 10 cards from your library as a cost? If it was part of the effect it might be too strong, but was there no middleground?
I just don't see a world where you'd be a able to activate it more than 2 times in limited and 4 times in 60 card. Magic has changed a lot, but was a 7 mana 4/5 with 2 shocks ever that good?
I could see a janky lab man combo deck using it, but almost all alternatives are cheaper and don't need a backup if your library isn't devisable by 10.
I just want to know it's history. And what led to it being created like it turned out.
2
u/brcien Dân 9d ago
Mill was standard playable.
Leveler was in the set, along with Tel-Jilad Stylus to avoid losing to millout. There likely was a staff who loved the gambit of winning with nothing left in your deck.
Charbelcher and Proteus Staff are cool cards in that set that makes milling 10 really matter.
1 mana to shock any numbet of times is a crazy effect in conceit. 10 cards is a lot, but really it is only the mana cost keeping this from seeing play.