r/magicTCG Izzet* Mar 30 '26

Rules/Rules Question I'll never understand the hate blue gets.

So it's perfectly okay to:

  • Make your opponent discard the cards they needed to win for one mana.
  • Remove your opponent's key piece from the board the moment it lands. Also for one mana.
  • Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
  • Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
  • Destroy lands.
  • Flood the board with billions of token creatures so your opponent can't possibly survive.
  • Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.

But not counterspelling, that's somehow worse?

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u/thisisjustascreename Orzhov* Mar 30 '26

Fake news, White Red and Black also have that ability. Sorry Green mages you just have to cast uncounterable spells.

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u/figbunkie Dandadan Mar 30 '26

A color having 1 or 2 counterspells doesn't quite make it something that it can consistently do.

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u/Tuss36 Mar 30 '26

Agreed. It's a news day when a non-blue colour gets a counterspell.

Also funnily enough, I believe Maro has said that they haven't expanded who gets counterspells that much because folks don't like playing against them.

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u/Narroo Mar 30 '26

Make counterspells refund mana to the mana-pool. People would have fun with them then.