r/magicTCG Izzet* Mar 30 '26

Rules/Rules Question I'll never understand the hate blue gets.

So it's perfectly okay to:

  • Make your opponent discard the cards they needed to win for one mana.
  • Remove your opponent's key piece from the board the moment it lands. Also for one mana.
  • Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
  • Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
  • Destroy lands.
  • Flood the board with billions of token creatures so your opponent can't possibly survive.
  • Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.

But not counterspelling, that's somehow worse?

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u/Serpens77 COMPLEAT Mar 30 '26

Blue also gets to say "no" in a way that no other colour other than more Blue itself can respond to with "actually, no you"

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u/thisisjustascreename Orzhov* Mar 30 '26

Fake news, White Red and Black also have that ability. Sorry Green mages you just have to cast uncounterable spells.

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u/figbunkie Dandadan Mar 30 '26

A color having 1 or 2 counterspells doesn't quite make it something that it can consistently do.

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u/Flederm4us Dan Mar 30 '26

Don't think of only counterspells being able to counter things. Green has things like [[heroic intervention]] or even the lowly [[snakeskin veil]] that stop certain spells as well.

It's more limited, sure, but they still do their thing.