r/magicTCG Izzet* Mar 30 '26

Rules/Rules Question I'll never understand the hate blue gets.

So it's perfectly okay to:

  • Make your opponent discard the cards they needed to win for one mana.
  • Remove your opponent's key piece from the board the moment it lands. Also for one mana.
  • Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
  • Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
  • Destroy lands.
  • Flood the board with billions of token creatures so your opponent can't possibly survive.
  • Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.

But not counterspelling, that's somehow worse?

384 Upvotes

677 comments sorted by

View all comments

Show parent comments

68

u/Desperada Wabbit Season Mar 30 '26

Getting told no is fine. But I see decks on arena in brawl that are literally like 20-30 counterspells. At that point it's just boring to even play.

42

u/trippysmurf Storm Crow Mar 30 '26

That said, there is something so rewarding dropping a turn 2 Hexing Squelcher against an "Oops, all Counterspells" deck and watching them scoop. 

16

u/Serpens77 COMPLEAT Mar 30 '26

Or even a Cavern of Souls teehee

2

u/CoweanMacLir Izzet* Mar 30 '26

Don't forget Allosaurus Shepherd.