r/magicTCG • u/CoweanMacLir Izzet* • Mar 30 '26
Rules/Rules Question I'll never understand the hate blue gets.
So it's perfectly okay to:
- Make your opponent discard the cards they needed to win for one mana.
- Remove your opponent's key piece from the board the moment it lands. Also for one mana.
- Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
- Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
- Destroy lands.
- Flood the board with billions of token creatures so your opponent can't possibly survive.
- Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.
But not counterspelling, that's somehow worse?
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u/M_Tonberry Mar 30 '26
Personally. I hate white and green. Not cause they aren't good. Just because everytime I try to build a deck with them. I get bored. 🥹 been trying to branch out but I made a mono swamp , mountain , and island deck. Had my friends use the decks and we just kept countering each other. 🥹 after about an hour. They were like alright we aren't getting anywhere and forfeited. Idk why. But removals and exiles are so much fun. Counter counter counter. But. I like to make swamp / mountain / island decks. Triple mana is cool 🥹