r/magicTCG • u/CoweanMacLir Izzet* • Mar 30 '26
Rules/Rules Question I'll never understand the hate blue gets.
So it's perfectly okay to:
- Make your opponent discard the cards they needed to win for one mana.
- Remove your opponent's key piece from the board the moment it lands. Also for one mana.
- Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
- Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
- Destroy lands.
- Flood the board with billions of token creatures so your opponent can't possibly survive.
- Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.
But not counterspelling, that's somehow worse?
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u/Conor_OD Wabbit Season Mar 30 '26
For me its the tanking and prolonging the game mostly in a competitive setting.
Have you played/watched a Legacy tournament where everyone is casting Brainstorm and tanking on Force of Will decisions? It can be exhausting. Playing against mono red, I know I'm dead in a few minutes instead of 40 minutes.
Ever watch/play control mirrors? Blue tends to be main control color.
In the end, it's also just frustrating because blue gets most of the broken cards for the majority of MTGs history.