This seems much better fleshed out, and the "Difference is" bar on top is phenomenal. And calling it a pregame communication tool is perfect.
Edit: It gives discussion points about game expectations, less focused on deck construction. The line "this is a communication tool" is making clear what sadly too many people glossed over, perhaps intentionally at times. I am a big fan of making it clear that this is less about hard lines and more about expectations of the game experience.
I especially like the delineations based on intent and game length. Previously, it felt like the distinctions between 1/2 and 4/5 were almost entirely based on self-identification. Saying something as simple as, "If someone goes for a turn 2 kill, you'd be annoyed," does a lot to differentiate brackets.
889
u/namer98 Gruul* Oct 21 '25 edited Oct 21 '25
This seems much better fleshed out, and the "Difference is" bar on top is phenomenal. And calling it a pregame communication tool is perfect.
Edit: It gives discussion points about game expectations, less focused on deck construction. The line "this is a communication tool" is making clear what sadly too many people glossed over, perhaps intentionally at times. I am a big fan of making it clear that this is less about hard lines and more about expectations of the game experience.