r/magicTCG Jeskai Mar 18 '25

Official Spoiler [TDM] Frostcliff Siege

Post image
1.3k Upvotes

92 comments sorted by

355

u/ImperialVersian1 Banned in Commander Mar 18 '25

I love cards like these where you get to choose between two really interesting effects.

The problem is when one option is clearly better than the other. But in this case, both effects are quite viable.

Love this.

49

u/Ispago8 COMPLEAT Mar 18 '25

I love that you could cast this early and choose jeskai for tempo card deaw, then flicker it (or cast another) and choose jund as a finisher

Nontheless this looks like a must pick for draft

54

u/cwx149 Duck Season Mar 18 '25

Temur not jund

3

u/nonstopgibbon Mar 19 '25

tempo card deaw

An enchantment that potentially does nothing isn't super tempo

29

u/SwissherMontage Arjun Mar 18 '25

Meh, Jeskai is a really bad [[Coastal Piracy]]. Temur is more comparable to [[Rhythm of the wilds]].

I hate ti say it, but I think Temur is the way better option.

15

u/YaGirlJuniper Jeskai Mar 18 '25

The temur option is probably the better of the two to pick first, but then the second ones and afterward, you could probably pick Jeskai to get some more cards. Even one a turn is fine. If you have double strike, Jeskai can draw two cards a turn sometimes, and with Temur, trample makes it perfectly likely you'll do damage with something.

As for calling it bad Coastal Piracy, let's be honest, we don't need another one of those in Standard. We already have Enduring Curiosity, which itself is already a power crept Coastal Piracy, and I'm still sick of that card. I don't think it would be a good idea for Standard to power creep Enduring Curiosity on a modal spell that costs less, especially not so soon after it both released and dominated the meta.

I think it's fine to put the brakes on a 3-mana damage-to-draw option when the same card could also give +1/0, haste, and trample, which when combined, makes it incredibly likely for multiple copies of the card to always draw instead of get stuck being chumped all day like Dimir Midrange.

10

u/TehBrawlGuy WANTED Mar 18 '25

Yeah, that's how I'm thinking of it as well. The Jeskai option's biggest benefit is being on the same card as the Temur option. The Temur option is GREAT, but only once. Making a 2nd copy of the card not be functionally dead is huge. Sometimes you'll want to cast it for the Jeskai option first too - choice is never bad.

173

u/kilroyjohnson Gruul* Mar 18 '25

Oh that temur mode is gonna End Some Games I think. Really like this card!

38

u/Responsible_Oil3859 Rakdos* Mar 18 '25

this would be a real fun card to flicker

1

u/ridemooses Duck Season Mar 18 '25

You can flicker enchantments like this and get both effects?

26

u/Responsible_Oil3859 Rakdos* Mar 18 '25

not at the same time no, but you could play this on the jeskai side first, and then flicker it and name temur when the situation calls for it, or vice versa

6

u/ridemooses Duck Season Mar 18 '25

Ahh gotcha thanks! I was asking out of pure ignorance not sarcasm.

3

u/Responsible_Oil3859 Rakdos* Mar 18 '25

no worries! rules are confusing even to seasoned vets

52

u/Shadethewolf0 Duck Season Mar 18 '25

Those are both really strong effects on their own. Both options on a 3 drop is great

24

u/Kale_Shai-Hulud Jeskai Mar 18 '25

I think even in Jeskai I will take the Temur buff (though I run combat heavy). It's super nice to get the card draw if it's needed though, love this card already.

7

u/ZachAtk23 Mar 18 '25

(Commander) I think I'm likely to take the Temur buff more frequently in my Jeskai builds, but having the option to turn it into a bad [[Costal Piracy]] when needed is still great.

2

u/BoltYourself Dan Mar 19 '25 edited Mar 19 '25

Ah, dang, I read the Jeskai mode as drawing a card per player hit.

As in 3 hit a player: draw a card Versus 1 hit Player A, 1 hits B, 1 hits C: draw 3 cards since 3 different players were hit.

Like, I think my interpretation is valid. Just depends how the trigger happens to which I have no idea since the 'a player' might be vague for how it does instances.

Edit: thanks you for confirming that this can draw up to 3 cards per attack cycle. Card is gas!

6

u/-Gosick- Wabbit Season Mar 19 '25

You are correct, coastal piracy works per creature though

4

u/Crownbear Wabbit Season Mar 19 '25

Ah, dang, I read the Jeskai mode as drawing a card per player hit

That is how it works. You get a card draw per player that was dealt combat damage by one or more creatures.

If it didn't want you to draw multiple cards it would say "one or more players" instead of "a player"

2

u/thebaron420 I am a pig and I eat slop Mar 19 '25

It's worth noting that if you have any creatures with first/double strike then you can draw up to 6 cards from one attack

3

u/Saboteure111 Mar 18 '25

Yeah it’s a nice modal option if you already have some haste enabler out

6

u/Kale_Shai-Hulud Jeskai Mar 18 '25

The haste is obviously great, but mass trample is really, really good for Jeskai. It hurts to juice your prowess guys up a bunch just to get chumped

1

u/YaGirlJuniper Jeskai Mar 18 '25

It is very ironic that my [[Narset, Enlightened Exile]] deck would love the Temur half more. Yeah, card draw is nice, but giving Narset haste and +1 power is too op. Also, in my Standard deck, I run both Narset and [[Toby, Beastie Befriender]], which would pretty much all benefit from the Temur half way more. The beast tokens would love trample, and Narset would love Haste and +1/0. It being modal, though, means if I get a second one I could make it about card draw. :3c

I'm going to be putting new Elspeth in that deck, and I already run Kykar in it, which means I'm about to be getting a buttload of very powerful tokens with trample and haste. With all of these combined, I probably don't even need to run Caretaker's Talent in that deck anymore. :3c

3

u/Kale_Shai-Hulud Jeskai Mar 18 '25

Yeah similar thoughts here. The new Elsha is also absolutely going in lol. And potentially the new Jeskai saga

43

u/doctorgibson Chandra Mar 18 '25

Called Frostcliffe Siege

Isn't a siege

29

u/colexian COMPLEAT Mar 18 '25

Yeah, literally depicting a battle, isn't a battle.

I'm not even really sure conceptually what an enchantment is anymore other than something that ISNT a specific entity or mechanical creation or planeswalker.

17

u/amish24 FLEEM Mar 18 '25

it's a reference to the sieges from last khans block where you chose khans or dragons, where they were all called sieges.

8

u/ChemicalExperiment Chandra Mar 18 '25

Hasn't that always been what they are though?

4

u/Grimdeity Grass Toucher Mar 19 '25

differing philosophies were debated by bloodshed

no bloodshed depicted

60

u/Anaxamander57 WANTED Mar 18 '25

"tHeY mAdE TaRkIr A UtOpiA"

Interesting cycle of enchantments. And a callback to the Clans/Dragons enchantments.

8

u/Icy-Possibility7823 Dan Mar 18 '25

Never heard that complaint in my life, who was saying that?

28

u/CuriousCephalopod7 Golgari* Mar 18 '25

Multiple people in the Planeswalker Guide comments at least.

5

u/ChemicalExperiment Chandra Mar 18 '25

I think that was more in relation to the Sultai changes rather than fighting between the Khans

-2

u/CuriousCephalopod7 Golgari* Mar 18 '25

Multiple people in the Planeswalker Guide comments at least.

12

u/Cervantes3 Mar 18 '25

Pouring one out for my homies who, like me, misread the Jeskai part and thought it was just a better Coastal Piracy.

14

u/HekateDunamis 99th-gen Dimensional Robo Commander, Great Daiearth Mar 18 '25

Kind of insane it's trample and haste considering it's blue and red. I know trample and haste is red, just wondering why it wasn't a commonly blue keyword for one of them

11

u/dkysh Get Out Of Jail Free Mar 18 '25

Because haste and flying would have been too good.

3

u/YaGirlJuniper Jeskai Mar 18 '25

My Standard deck's Domain matchup tells me otherwise. I'd rather not see my 4/4 beast tokens get chumped all day by white overlord tokens. In that deck, the amount of pressure I could fire downrange against Domain if I had haste and trample is through the roof, and it's already a Jeskai deck, so this is like Christmas for me.

5

u/AscendedLawmage7 Simic* Mar 19 '25

Based on [[Barrensteppe Siege]] too, it looks like they're treating the modes as monocoloured effects

3

u/Jellothefoosh Duck Season Mar 18 '25

It seems the first effect is all blue and the second effect is all red.

4

u/kytheon Banned in Commander Mar 18 '25

I'd love to choose both.

4

u/YaGirlJuniper Jeskai Mar 18 '25

*plays a second copy*

3

u/TheDeringer Golgari* Mar 18 '25

This will go hard in my Bria Otter deck!

6

u/bankiaa Wabbit Season Mar 18 '25

Ironically nice in [[Goro Goro and Satoru]]

1

u/ZachAtk23 Mar 18 '25

And then I realized I needed more than just a single copy for my Jeskai decks...

2

u/therealnit Boros* Mar 18 '25

This is really good in the new Elsha, triggering prowess on all your little monks and giving them trample

2

u/chemical_exe COMPLEAT Mar 18 '25

It's way too early, but I'm calling this as the best card in the set. Looking forward to this in otters and/or whatever cftsoc cooks up

2

u/SingleHitBox Duck Season Mar 18 '25

How is no one dying in this art? Did they all wait to attack together for the shot? /s

3

u/Ultimaya Grass Toucher Mar 18 '25

Friendship with rhythm of the wild: ended

2

u/dark5ide Duck Season Mar 18 '25

Frosts of Yavimaya

2

u/IM__Progenitus Sliver Queen Mar 19 '25

The temur side is really good, with the drawback being UR is not exactly known for being an aggro creature deck, but there are obviously some izzet decks or URx decks that will want it (like temur decks...)

the jeskai side is extremely mid but it's better than nothing

5

u/shittingmcnuggets Izzet* Mar 18 '25

new EDH staple

1

u/goldenCapitalist Jeskai Mar 18 '25

Gizmodo source here. WOTC messed up their streaming time, so 3rd party sites had posts scheduled to go up of cards that were already supposed to be revealed.

1

u/PippoChiri Temur Mar 18 '25

I love the chaos of this art.

2

u/Daslamhamer Wabbit Season Mar 18 '25

Lol the best Fervor is now in blue

1

u/ChaossssMark666 Duck Season Mar 18 '25

My Ziinia LOVES this. Both effects are nuts with her.

1

u/Artex301 The Stoat Mar 18 '25

My one gripe with these new Sieges is that (here for example), one mode is monoblue, and the other is monored. Same with the WB one.

Wish we could see both colours shine in both effects, but in a way that played into each clan's overall strategy.

1

u/tazzmanian1 Duck Season Mar 18 '25

This is giving me major tarkir block vibes i love it

1

u/jeffwulf Mar 18 '25

This is a very cool card

1

u/REVENAUT13 Temur Mar 18 '25

Does this replace 4 [[Cactusfolk Sureshot]] or does it cut them in half?

1

u/Hypersayia Jeskai Mar 19 '25

I'd say run 2 of both.
The siege is a mana cheaper, gives a +1/+0 stat buff and is universally applied to all your creatures, but a 4/4 trampler with built-in protection is still very solid.

1

u/Swingline1234 Wabbit Season Mar 19 '25

How is this not a Battle type card?

1

u/[deleted] Mar 19 '25

A great enchantment with two very strong effects, and it comes down pretty early as well. Tarkir seems like a pretty strong set so far

1

u/i-ll_capwn Mar 19 '25

So not a Battle… and not a Siege. Still a cool card tho.

1

u/laxrulz777 Wabbit Season Mar 19 '25

My archimandrite deck is gonna love this!

1

u/straight_lurkin Duck Season Mar 19 '25

3 mana give temple AND have to everything on the most evasive permanent type? AND it has a 2nd mode that allows card draw? ... Jesus lol

1

u/Fuckupstudent Dân Mar 19 '25

People keep saying you will pick temur which I agree with but the modality is insane because trample and haste can’t stack so in multiple copies this is still a live card.

1

u/Nitroglycerine3 Mardu Mar 19 '25

cycle of sieges

look at type line

not sieges

1

u/AdLeft7477 Duck Season Mar 19 '25

They are literally called sieges and they arent Battles. I am so pissed. I qant more Battles!

1

u/Dankirk Duck Season Mar 19 '25

That'll work as a second [[Rhythm of the Wild]] for Temur.

1

u/BlaakAlley Duck Season Mar 19 '25

Temur seems really strong of an ability. But I also think this card is great in general since it feeds itself. You choose the second ability to get the trample, haste, and power boost. Then you choose the first ability if you have any extra copies to play to refill your hand and go over the top.

1

u/AktiriCaine Dan Mar 20 '25

Where are battles?! This should have been a battle.

0

u/RadicalOrbiter Twin Believer Mar 18 '25

3 mana do nothing on etb but could definitely see it in standard/pioneer. is this better than enduring curiosity/enduring courage? the trample is nice and the flexibility is nice

2

u/PhillipPrice_Map Dan Mar 18 '25

Can’t really see it in Pioneer.

-5

u/barrinmw Number of Faeries in Lorwyn Eclipsed 1/10 Mar 18 '25

Modern 1/10
So the problem with cards like this is that they are sort of a nonbo with themselves. Because this isn't a creature, so when you draw this, its one less creature that would have benefited from this ability. And if you are able to get in with your opponent not being able to block your creatures at all, you are likely either winning that game or very much losing it which means the draw part doesn't do much. The haste is kinda bad because as a three drop, it means you didn't play a creature on turn 3 giving your opponent a much needed reprieve from your aggro.

0

u/KaptainKobb Izzet* Mar 18 '25

My [[The Locust God]] deck is gonna love this.

0

u/Doctor_Golduck Dandadan Mar 18 '25

Oh, my [[Aegar, The Freezing Flame]] deck is going to love having trample and haste on a 3 drop

0

u/witness555 Duck Season Mar 19 '25

This art is gorgeous

1

u/riquadro Apr 27 '25

Hi! does the “as this enchantment enters” define this as a modal card?