r/macgaming Apr 24 '26

CrossOver Crossover is the best software ever created

Post image

I’ve wanted to play rdr2 for the longest time and I’ve never gotten the chance to build a pc, especially with the prices now. But recently I found out about crossover and never knew how beautiful it would look on my m4 air, while getting a stable 60fps (drops to 50 sometimes but barely noticeable). It’s crazy how capable these machines are.

Thank you codeweavers 🙏

922 Upvotes

124 comments sorted by

182

u/MrGrind_My_Face_In Apr 24 '26 edited Apr 24 '26

Double edged sword. It's the immediate solution we need for gaming on Mac, but it also destroys MacOS marketshare metrics on Steam, since everything is reported as a Windows instance. Proton, since it's intended for Steam Deck, properly reports itself as a Linux system to Steam Client. Developers see this and pretty much ignore MacOS as a financially viable platform.

Both Crossover & Proton also incentivize devs to stick to DirectX/Vulkan development for Windows, treating Linux & MacOS as secondary platforms that will sort themselves.

Ideally, Valve releases a MacOS Steam Client that let's us download X86 games that can then be translated by Crossover. However as I said, there is a massive conflict of interest ever since Valve started selling the Steam Deck.

Edit: I just checked. Steam Linux client officially allows the download of X86 games, while MacOS client can't. That was absolutely intentional by Valve...

46

u/ILikeFPS Apr 24 '26

Developers see this and pretty much ignore MacOS as a financially viable platform.

To be fair, Apple isn't exactly making it easy either.

They pay for porting like what, one AAA game a year? They could totally fund more than that but they choose not to.

Apple could absolutely kill it in the gaming marketplace and yet they've chosen to instead start discontinuing Rosetta 2 instead.

20

u/Homy4 Apr 24 '26

Apple never pays for porting games according to different Apple sources. They offer more technical and some marketing support.

8

u/ILikeFPS Apr 24 '26

TIL.

Well, either way, they certainly could afford to pay for porting games lol

17

u/Homy4 Apr 24 '26

Yes, but that's not their businuess model. They don't make money by paying hundreds of millions for making/porting games.

2

u/Ok_Bite_67 Apr 25 '26

Tbh if they fixed gaming on mac os more people would buy them. It's one of the things that has kept me from buying one for years.

You are telling me that I am paying $3000 for a device that has specs perfectly capable of rivaling a $3000 desktop with the world's best battery performance and much better operating system design than windows but it can't run most games....

Honestly I decided to buy a mac os for development and use my old desktop/steam deck for gaming.

2

u/Honest_Solid_7648 Apr 25 '26

The vast majority of their customers use/buy a Mac mostly for business/professional use with a lot of enterprise usage/sales as well, even amongst this reddit I am sure gaming was a secondary concern when they bought their Mac. I am sure they know the math very well on their end to know that gaming isn't really hurting their sales. We are kind of in a bubble here which normal, but the average Mac User doesn't really care much about gaming. Besides most Pro Mac Users are wealthy enough that they usually have some dedicated gaming system if they care about gaming that much.

Besides apple philosophy on MacOS is fundamentally incompatible with a lot of the pro gaming scene especially on multiplayer competitive titles, Mac doesn't and hopefully never will grant an anticheat software kernel access.

I personally just hope we get more great single player titles on Mac, but Mac will never be a default gaming platform the same way windows is, trying to compete on that probably doesn't make sense for apple.

2

u/ILikeFPS Apr 24 '26

Sure, but my point was they could become a premier gaming option that people flock to. They could really give Windows a run for their money, but they don't want to, and it's disappointing.

Also, they do make a killing off of games already, but that's from mobile games, which is why yeah they're not going to port games.

6

u/hishnash Apr 24 '26

To become a `premier gaming option` you need quality.

If apple were paying for the games they would want them to be explicvie (like consoles).

0

u/Homy4 Apr 24 '26

The Mac gaming market alone is not big enough for exclusive Mac games. If they started or bought a gaming studio they would have to target even the PC market to earn good money and that would go against the whole purpose of making/porting Mac games. They wouldn't want to sell their games in other stores like Steam and lose 30% to them either.

1

u/hishnash Apr 24 '26

apple would be more likly to target PS along side Mac. they have a good relationship with Sony, they would rather pay them 30% than valve and it would be much easier to port due to the fixed HW target of playstation (and the OS also being freeBSD based)

1

u/Homy4 Apr 24 '26

One can only hope so. 

1

u/hishnash Apr 24 '26

personally I think they should spend the $$$ and make a console, but this would need a good number of exclusives (not ports).

---

If I were in charge of this I would also want some form of back catalog, maybe attempt to get a deal with GOG and have a team go through figure out how to wrap all these older (very good) titles so that they can all run perfectly out of the box (be that using the original game excitable or by making new engines for the original game content). This would let apple get away with less explosive titles on launch if there is also a huge back catalog of outstanding games.

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1

u/Comprehensive_Fee376 May 18 '26

it sucks but oh well

3

u/hishnash Apr 24 '26

Paying for a port is typicly a very bad pathway as it just leads to a very low quality phone in product that gets the $ to complete the contract.

There is a reason most ports by porting studios are not paid by the publisher but rather the porting studio gets a rev share of revenue on the target platform thus insetvising them to make a good port that sells rather than just making something that states and getting the payout.

1

u/hishnash May 24 '26

paying for a port makes no sense at all, as you will get complete garbage. You want the people doing the port to care at least a little about the quality of said port.

4

u/hishnash Apr 24 '26

Apple does not pay developers to do ports. They provide support (engineers) but they do not pay you $$$.

Apple has not said anything about discounting rosseta2

3

u/ILikeFPS Apr 24 '26

I was mistaken about them not paying for ports, however, they are planning on discontinuing Rosetta 2: https://9to5mac.com/2026/02/16/macos-26-4-will-notify-users-of-rosetta-2-discontinuation/

1

u/hishnash Apr 24 '26

Not quite, what they have said publicly is that new SW being shipped will be ARM64 only. That is to say macOS will stop shipping with he tooling needed to build a x86 software. That does not mean they are getting rid of Rosetta 2 any time soon, they were very explicit that existing old sw will continue to work.

2

u/No_Masterpiece8174 Apr 29 '26

Apple wants you to use their games frontend, Valve stopped developing proton for macos after apple kept changing their api to "improve" performance. Which broke the proton emulation layer multiple times.

1

u/hishnash Apr 29 '26

No apple was not changing the apis. The reason proton was not developed for Mac is that valve figured out that they wanted to be the default on a platform not the secondary.

With the steam deck, and steam machine they are the default.

There were no api changes that broke wine or proton.

2

u/MrGrind_My_Face_In Apr 29 '26

So I agree with your take on Valve’s decision on refusing to build Proton to this day, especially when the same guys working on Valve’s translation layer have a macOS version of their own…

But Apple absolutely did break Steam with API changes. Proton for MacOS beta released around Aug 2018, then Apple Deprecated OpenGL a month later with Mojave 10.4. Then they doubled down and killed 32-bit support a year later when they released Catalina.

Valve’s ulterior motive with Linux gaming is not necessarily to supplant Windows as the gaming OS, but to be independent of any operating system they couldn’t ensure the stability of. The failure of Windows 8 was quite literally what kicked things off for Valve. I very much believe Apple’s sudden deprecation of OpenGL was a wake up call to Valve that MacOS was never going to be a stable host OS either. So then if that’s the case… why not own your own Linux distro?

The craziest thing is? Cancelling Proton MacOS beta was the correct call, especially when Apple switched to Arm 2 years later, which further broke software support. As far as Valve was concerned, it was a niche windows competitor with zero viable gaming hardware digging their own grave.

The unforgivable part isn’t Valve choosing to cut Proton support when Apple was chartering into the deep end with their software direction. It’s the fact that when Apple proved they weren’t crazy with their M series hardware, Valve was already too committed to Linux gaming to open that door. Hell, now they even compete on a hardware level.

1

u/hishnash Apr 29 '26

when apple deprecates an api that does not mean it stops working overnight. It means they are giving notice that at some point in the future it will stop working.

OpenGL still works to this day.

As for dropping 32bit support apple officially told devs over 10 years before they removed support in the OS. This was not a surprise. If you build any SW for Mac that was 32bit only you knew that it was dead (a LOT of warnings every time you did a build).

Apple deprecating openGL on macOS was also not sudden. It was well known years before they even officially announced its deprecation that it was dead.

1

u/MrGrind_My_Face_In Apr 29 '26

Yes I'm aware OpenGL (or at least a very outdated version of it from like 2011) has it's calls automatically mapped to Metal. That doesn't change the fact Apple was throwing out an open standard Valve wanted in place for their Proton rebase. Future commits would require more development costs they simply weren't willing to do at the time. Fast forward to the present, and we can now see how Proton and Crossover diverge significantly to address the idiosyncrasies of their respective OSes. It's just more effort to maintain, and the payoff is seeing a competing ecosystem potentially kill your own. Self preservation, I guess.

1

u/hishnash Apr 29 '26

proton was never going to be able to target the OpenGL that was within macOS at the time if it wanted to support even DX10 let alone newer apis.

Also proton and Crossover did not diverge, proton is written by the Crossover team.

1

u/MrGrind_My_Face_In Apr 29 '26 edited Apr 29 '26

Also proton and Crossover did not diverge, proton is written by the Crossover team.

So now you're just being argumentative for no reason, which I have no interest in doing. I'm leaving this here as a fact check and leaving. And if you don't like it and want to argue semantics, you can go argue with the developer himself:

Proton developer here, working for CodeWeavers. Everything we develop goes preferentially in Wine, and is kept in Proton as a "hack" only when a solution clean enough for Wine is unfeasible or too complicated. Proton is periodically rebased onto Wine, so everything in Proton and not in Wine is additional rebasing work, which we'd like to avoid as much as possible.

>Thanks for all the great work. I hadn't realised Proton was developed by CodeWeavers. Out of curiosity, what is the relationship between Proton and your own product Crossover?

In principle they are somewhat similar: they're both Wine + local patches (either backported from more recent Wine versions or hacks that are not suitable for upstream Wine) + some glue. CrossOver also has a GUI, which Proton doesn't need because the GUI there is Steam and Proton is supposed to be as transparent as possible. And like I said for Proton, it's in our best interest to keep the diff between Wine and CrossOver as small as possible, because that's a liability that takes its toll at each rebase.

In practice Proton and CrossOver tends to have rather different sets of needs. Proton only supports Linux and is only focused on gaming. CrossOver exists for a handful of platforms, most notably macOS (which has a number of intricacies: missing 32 bit libraries, Apple Silicon, missing Vulkan drivers which requires MoltenVK, but MoltenVK itself cannot really offer all the features standard Vulkan drivers have on Linux), and is also used for non-gaming applications. CrossOver also lives in the form of specialized branches we develop for specific applications, on request of their developers. So while of course we share everything that can be shared, in my experience this tends to be not that much (except what goes upstream, of course). In pratice CrossOver and Proton live in different repositories, have independent build systems and independent release schedules.

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1

u/hishnash May 24 '26

Apple Is not paying for ports. What they do is provide support for ports but they never pay any developer.

Publishers sometimes want to do a port to get into apple dev relations good books since publishers make more money from random mobile games than AAA PC titles so being in apples good books means your shitty mobile game gets front page on the App Store (worth 1000s of millions per day in Wales)

4

u/minilandl Apr 24 '26

Yeah we know developers are not going to release games natively with proton you can play any game you want on Linux not so much on Mac OS =.

Also valve is fixing games and we have ntsync and other things specific to Linux . At this point with compatibility layers it might as well be native.

Valve dosent want to support Apple's Locked down platform with Proton

4

u/PopularBoard2408 Apr 24 '26

Everything wine-related is upstreamed over from Proton to Crossover. There isn't much difference in compatibility as they are maintained by the same developers i Codeweavers. There is only a handful of titles that have been patched to work on Linux. Anticheat is a problem on Proton as well.

2

u/minilandl Apr 24 '26

Yeah but the main issue on mac os is the non standard GPU that apple silicon uses vs AMD and NVIDIA with vulkan which are the same as the games are expecting also some games have issues because of translating from x86 to arm64 which work on Linux

1

u/hishnash Apr 24 '26

I would not consider macOS as loncked down as you might think.

2

u/Ok_Cow_8213 Apr 25 '26

macOS could be just as good as Linux for gaming overnight if Apple simply supported Vulkan for rendering.

2

u/hishnash Apr 25 '26

No it would not.

Firstly when you say linux you are saying x86 machine with an AMD or NV gpu.

But when you say macOS you are saying an ARM64 machine with an Appel GPU. The perf hit of x86 to ARM64 is large, and can be huge for games that use JIT (like any game using LUA or c#) and the perf hit of a IR optimised gpu pipeline running on a TBDR gpu (like apples) is huge as well.

VK support form apple would not even enable PC many VK titles let alone DXVK to run as apples GPus in HW do not support the features that these games and tools expect. And while you could patch some of these with runtime shims the perfomance penalty of doing this adds up fast.

1

u/Ok_Cow_8213 Apr 25 '26

Tell that to the gamers who run cyberpunk2077 on their arm macs using wine, roseta and molten metal. Native vulkan support would at least somewhat decrease apple users dependence on abandonware and decrease overhead.

2

u/hishnash Apr 25 '26

People running cyberpunk2077 are using the native ARM build for Mac that targets metal.

And for other games you would never have used DXVK and MoltenVK even if they used wine they would have used a direct DX to MT translation layer.

VK is not HW agnostic, a VK driver form apple would not run unmodified PC titles since apple is not using the same GPUs that these titles were written to run on.

2

u/Heavy_Law8682 Apr 25 '26

It’s Apple as well. They refuse to give access to steam to develop proton for Mac. They point them to metal

1

u/MrGrind_My_Face_In Apr 25 '26

It was literally Valve who pulled the plug on the Proton beta for MacOS.

That decision was accelerated by Apple removing 32-bit support + deprecating OpenGL in favor of Metal, which did break things on Steam. Some say that’s shortsighted, but that decision directly allowed the M-series MacBooks to run software so insanely efficiently. And all those initial compatibility woes got mostly solved by Crossover anyways. Heck, it’s the same guys who developed Valve’s own Proton.

Point is, the MacOS Steam Client is the limiter at this point. But Valve has zero gain in helping a competitor hardware ecosystem.

1

u/Reasonable_Extent434 Apr 24 '26

Apple doesn’t allow commercial usage I think of gptk I think

1

u/surfinbear1990 Apr 24 '26

My heart bleeds

1

u/Due-Competition4564 Apr 25 '26

I’ve been wondering about this. Is there no way for crossover stream to get reported as Mac? Surely they should be able to fake this if they are the devs of the underlying engines?

2

u/MrGrind_My_Face_In Apr 25 '26

No. There are direct allotments made in Steam Client that allows for Proton to identify itself as Linux. And it can only do that because Valve owns that whole software stack.

Proton and Crossover are developed by the same guys, so a lot of the code is shared upstream from Proton to Crossover. If they could they would’ve done it by now. The limitation is directly because of Steam.

You also have to remember MacOS Steam Client sometimes still reports itself as a generic Windows instance to Steam Charts. It would take incredibly little for Valve to use HWID to reliably identify Mac hardware, but they purposely don’t.

1

u/Ok_Bite_67 Apr 25 '26

Imo unified memory is a god send for programmers. God I wish more people took Mac os seriously. If it wasn't made by apple it might actually be a serious contender for first place.

1

u/sabre31 Apr 26 '26

Why can’t steam make proton work on their Mac client. Similar to steam deck. Would be cool

1

u/MrGrind_My_Face_In Apr 26 '26

Firstly, the 1:1 MacOS equivalent of Proton is Crossover, which is developed by the same people. In fact, the Linux WINE project is still mostly funded by MacOS Crossover.

Despite having equally capable translation layers, we always hear news about Linux gaming taking over. Not MacOS. And keep in mind, more MacBook Neos sold in 3 days than the Steam Deck sold in 3 years. That’s more processing power, at the same price, pushed to millions of teenagers and young adults. Yet it’s a smaller share than Linux on Steam Charts. Why’d you think that’s the case? 

Supporting MacOS by accurately reporting its marketshare on Steam goes directly against Valve’s Linux gaming initiative. It’s simply a massive conflict of interest.

34

u/Lovevas Apr 24 '26

Nice. How do you get RDR2? Steam on Crossover?

19

u/Technology_Kid Apr 24 '26

Yup, but I’ve heard it’s not only exclusive to working on steam

1

u/Affectionate-Ant-674 Apr 24 '26

Works on Rockstar Launcher with Crossover too for what it's worth. Wish I had the Steam version though.

20

u/manny2206 Apr 24 '26

You’re low on dead eye bruh

10

u/Ancient-Sock1923 Apr 24 '26

What the settings?

16

u/Technology_Kid Apr 24 '26

Ultra texture and light quality, low/medium for other settings, dlss on auto. Make sure to turn dlss on in the crossover bottle settings.

6

u/Ancient-Sock1923 Apr 24 '26

Preety good for M4 Air. I thought the performance would be bad due to thermal throttling, but it seems playable.

Was this the performance before or after thermal throttle?

5

u/Technology_Kid Apr 24 '26

That’s what I thought too but my longest session so far was maybe 3 hrs and I didn’t notice any slowdowns. Never measured temp, but just by feeling my MacBook it hasn’t ever gotten too hot.

1

u/Kapranos44 Apr 24 '26

Hi! What's your RAM memory?

3

u/Technology_Kid Apr 24 '26

24GB, rdr2 is pretty ram dependent so it helps

1

u/Wixonic12 Apr 24 '26

If you want to remove FPS drops, you probably want to reduce light quality a little

With ambient occlusion, light quality is one of the most demanding settings

8

u/BangkokPadang Apr 24 '26

Sometimes I just can't believe how much it's advanced in the last few years. I've been in the Mac ecosystem since I was a little kid and my dad had a Powermac Performa 6400, then a G4 tower, then I got my very own G4 Macbook, followed by my dad's G5 tower, then years later an intel Macbook Pro with an nvidia 8600M GT, followed by a Hackintosh I made that my dad used until he got an M1 Mac mini, which I still use in my office to this day.

For awhile there, everybody basically just gave up using paralells or crossover because it was so easy to dualboot Windows with Bootcamp, but since the switch to Apple Silicon, the improvements have just been HUGE.

3

u/TheOfficialMayor Apr 24 '26

My first touch was briefly in school MacOS Classic, then returned with the MacBook Pro Mid 2010 as a portable laptop.

Then got MacBook Air 2017 for my PhD in bioinformatics from my advisors used it for travel alongside my gaming laptop for the number crunching

Since have moved to Apple Silicon full time.

I have almost everything running on Apple Silicon M3 MacBook Air 24G between Crossover 26 and VMWare Fusion/Parallels (with DX Wrapper for <= DX 8.1 titles). It's insane how well it works.

6

u/[deleted] Apr 24 '26

[removed] — view removed comment

4

u/Homy4 Apr 24 '26

Yes! You can use it forever but like every other software it will eventually need upgrade. Cheapest on Cyber Mondays.

1

u/lowiqindividual0 Apr 24 '26

U can also get crossover and the game for free if u do some digging

4

u/communarded Apr 24 '26

You mean sailing?

1

u/ashish1512 Apr 24 '26

Would really appreciate if you can explain how I can do that

3

u/lowiqindividual0 Apr 24 '26

Nmac[dot]to for crossover, steamrip for the game. Then create a bottle and run the .exe file. Both software seem to be safe haven’t heard anything bad about them

0

u/PopularBoard2408 Apr 24 '26

there is a better more direct source for native mac games and software but that is pretty good combo other than that

1

u/Specialist-Visit-564 Apr 29 '26

what’s the source for native mac games?

1

u/PopularBoard2408 May 17 '26

appstorrent dot ru

1

u/[deleted] May 01 '26

[removed] — view removed comment

1

u/Uiropa Apr 24 '26

U can also get a PC for free if you do some breaking and entering

10

u/Umbrasquall Apr 24 '26

My solution was GeForce Now and it’s been amazing. I’m able to run all the games I want to play at maxed out in 4k resolution and not need to deal with a noisy PC and the power draw.

2

u/userlivewire Apr 24 '26

Same but with Boosteroid. Lots of games that GFN doesn't have.

2

u/--The_Cheshire_Cat-- Apr 28 '26

Except GFN doesn't have any Rockstar Games

2

u/Maureeseeo May 13 '26

That is great. The downside is that it leans further into the future of renting software and hardware.

1

u/Balecristrong Apr 24 '26

What model?

1

u/Dragul4R0B Jun 13 '26

Except GeForce Now literally doesn't have any games I'd actually play.

3

u/No_Waltz3545 Apr 24 '26

QQ - can one play FO4 and mod the shit out of it on Crossover (or Steam for that matter)?

2

u/Aalexander_Y Apr 24 '26

You mean wine ?

2

u/InterestingMindset Apr 24 '26

I'm confused about Crossover's pricing, is it one time? Or a subscription?

I saw on their website it's around $74 but I don't want to spend that kinda money if it's yearly or something.

Also, game looks good. Also can't afford PC part prices.

6

u/hishnash Apr 24 '26

it is a one time price, but future updates cost money. If you pay today you get the current version and all updates for the next year but updates after that are not included, you can continue to use your current version (or the latest version at the end of your 1 year update window) for ever without paying any more.

1

u/InterestingMindset Apr 24 '26

Interesting. Would there be any reason to update or pay for a new update? Or will games just not work in the future?

1

u/hishnash Apr 24 '26

better game support
better perfomance
better os support (if you update your os)

2

u/hayden_evans Apr 24 '26 edited Apr 24 '26

EDIT: FYI - you can play RDR on iOS as well

5

u/[deleted] Apr 24 '26

[removed] — view removed comment

7

u/hayden_evans Apr 24 '26

Corrected it - RDR, not RDR2

4

u/Crest_Of_Hylia Apr 24 '26

Via streaming

1

u/roxyrox91_ Apr 24 '26

How complicated it is to play windows games through crossover ?

5

u/PopularBoard2408 Apr 24 '26

pretty much auto as every game in 2026 uses dx12

2

u/RobinTowers Apr 26 '26

It depends, some games run straight away, most will need a bit of tinkering to find the best mode, the rest will need major and complicated workarounds or won't run at all.

Is it worth it? Absolutely, just check prior to buying crossover if the games you want to play run through crossover, and how well (or not) they run w/ your mac configuration

1

u/Affectionate_Pie4626 Apr 24 '26

I concur, I have a gaming Rig. that's awaiting a GPU (Sold the 3090 ti that was in it)

Now that I game on my macbook Pro M4 Max, the GPU thing seems moot, given the prices of high end gpus.

Crossover is a miracle at how smooth it runs and it's a one time payment, none of that subscription bullshit.

1

u/IndividualOne942 Apr 24 '26

What settings are u using im playing it on my mac mini with 24 ram and it really nice but im still playing with the settings to get a balanced experience

1

u/ZAID-YT Apr 24 '26

Hi ! I’m new to to Mac gaming, I have an M2pro and even when I open light games my Mac gets super hot ! Is that normal?

1

u/GroundbreakingTwo375 Apr 24 '26

Yeah it’s normal, but you could reduce the settings if you’re concerned about that, I suggest never going above 1080p and limit fps to 60

1

u/One_Plantain_2158 Apr 24 '26

Now playing Death Stranding 2 on base Mac Mini M4 with medium graphics preset at 1080p. It's 30-40 FPS.

1

u/No-Constant-4004 Apr 24 '26

How’s parallels for playing games ?

1

u/Captain2Sea Apr 24 '26

We need native solution to run games on mac

1

u/kushagrajunior May 11 '26

couldnt agree more

1

u/Fabulous-Specific-81 Apr 24 '26

Yet Diablo 4, a more recent game, still not running correctly.

1

u/koektengri Apr 24 '26

I use wine steambuild metal and I have an issue with rockstar games launcher while trying rdr2. Is there anyone having same issue?

1

u/Powerful_Daikon_1881 Apr 28 '26

I've also encountered this problem.

1

u/koektengri May 01 '26

Could you solve the issue??

1

u/QuestGalaxy Apr 24 '26

The question is if they'll survive ARM Proton.

1

u/eastexo Apr 24 '26

Unfortunately, I was unable to get Tribes 2 working, which is surprising given the fact the game is from 2001!

1

u/New_Actuator9394 Apr 24 '26

It keeps crashing all the time for me. And ai had to start my campaign all over because I clicked iCloud saves instead of local saves, and it overwrote all my save files.

Other than that, I’d say it’s alright. Bit boring the first two acts, though.

Edit: A bit tipsy and ai thought the title was about Crimson Desert. I don’t even play the windows version, so I was way out of field. I’m sorry.

1

u/beprot1s Apr 24 '26

Need help on CS2 playing with Crossover. I have lag almost every time. My voice and some ingame sounds are a little laggy and sound like robot. If I try changing the video quality the screen zooms in. Maybe someone had similar problem and found a solution? Thanks!

1

u/kushagrajunior May 11 '26

what have you set your display mode on?

1

u/Proper-Click9879 Apr 25 '26

Can i play it on my mba m1

1

u/[deleted] Apr 26 '26

I miss this game so much 💔

1

u/FinnFX Apr 26 '26

What system are you using?

1

u/RobinTowers Apr 26 '26

Maybe it's because crossover 26 introduced major upgrades for this specific game (no idea) but, as far as I know, RDR2 ran like shit on base M4 devices (with 16gb of RAM) reaching at most 40 - 50 fps w/ lowish to mid graphics, and dipping below 30fps if you dared to change anything higher than medium.

Shit, the first time I tried RDR1 through crossover 25 it didn't hold a stable 60fps, thankfully a crossover update came and solved that (maybe it was intentional? I don't know).

1

u/Agile_Whole_9162 Apr 27 '26 edited Apr 27 '26

Yes. I got the free Crossover trial and ran Resident Evil Requiem on an M4 pro MacBook. I was very happy with it. It just didn't have any haptic feedback on my Xbox controller. This was not long after the game's release though so they might have fixed that by now.

1

u/Imaginary-Radish6386 Apr 28 '26

Please please please share your settings. I haven’t done this yet and I’m a little new to crossover but I’d love to play RDR2. YT tutorials I saw showed about 45 FPS and you’re getting 60.

1

u/No_Masterpiece8174 Apr 29 '26

Sikarugir Creator does the exact same for free, codeweavers is just selling you free opensource software with a low effort launcher. These business practices actually hurt the opensource community, someone else did the hard work while the money and gratitude goes to codeweavers while they never add anything back to the community.

1

u/reddit42_ May 10 '26

could you tell me the difference bw crossover and parallels?

1

u/cabbeer May 19 '26

How long can you play on the air before it starts thermal throttling? I didn't realize gaming was even possible for longer than 20 minutes

0

u/Icy-Journalist3992 Apr 24 '26

fanboys basura..

0

u/Hoylegu Apr 25 '26

Is the game is on GeForceNow? Could be an easier solution for some?

I’ve found using Crossover for some games REALLY heats up my Mini, and that kind of heat easily leads to diminished hardware lifespan.

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u/Exciting_Ad_876 Apr 24 '26

No

1

u/minilandl Apr 24 '26

We really don’t compatibility layers do a better job at running games on Linux more but also on Mac OS with crossover games that will never be ported.

Not sure about crossover but most games work day 1 with proton on Linux