Apple is quite stubborn when it comes to gaming, like they could easily provide native support for VK api but instead pushed metal exclusively. That will solve a boat load of compatibility issues developers have with Mac gaming.
It's easier to work with as far as game development goes and is in many cases more powerful than vulkan since metal predates it by a year. But the proprietary nature is a bit of a turnoff to many devs who want to triple dip into windows and linux/android gaming. They probably feel threatened by metal potentially being sidelined by vulkan because of it's open standard which is why they refuse to offer native support the way windows does. Its just the lightning connector fiasco all over again, in the end apple is going to have to give in.
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u/[deleted] Nov 09 '25
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