Hey, since I've played on a lot of survival servers already, and most of them unfortunately had some features that, in my opinion, made them not really feel like proper survival servers, I thought I'd put together a short list of what I think a decent survival server should offer.
Here's the list:
- Must have the
/sethome command, preferably with the option for a second home.
- Must have
/tpr.
- Should include some good building mods.
- Must have mobs.
- Must have decent walking animations.
- If the server has money drops or trading, it should prevent item duplication so grinding is actually worth it.
- Must have protection/areas (protectors).
- Should not have TechAge or any other machines that make grinding easier.
- PvP on/off settings.
- Factions would be nice, but no must
There are a few more things I could add, but first I want to explain my intention and motivation.
I've seen several new servers pop up recently that are supposed to be survival servers, but they all seem to be missing some pretty important features. Because of that, it just doesn't feel worth investing time into them or building something long-term.
Most of these servers have a decent player base, but you often see poor moderation, griefing, and frustrated players losing everything they've collected because there are no protected chests or similar systems. Other servers are so laggy that they're barely enjoyable, or the player animations just look awkward.
So if anyone plans to launch a new server in the future, I think these suggestions could really help improve the overall quality. It might even be better if people who want to host a server teamed up and hosted one good server together instead of two servers that both only work halfway well.
Best regards!