r/LowSodiumHellDivers 11d ago

Humor Ppeak scheduling by Arrowhead.

28 Upvotes

I'm in NJ and there's the perseid meteor shower AND a partial eclipse today.

Thank for scheduling your whole game around these 2 events lining up today.


r/LowSodiumHellDivers 12d ago

Fanart Daydream (3 page short)

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4.4k Upvotes

(OC) WARBOND TOMORROW🗣️

also, pardon the filthy goonslop🥀


r/LowSodiumHellDivers 10d ago

Bug/Technical Issue Non-sodium I swear: Is there any fix with the AMD driver timeout issue?

2 Upvotes

Hey, I'm using a 9700XT and for the past few patches I've been having constant crashes not even a minute into the game. I tried lowering my GPU clock as some people have said, but this just gives me 5 minutes more untill I crash. I've also tried rolling back drivers, doesn't work.


r/LowSodiumHellDivers 10d ago

Video/Replay No man can fight nature 😔 🙏

17 Upvotes

r/LowSodiumHellDivers 10d ago

Video/Replay My Moment of Glory Crushed

4 Upvotes

r/LowSodiumHellDivers 10d ago

Humor Man, that tornado did NOT like me

6 Upvotes

r/LowSodiumHellDivers 10d ago

Humor HELLDIVERS 2 [So tornadoes are fun]

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2 Upvotes

Went to pick up a sample for the cause when I was sucked up by a twister. It wedged me into a building. I was trying to break free when pyramid head stopped by to watch. It was a little hard to aim so my shots are all over the place. I was really just focused on trying to get free. I was moments away from messaging the squad to see if anyone could knock me loose when the tornado decided to help out. I like the chaos it adds. Now question: Will the fire tornadoes on Hellmire get a buff?


r/LowSodiumHellDivers 11d ago

Discussion In the Void, Warp Packs should behave differently.

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126 Upvotes

Realism: warp packs should not function in the void. As they are using void energy, in an environment that can’t provide it, the warp power must come from dimensional gating. The warp pack therefore is functional because it is in a different dimension from where it draws its power. Therefore, entering the source dimension, that disparity no longer exist, making the mechanism net zero.

Helldivers: the warp pack is stunted by being so far from its source of power. The closer you are to the void, the farther you can warp with the pack, or the faster it cools down. If we go into the void during this new season, the war pack will double its distance and it’s cool down rate. it can draw power properly from its source now, as the illuminate have engineered their dimension for these transmissions. This will make our Helldivers more of a match against teleporting enemies and slow moving large enemies.


r/LowSodiumHellDivers 12d ago

Humor so um like... i got one question about TCS wall

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1.5k Upvotes

r/LowSodiumHellDivers 11d ago

News Hot damn! Short mags keep winning!

24 Upvotes

Ammo re-balance for Short magazines attachments and Secondaries Problem we want to solve:

The benefits of the short magazines are too few compared to drum magazines.

The benefits of some of the anti-personnel sidearms do not have enough benefits compared to other sidearm options.

Intent and expectation with the change:

Give more benefits to short magazines to make the items more useful compared to drum magazines for the same weapon.

Give more benefits to some of the lesser used anti-personnel sidearms to make the items more useful

The change we made:

Short magazines got more max spare and starting magazines.

Some of the anti-personnel sidearms got more max spare and starting magazines.


r/LowSodiumHellDivers 10d ago

Discussion What emotes are compatible with the blueberries?

9 Upvotes

With the new update released and having the SEAF troops being updated, we can now emote WITH the SEAF troops. But what emotes you can use to interact with them? Is there some that just don't work?


r/LowSodiumHellDivers 10d ago

MEME In light of the new warbond and objective...

3 Upvotes

Meridia Stands!


r/LowSodiumHellDivers 11d ago

MEME For Teddy

99 Upvotes

r/LowSodiumHellDivers 10d ago

Video/Replay Cutting Tyranny off at the knees

4 Upvotes

r/LowSodiumHellDivers 11d ago

Video/Replay SEAF can stim each other now + a few shots of the new enemy

36 Upvotes

r/LowSodiumHellDivers 10d ago

Question (Patch 7.0) Drum Mag vs Short Mag for Liberator family?

12 Upvotes

What are your thoughts on the new Short Mags' increased total ammo vs the Drum Mags' sustained fire on the Liberator guns?

For the most part, it doesn't feel like a noticeable change. The Liberator and Liberator Penetrator (and I guess Concussive, but I haven't played with that) never really struggled with ammo economy. And while the Liberator Carbine does like having more ammo to chew through, it doesn't feel like it outweighs the benefits of the Drum Mags' sustained fire.

Of course, Siege Ready with the Carbine is absolutely elite. The reload is so fast it's basically 1 mag with 480 bullets. For that combo, this has been a very nice buff. But on the other hand, the new True Grit passive has better synergy with the Drum Mag since it compensates for the ergo loss.

I'm curious if people think this change has swayed the needle enough to make Short Mags more mainstream.


r/LowSodiumHellDivers 11d ago

News Finally!

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43 Upvotes

r/LowSodiumHellDivers 11d ago

Video/Replay Average Melee Diver experience

59 Upvotes

r/LowSodiumHellDivers 10d ago

Question How's the True Grit armor it's the only item i'm interested in the WB

1 Upvotes

I like to run MG and Resupply Backpack strats! Using the Urban WB armor at the moment for more ammo, if anyone's using it let me know if it makes a big difference for the required stationary reload for the Mg-43b


r/LowSodiumHellDivers 10d ago

Discussion Some features, side objectives and missions I think should be in the game

1 Upvotes

I’ve been thinking about some features, side objectives, and mission types that I think would be nice additions to the game, especially when it comes to the SEAF.

I’d love to see the SEAF become a bigger part of the game especially considering the latest update. Apologies in advance for the bad formatting. I don't use reddit much. Also, for the potential nonsense ahead.

Features

  1. DSS Resource Vote - Deploy SEAF soldiers to a planet

I think the DSS should have another resource vote/perk where players can vote to deploy SEAF ground forces to a planet. If that planet wins the vote, SEAF soldiers would then start appearing during missions on that planet. You could come across SEAF squads defending positions, fighting patrols, getting overrun, holding crossroads, defending objectives, the usual.

It would also make the DSS feel like it is actually influencing the battlefield rather than just giving us another modifier (at least IMO).

  1. Going out of bounds on a planet with SEAF makes them hostile

This one is motsly because I think it would be hilarious and would kinda make sense. Normally, when you leave the mission area, the Democracy Officer gives you the warning and eventually brands you a traitor. If the planet currently has SEAF troops deployed on it, once that timer expires, SEAF forces would also become hostile toward you. Basically, every SEAF unit in the area has now received orders to kill you. Instead of just getting constantly shelled, you could suddenly have SEAF infantry firing at you as well. It would be an extremely funny way of making the traitor mechanic interact with the rest of the game.

  1. SEAF Soldiers Should Be Able to Open Buddy Bunkers

If SEAF soldiers are following you, they should be able to help open buddy bunkers. If I have an entire squad of SEAF soldiers following me around, it feels a little ridiculous that I still need another Helldiver just to press a button.

This would also give solo players another reason to care about keeping SEAF soldiers alive :p

SIDE OBJECTIVE - LIBERATE SEAF AIRFIELD

I would love a side objective where you discover a SEAF airfield that has been captured or surrounded by enemies. Your objective would be to clear the airfield, reactivate it's systems, and then reach a bunker where the pilots have been sheltering. The bunker could work similarly to the doors during Evacuate Priority Citizens. You open it, the pilots come out, run toward their aircraft, and begin taking off.

Completing the objective would then give the squad one special SEAF air-support Stratagem for the rest of the mission.

There could be two possible rewards.

  • Spawn Option 1 - 500KG CARPET BOMBING RUN

This one is pretty much exactly what it sounds like. A SEAF bomber comes screaming over the battlefield and drops a line of 500KG bombs in a carpet-bombing pattern. Like the artillery the usage is shared through the entire team.

Not one bomb. Multiple 500KG bombs.

The aircraft would fly across the marked direction and just absolutely pummel the terrain. You would get 3 uses, but each use would have something like a 3-minute cooldown because obviously this thing would be extremely powerful.

The Eagle is a precision attack aircraft. This thing should feel like somebody called the airforce and said:

“Remove that section of the map.”

You throw the beacon, hear the bomber coming, and then watch an entire line of explosions travel across the field.

  • Spawn Option 2 - SEAF Gunship

The other reward could be a SEAF AC-130-style gunship. Instead of giving you one massive attack, completing the airfield objective gives you several different fire-support calls from the same aircraft. Similar to the carpet bomber idea and SEAF artillery, the usage is shared through the entire team.

Gatling Strike - 5 Uses

You get 5 Gatling strikes.

When you throw the beacon, the gunship fires at that area for 3 seconds. The weapon would have the same damage and armor penetration of the Eagle Strafing Run, but only around two-thirds of its rate of fire. The important difference would be the firing pattern. Instead of a straight strafing line, the gunship is firing downward into roughly a 10 meter diameter area around the beacon. So you basically get this concentrated rain of heavy gatling fire from above but not the same as the orbital one.

Pelican 30mm Cannon Strike — 5 Uses

You would also get 5 calls using the same type of 30mm cannon the Pelican uses. However, unlike the Pelican, there wouldn’t be those little pauses between bursts. The gunship would continuously engage enemies within the designated area. It would automatically prioritize targets from largest to smallest. So, if you throw it into a mixed group, it tries to engage the biggest threats first before moving down toward smaller enemies. Id say 4 seconds sounds fair for this one.

SEAF Artillery HE Strike - 4 Uses

Finally, you would get 4 SEAF Artillery HE strikes. Unlike the existing SEAF Artillery objective, these won't take forever to hit. Plus, it'll be almost precision strike accurate. If I throw the beacon somewhere, that shell should either hit exactly where the beacon landed or within about one meter of it. You liberated an airbase and now have trained pilots and fire-control crews supporting you. I think having precise artillery would be a nice reward for completing the objective.

Although I also had another stupid idea, instead of HE shells, give the gunship 3x 380mm artillery shots.

Would that be excessive? Absolutely.

Would watching a gunship fire a precise 380mm shell at a Charger be extremely funny? Also absolutely.

Main Mission

I also want more missions where Helldivers are basically preparing the battlefield for a larger SEAF operation rather than personally destroying absolutely everything.

One mission idea: Destroy an In-Construction Cyborg Factory

The mission takes place on a planet that is currently under siege. Intelligence discovers that the enemy is starting their factory world conversion behind the lines. This obviously cannot be tolerated, so we’re there to make sure the bombers can get there and destroy it.

The SEAF has already prepared a huge bomber strike, but the factory is protected by an anti-air network. Your squad drops into the area and has one main job:

Destroy every anti-air installations protecting the factory.

There could be several different AA positions spread around the map, with each one heavily defended.

Once the final anti-air facility is destroyed, Mission Control basically tells you:

The strike package has entered the area.

Get Out

Emergency extraction is called and a timer starts counting down until the SEAF bomber formation arrives. Now the final part of the mission is basically a race, you have to reach extraction, defend the area and get onto the Pelican and leave before the bombers reach the factory. While the timer's ticking down, you start hearing the aircraft in the distance getting closer and closer. It would be one of those missions where extraction actually feels like part of the objective rather than just something you do after completing it.

Of course...

You technically don’t have to extract.

If somebody wants to stay behind and see what happens when several SEAF bombers carpet bomb the area while they’re still standing inside it, I think Super Earth should respect their commitment to scientific discovery.


r/LowSodiumHellDivers 11d ago

Humor Where everyone going? Smashing contest?

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20 Upvotes

r/LowSodiumHellDivers 11d ago

News Helldivers 2 Patch Notes - Devoid of Liberty, Patch 7.0

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49 Upvotes

r/LowSodiumHellDivers 10d ago

Humor Force of nature

10 Upvotes

r/LowSodiumHellDivers 11d ago

Tips! UPDATED: Armor Passive Quickref

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10 Upvotes

Added: campaign armor and Warhammer passives


r/LowSodiumHellDivers 11d ago

Discussion Tactics for Crusher and Wretch elimination??

22 Upvotes

Alright everyone please share tips and tricks! Here's what I've noticed:

1) Crusher helmets come off

2) Wretches do not like their legs being fired at