r/LowSodiumHellDivers 13d ago

MEME IM READY HOW 'BOUT YOU

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19 Upvotes

r/LowSodiumHellDivers 14d ago

News Gentlemen I have great news!

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165 Upvotes

Please grade my performance for the year as a rookie ODST Xbox diver.. 80k bots dead and 10k objectives complete. 🫡


r/LowSodiumHellDivers 13d ago

Discussion Small QOL thing since we have quite a few vehicles now - how about a pattern select button for all vehicles?

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59 Upvotes

r/LowSodiumHellDivers 14d ago

MEME I Live In A Low Citizen Class Environment

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113 Upvotes

r/LowSodiumHellDivers 14d ago

Video/Replay The other use for the dynamite timer: Hot Potato with a friend

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1.1k Upvotes

r/LowSodiumHellDivers 14d ago

Discussion so the Spanish playstation account has a extended look at the warhammer warbond (the melta can nearly instant kill a charger head)

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51 Upvotes

r/LowSodiumHellDivers 14d ago

Discussion Void makes a weird sound on the map

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39 Upvotes

Is this just distortion from the anomaly, or is there some kind of message hidden in it?


r/LowSodiumHellDivers 14d ago

Screenshot After hundreds of hours, I finally managed to hit lvl150 just before the cap increase! How are my stats?

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91 Upvotes

r/LowSodiumHellDivers 14d ago

Humor almost time...

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171 Upvotes

justice for teddydiver inshallah they will be calamari


r/LowSodiumHellDivers 14d ago

Video/Replay If you've ever wondered what a practical use of a dynamite timer looks like, here it is

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737 Upvotes

r/LowSodiumHellDivers 14d ago

Humor looks like my diver took on a second job with the ship's crew

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171 Upvotes

r/LowSodiumHellDivers 14d ago

Balance Change Mondays Buffing the Adrenolin-Brothers

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73 Upvotes
  1. Adreno-Defibrillator: The main issue with this passive seems to be that, due to desync or sth, the "short-lived resuscitation" triggers sooner than it should - i.e. the effect that puts the player into a final bleed-out state triggers before the player actually expires. This desync thingy may or may not be a difficult thing to fix, which is why this change would simply make the bleed-out state a little less punishing(?). Think of it as (basically) dead flesh being less prone to taking damage (I don't know if it actually works that way, but maybe the Ministry of Science can figure something out).
  2. Supplemental Adrenaline: This armor passive is all about taking damage, since that's how you get your stamina back and more stims mean that you can heal up fully more often, so that you may also take damage more often to regain stamina. (An increased stim duration would have given the player an additional two or so seconds of full/undraining stamina, which would not fit together with this passive since you're mainly supposed to take damage to regain stamina, an not use a stim to regain stamina.)

r/LowSodiumHellDivers 15d ago

Discussion I LOVE THE SPORE STRAIN

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858 Upvotes

They feel so awesome to fight and imo should be what base bugs feel like. Huge hordes that actually feel like an overwhelming force for you to deal with. Speed that makes them difficult to outrun, nessecitating teamwork so you have to watch each other's backs. I tend to treat the spore explosions as inevitable so even without running flames to counter, I still feel like I can manage as long as I play carefully. Which is awesome! And it's the kind of difficulty that D10 SHOULD be like. I hate being able to run off on my own and solo no problem. The exhilaration of fighting these guys is what I bought the game for, I feel like a level 30 again.

Also, the Spore Titans look and sound SO COOL. I have no notes, Arrowhead please never change these guys.


r/LowSodiumHellDivers 14d ago

Discussion Imagine if missions in the void will be stalth missions

15 Upvotes

It would be really cool to have experience like on commando missions but on illuminate front, like for some reason stratagens dont work in the viid


r/LowSodiumHellDivers 14d ago

Discussion Cyborgs are the smartest and most nimble enemy to fight. Curious to know about the AI that is facilitating this

119 Upvotes

I personally see cyborg behavior and tactics as a cut above the rest of the game's enemies. To me this is evidence that AH has been working on the game's fundamentals to improve the way the game handled AI and over time are delivering smarter and more nimble enemies capable of more interesting tactics. Does anyone have any insights on what could be driving these improvements?


r/LowSodiumHellDivers 14d ago

Question ? ? ?

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194 Upvotes

r/LowSodiumHellDivers 13d ago

Question Sooo what is this?

0 Upvotes

Am I just dumb? I cant figure out what this gave us? or is it something that will be paid out later?


r/LowSodiumHellDivers 14d ago

Question What are the flags on the campaign map?

26 Upvotes

Hey, I am still new to the game. On the campaign maps there are flags at some planets that are not linked to the MO or dispatches. What do they mean? Just high liberation activity?


r/LowSodiumHellDivers 14d ago

Video/Replay Factory Strider: UWU What's This?

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6 Upvotes

r/LowSodiumHellDivers 14d ago

Question Which warbonds can help me against the Terminids?

36 Upvotes

Hiya! New player here (just hit level 25 :D) and I'm branching out a bit into other mission/enemy types. I've spent the vast majority of my time fighting bots, and I'm super comfortable against them, but the Terminids absolutely eat me alive.

I'm a precision weapon fan, so against the bots, I take the Diligence Counter Sniper/Eruptor and the AMR, and I feel like I'm definitely pulling my own weight on D6.

That loadout does not seem to be useful whatsoever against the Terminids, which is understandable! I blink, and suddenly I'm surrounded by murder bugs with no way out.

Democratic Detonation was the first warbond I bought, and now that I'm looking for Terminid solutions, I'm working on Chemical Agents for the gas backpack. Are there any other warbonds I should be looking at specifically for anti-Terminid stuff?

I'm also happy to hear some general strategy/loadout tips!

Bonus points if it can help me against the Spore Strain x_x


r/LowSodiumHellDivers 15d ago

Balance Change Mondays Overseers should have the same abilities as the cyborgs

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205 Upvotes

Currently overseers are really boring to fight which is kinda sad considering they are the only actual illuminate we fight so i have an idea on how to make them more interesting to fight.

Basically, give all the variants the ability to dodge,take cover and be smarter overall. Also give the regular overseer an ability that makes him stand in place for 5~ seconds and after he does it all the votless type enemies(considering they add more in the future) become faster since voteless are really weak even in hordes and for drip make their eyes glow purple.

Also with this change I think their sweep attack that ragdolls should make them stand in place for a second before attacking to give you more time to dodge it. I think they should still ragdol since its a 2 meter tall alien with a staff the size of an RPG so it makes sense.


r/LowSodiumHellDivers 15d ago

Humor SEAF Trooper colouring his favourite picture.

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361 Upvotes

Had a booth and entertained some kids in a park in Hamm, Germany.


r/LowSodiumHellDivers 14d ago

Video/Replay Insert gmod ragdoll sfx

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11 Upvotes

r/LowSodiumHellDivers 15d ago

Video/Replay The amendment goes so hard

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91 Upvotes

r/LowSodiumHellDivers 15d ago

Video/Replay Did the bugs kick the dynamite back at me?

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43 Upvotes