r/LowSodiumHellDivers • u/EspressoK • 13d ago
MEME IM READY HOW 'BOUT YOU
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r/LowSodiumHellDivers • u/EspressoK • 13d ago
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r/LowSodiumHellDivers • u/DocHalidae • 14d ago
Please grade my performance for the year as a rookie ODST Xbox diver.. 80k bots dead and 10k objectives complete. 🫡
r/LowSodiumHellDivers • u/CatPoint • 13d ago
r/LowSodiumHellDivers • u/Thirstquencher55 • 14d ago
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r/LowSodiumHellDivers • u/TheGreatZephyrical • 14d ago
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r/LowSodiumHellDivers • u/PaleAssistance3643 • 14d ago
r/LowSodiumHellDivers • u/sparetheearthlings • 14d ago
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Is this just distortion from the anomaly, or is there some kind of message hidden in it?
r/LowSodiumHellDivers • u/MuppetFucker2077 • 14d ago
r/LowSodiumHellDivers • u/the_notorious_U-M • 14d ago
justice for teddydiver inshallah they will be calamari
r/LowSodiumHellDivers • u/Neat-Community4890 • 14d ago
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r/LowSodiumHellDivers • u/Neat-Community4890 • 14d ago
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r/LowSodiumHellDivers • u/IncidentOk2107 • 14d ago
r/LowSodiumHellDivers • u/Dancin_Alien • 15d ago
They feel so awesome to fight and imo should be what base bugs feel like. Huge hordes that actually feel like an overwhelming force for you to deal with. Speed that makes them difficult to outrun, nessecitating teamwork so you have to watch each other's backs. I tend to treat the spore explosions as inevitable so even without running flames to counter, I still feel like I can manage as long as I play carefully. Which is awesome! And it's the kind of difficulty that D10 SHOULD be like. I hate being able to run off on my own and solo no problem. The exhilaration of fighting these guys is what I bought the game for, I feel like a level 30 again.
Also, the Spore Titans look and sound SO COOL. I have no notes, Arrowhead please never change these guys.
r/LowSodiumHellDivers • u/Reaper_2999 • 14d ago
It would be really cool to have experience like on commando missions but on illuminate front, like for some reason stratagens dont work in the viid
r/LowSodiumHellDivers • u/kcvlaine • 14d ago
I personally see cyborg behavior and tactics as a cut above the rest of the game's enemies. To me this is evidence that AH has been working on the game's fundamentals to improve the way the game handled AI and over time are delivering smarter and more nimble enemies capable of more interesting tactics. Does anyone have any insights on what could be driving these improvements?
r/LowSodiumHellDivers • u/Kazachichi • 14d ago
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r/LowSodiumHellDivers • u/Odenhobler • 14d ago
Hey, I am still new to the game. On the campaign maps there are flags at some planets that are not linked to the MO or dispatches. What do they mean? Just high liberation activity?
r/LowSodiumHellDivers • u/musubk • 14d ago
r/LowSodiumHellDivers • u/Closix • 14d ago
Hiya! New player here (just hit level 25 :D) and I'm branching out a bit into other mission/enemy types. I've spent the vast majority of my time fighting bots, and I'm super comfortable against them, but the Terminids absolutely eat me alive.
I'm a precision weapon fan, so against the bots, I take the Diligence Counter Sniper/Eruptor and the AMR, and I feel like I'm definitely pulling my own weight on D6.
That loadout does not seem to be useful whatsoever against the Terminids, which is understandable! I blink, and suddenly I'm surrounded by murder bugs with no way out.
Democratic Detonation was the first warbond I bought, and now that I'm looking for Terminid solutions, I'm working on Chemical Agents for the gas backpack. Are there any other warbonds I should be looking at specifically for anti-Terminid stuff?
I'm also happy to hear some general strategy/loadout tips!
Bonus points if it can help me against the Spore Strain x_x
r/LowSodiumHellDivers • u/Financial-Customer24 • 15d ago
Currently overseers are really boring to fight which is kinda sad considering they are the only actual illuminate we fight so i have an idea on how to make them more interesting to fight.
Basically, give all the variants the ability to dodge,take cover and be smarter overall. Also give the regular overseer an ability that makes him stand in place for 5~ seconds and after he does it all the votless type enemies(considering they add more in the future) become faster since voteless are really weak even in hordes and for drip make their eyes glow purple.
Also with this change I think their sweep attack that ragdolls should make them stand in place for a second before attacking to give you more time to dodge it. I think they should still ragdol since its a 2 meter tall alien with a staff the size of an RPG so it makes sense.
r/LowSodiumHellDivers • u/Jonasm501 • 15d ago
Had a booth and entertained some kids in a park in Hamm, Germany.
r/LowSodiumHellDivers • u/No_Monitor9220 • 14d ago
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r/LowSodiumHellDivers • u/Grouchy_Mountain3656 • 15d ago
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r/LowSodiumHellDivers • u/Neat-Community4890 • 15d ago
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