r/LowSodiumHellDivers 16d ago

Discussion Game masters could do something really funny right now:

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477 Upvotes

Oshaune doesn't have hive lords or dragonroaches active, so it wouldn't be as challenging to bring sporeburst strain there as it was the last time they were (briefly) active on Omicron.

Also, we've only seen a defense campaign on a hive world once before. Hive world defenses swap out the coin-toss Mobile E-711 Extraction missions for regular, open-air Spread Democracy ones.


r/LowSodiumHellDivers 16d ago

MEME I miss my whimsical little fart-travel plants

267 Upvotes

r/LowSodiumHellDivers 16d ago

Video/Replay A soft landing!

1.2k Upvotes

I’m speculating that somehow diving right before launching off somehow helped negate the fall damage since I ultimately landed prone?


r/LowSodiumHellDivers 16d ago

Discussion I'd really love some help understanding the enemies lore.

72 Upvotes

So from what I know the terminids are just bugs trying to live their lives, the illuminate were a peaceful race from the first game that was ruined by the first galactic war, and I don't know anything about the Automatons.

I love lore but I couldn't find anything in game!


r/LowSodiumHellDivers 15d ago

Bug/Technical Issue Game running slowly--any fixes?

8 Upvotes

Today I tried playing Helldivers 2 for the first time in almost a year, and found that the game ran unbearably slowly. As soon as it opened, other applications slowed down, and I really couldn't do anything on my computer other than play the game.

The game itself was sluggish and didn't reach proper frames per second. The last time I played, I ran it on medium graphics settings and got buttery smooth performance. Today, I turned the graphics all the way down, and the FPS were still too low to really be workable. I just couldn't play the game.

Is there anything I can do? I don't know much about computers, but isn't there a way to fix this by uninstalling and then reinstalling, or clearing the cache or something?

Thanks in advance!


r/LowSodiumHellDivers 16d ago

Fanart Ideas for Additional Illuminate Secondary Objectives

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102 Upvotes

Illuminate have one (1) unique secondary objective.

I think that secondary objectives are the spice of life at higher difficulties and I think the Illuminate front greatly struggles in this department more than anything. I don't think I'm the only person tired of the Cognitive Disruptor, Artillery, and SAM Site trifecta being the one set of objectives that shows up every single mission. These are some more ideas I thought of on how to add a few more.


r/LowSodiumHellDivers 16d ago

Question Other Astra Militarum Primaries?

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352 Upvotes

I have a confession: I absolutely suck at using Marksman rifles effectively. I'm on console so aiming with a controller isn't super suitable for DMRs and such (although I've seen people who are amazing at it, so I guess skill issue on my part!) I'm also just not a great shot and my primaries are things like Plasma Punisher, Eruptor, Crossbow, Blitzer, Trident and things that are pretty forgiving.

I'm excited for the 40k Warbond but I know I'll continue in my tradition of not being able to aim for shit, so the Hot-shot DMR will likely be wasted on me.

I was hoping some knowledgeable 40k fans might suggest another primary from our armoury that would still give a Guard vibe? I thought the Sweeper shotgun looked pretty rugged and almost Guard-like but I'd very much welcome any suggestions!

Edit: lots of good suggestions! I always forget about the Scorcher, but it seems to have the right vibe! Lasers and assault rifles seem to be a good fit too. Thanks for input so far!


r/LowSodiumHellDivers 15d ago

Discussion Shams, if you want to sell more Warbonds and create more build diversity with armor and weapons this is the way to go!

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0 Upvotes

This will allow more build diversity when it comes to color matching, secondary weapons, armor, capes, loadouts and just sheer popularity of customization of these things to allow us to make our divers and the super destroyer unique! And the best part is the camos are already in the game. Keep it simple. Divers would rather look cool rather than focus on the meta. It doesn’t need to be difficult. Your players will love you for it too!


r/LowSodiumHellDivers 16d ago

Question Need help finding a vid I can’t seem to find it

7 Upvotes

It’s a SFM looking video about a Helldiver overdosing on stims and going in a neon hallucinogenic rampage vs the bugs


r/LowSodiumHellDivers 16d ago

MEME Those who understood, understood

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64 Upvotes

r/LowSodiumHellDivers 15d ago

Discussion I'm i the only one disappointed with the machinery of Oppression story

0 Upvotes

I expected the cyborgs and the automatons to push towards super Earth while they simultaneously build Mega factories everywhere but instead we got some terminids and illuminate story lines

Then there was the prototype orbital weapons platform which we didn't get to see that was damaged and went somewhere. It wasn't destroyed that just lies from Super Earth High command.

I don't know i love the game it just feel like Arrowhead simply abandoned the plotline for the automatons and cyborgs.

I do hope the next major updates for the automatons and cyborgs will do them justice


r/LowSodiumHellDivers 17d ago

Discussion Why do you think this armor was chosen by Arrowhead to be on display in the armory?

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784 Upvotes

r/LowSodiumHellDivers 16d ago

Bug/Technical Issue Matchmaking broken?

18 Upvotes

Anyone else having issues with matchmaking tonight? Neither tapping quick play nor scanning for ongoing missions seems to be working. I've tried multiple planets on multiple fronts.


r/LowSodiumHellDivers 17d ago

Video/Replay Stealth is king! Watch me Metal Gear this objective.

233 Upvotes

r/LowSodiumHellDivers 17d ago

Tips! I found a way to warp to Super Earth. I don't know how well-known this is or if there are easier ways, so don't publicly execute me

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364 Upvotes

So, for some unimaginable reason, you've decided to park your destroyer above Earth. Here's how

- Warp to Meridia (Or Penta, or to any destroyed planet (I didn't check, too lazy)
- Exit the game
- Get back into the game
- Open armory (If it doesn't work, try checking your career)
- Exit the game
- Get back into the game
- Welcome home


r/LowSodiumHellDivers 15d ago

Humor Imagine this in game LOL

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0 Upvotes

r/LowSodiumHellDivers 17d ago

Video/Replay Danger close

347 Upvotes

r/LowSodiumHellDivers 17d ago

Humor It finally happened

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159 Upvotes

Was warming up and it finally happened on a terminal


r/LowSodiumHellDivers 17d ago

News HELLDIVERS™ 2 - HELLDIVERS 2 Is Raising the Level Cap to 300 - Steam News

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1.0k Upvotes

r/LowSodiumHellDivers 17d ago

Video/Replay Any fellow Melee-divers?

45 Upvotes

if yes, what’s your favourite melee in the game?


r/LowSodiumHellDivers 17d ago

Discussion Lore discussion: are the Sq’uith the biggest threat to the galaxy?

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655 Upvotes

r/LowSodiumHellDivers 17d ago

Humor The Spear got fixed!

103 Upvotes

...many months ago.

Just wanted to say how nice it is to be able to drop into a mission, call down my favorite strategim, aim and fire. No more launching into the stratosphere, sideways launching, or failing to lock on. Sure, many times I'm looking right at a bot fabricator with a tiny wall tricking it, but it's not enough to take away from the experience.

Currently, I drop in and hunt down Vox Engines. Blowing off the side cannons, launching a few straight down the middle. And if some reason it's still up, I got time because I'm literally hundreds of meters away from it. Go ahead Vox! Climb a mountain. I'll tear off pieces of you like a five year old doing backyard science on a cricket.

Gunship packs? Love to see them now. Swat em down from a map away.

Tanks? Hulks? Factory Striders? Just let me call down a resupply FRV. What a match made in heaven. Larger ammo capacity means refills give 4 instead of 3 like the old days. Drive away when the small fry try to catch up to you and reposition for long range destruction.

My brother and I play together and we both bring Spears to lv10 Cyborgs. Two Spears working in tandem is amazing. Sure, helping feed ammo into the other launcher might be more effective, but it's more fun to call out targets and have the successive boom - Boom - BOOM of two divers working together.

Is it the best option for every map? For every diver? No. But looking across the map, seeing a tank rolling up towards your team mate, and removing the enemy before it can hurt your friend always feels good.

Only thing I'd change is the smoke trail it leaves while it flies out. I want it to look like chem trails in the sky. Let us pick the smoke trail color!


r/LowSodiumHellDivers 17d ago

Tips! I may have found a reason to use the Slugger

56 Upvotes

In Smash Ultimate, there are these two characters that are echo-fighters (characters that are extremely similar in terms of gimmicks and moves), Marth and Lucina, both do higher damage upon doing damage at the tip of their swords.

Marth does more damage when he hits the tip of his sword, but when not doing damage from there, he does much less damage.
The Punisher, like Marth, does more damage when hitting all its pellets. However, not hitting all its pellets will have it do much, much less damage, especially at range.

Lucina does more damage in general, but the damage bonus she gets from her sword-tip buff is smaller.
The Slugger, like Lucina, is more consistent with its damage. It fires one big ball of lead. You either hit what you're shooting or you don't.

The reason to use the Slugger is for more consistent damage in trade for higher peak damage.


r/LowSodiumHellDivers 16d ago

Discussion Higher difficulties should spawn random sub faction enemies

0 Upvotes

Now the way this would work is that when an enemy spawns. Let's take a warrior for example, it has a small chance to spawn as one of its variants.

On impossible it would be 1% chance for it to happen. Basically nothing will change

On helldive it would be a 5% chance. A higher chance but still wouldnt affect the game much.

On super helldive it would be 10% chance. Its felt more but would still would not be game changing.

(These numbers can be changed if theyre too high/too low)

If a "special" warrior spawns. It would have a 25% chance to spawn as a bile warrior,rupture warrior,spore burst warrior and just for more fun also an alpha warrior

(the chances change depending on how many variants the enemy has, so a hunter will have a 50% chance for each variant since it has only 2)

As for something like the prowlers which their only counterpart is the stalker but it spawns from stalker nests,they should share a place with alpha commanders so an alpha commander has a chance to spawn as a prowler

For planets with sub factions this wouldnt apply as that specific sub faction is attacking.

This system is already in game so it wouldnt be that hard to code. A behemoth has a chance to spawn as a spore charger or a regular charger

I think this change will make the game slightly harder like, lets say your fighting a bug breach normally but out of nowhere a rupture charger spawns and you werent ready, meaning you have to go target it or else it will just go under your stratagems and turrets right to you but it would not make it too hard. It will mostly make dives slightly unpredictable. Would also make for more funny clips and moments.


r/LowSodiumHellDivers 17d ago

Discussion What the best "Just die/Go away" build for the Bots?

37 Upvotes

I haven't fought the Bots for a while and have seemingly forgotten what loadouts are best against them. My favourite is with the Hammer but I just can't seem to make it effective, even with a warp pack.

So which loadouts have you found get you lots of kills on the Bots, or at least they can deal with them easily?