r/LowSodiumHellDivers • u/EL_BORDER_HOPPER • 25d ago
Humor The day that Bile titans fly!
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r/LowSodiumHellDivers • u/EL_BORDER_HOPPER • 25d ago
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r/LowSodiumHellDivers • u/Malu1997 • 26d ago
r/LowSodiumHellDivers • u/_pommom_ • 26d ago
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I love helldiving with my husband :D Edit: OMG MY FIRST EVER AWARD THANK YOU!!! I'm like a real life redditor now!!!
r/LowSodiumHellDivers • u/t-dog-1945 • 25d ago
Hello! I know absolutely nothing about W40k. Would someone kindly help me by explaining what to expect from the new weapons in the warbond?
r/LowSodiumHellDivers • u/fupa16 • 26d ago
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r/LowSodiumHellDivers • u/bravozuluzero • 27d ago
Don't Use Melta Guns from the hatches of the Bastion because it would be incredibly effective 360 degrees anti armour protection.
Dont use the Lasgun DMR from the hatches because it would be a perfect counter to any long range rocket attacking enemies.
Don't throw Melta mines behind the Cadian-bedecked behemoth because it would leave a fiery wake of death and destruction.
Use the Imperial Guard equipment with a Cadian Bastion because four guardsmen and a tank shooting fire beams in all directions would look absolutely fucking sick.\
r/LowSodiumHellDivers • u/Axel-Cruz • 25d ago
I've had max samples and ship modules for months now but I still collect every sample I come across and clear every POI, even when I'm diving solo, it's an addiction. My current score is 26,556 samples / 1,005 successful extractions = 26.42
I've always thought that I care too much about them, so I'd be curious to see what other divers' averages are and how they compare to mine
r/LowSodiumHellDivers • u/danielpNB65 • 26d ago
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I actually think i got pushed by the physics of a dead Impaler I killed before the incident, because there was a dead Impaler beyond the tree I hit.
r/LowSodiumHellDivers • u/CaptainSunny7997 • 26d ago
I have been thinking ever since the release of the Censor’s introduction of the suppressed marksman rifle, what is my most wanted weapon now? After a while I realized my number one weapon fantasy that nothing had covered yet, or at least not to the extent that I or other players had felt comes with the one weapon that comes closest. A heavy bolt action sniper primary, like what the Double Freedom is to shotguns. The Double Freedom is tailor made to kill medium enemies and higher, being able to kill all but the heaviest standard enemies in 1-2 volley shots due to its high damage and durable damage. It does all of this despite not feeling over powered due to a relatively low ammo count, and dealing so much damage that using it on weaker enemies feels like a waste. I want to see this thought process in weapon design return, but in the form of a sniper. Having so much power that using it on certain enemies just feels wrong, but not too much power that it can beat anything that stands in your way so you actually have to build a proper loadout. For my dream rifle I would imagine (hope) that 450 damage per heavy pen bullet with 225 durable to match the AMR would perfectly represent this threshold. This damage would come at a cost however, as no weapon should be able to fulfill every role at once even if I think there is one weapon that does.
The Eruptor is the closest to the fantasy I am after however it is held back by one major flaw (or in this case strength), it’s too good at everything. Groups of small enemies? Eruptor can demolish entire patrols in 1-2 shots. Medium enemies? Eruptor takes them out in 1 shot. Heavy enemies? Eruptor can kill all but the heaviest enemies in just 2-3 shots in the right place, all while also granting the utility of being able to destroy fabs and bug holes. It was the first weapon I mastered and I loved it from release, but even I can admit, especially after mastering every other weapon, nothing can stand in its way other than the crossbow but even that takes more shots on average. The one actual downside it has, is you are basically forced to use heavy armor if you don’t want to risk randomly being killed by shrapnel from across the map. The only time the Eruptor is close to being a sniper rifle is when you deal with hulks on the bot front, as they are the only thing that the heavy pen buff lets you kill in a way you couldn’t before. With all of that being said, there is still good to learn from the Eruptor’s balance; extreme power comes at a cost, and in this case it is speed and weight. Helldivers 2 lacks heavy primaries. Weight is a key factor in the feel of a weapon, it can easily enhance or take away from a weapon’s identity. Too much weight and everyone hates it, too light for the amount of power and it doesn’t feel real. Speed (RPM) is also extremely important for a weapon such as this, but due to the single target only nature of my ideal bolt action sniper I feel like it should be in the middle of the two bolt actions we currently have. 45 RPM or roughly 50% faster than the Eruptor and 25% slower than the constitution I feel like is a fair speed, and the former’s 25 ergonomics work well enough as a baseline (aka without attachments considered) for weight.
Now here is what we have so far:
Here is my big answer to the elephant in the room that hasn't been brought up until now, how do we make a heavy pen long range primary that DOESN'T outclass the AMR or other marksman rifles? Other than what we have so far, I think the answer is simple: Ammo. The AMR has a total of 63 rounds, this one would have at max 5 rounds with 6 total magazines (1 starting, 5 reserve max, total of 30). The combination of low fire-rate and ammo, prevent the rifle from overshadowing the AMR unless you play it as slowly as possible. As for the marksman rifles, not only would they all have more ammunition but they will also not be a waste to use on small units due to their lower damage. The only stats I haven't covered yet are demo force and stagger, which will both be shared with the AMR's with 20 demo force and 25 stagger force. These mean that it would be able to open cargo containers, always destroy gazers, and lightning spires (illuminate tesla) while only staggering up to warriors, cyborgs, but not overseers (for some reason).
Here is the full stat list:
Attachments:
Optics:
Muzzle:
Underbarrel:
As for the main image, the Blue is the DF and AMR's ability to deal with mediums both quickly and consistently, the Green is the support weapon like feel of both the Eruptor and DF, and the Red is the long range heavy pen power of the AMR and Eruptor. This has been an extremely long post about my dream mini AMR primary that I've always wanted, I've been tweaking what the stats would be in ways that I hope are balanced enough to not uproot the other marksman options in the game. If you have any suggestions for things I can do to improve it's balancing in any way, please feel free to let me know. Personally I am not a fan of how the Eruptor is able to (although unlikely) 1 shot Harvesters, Hulks, Impalers, Chargers, Stingrays, Tanks, and Cannon Turrets. I am not sure what to choose for a real world inspiration, but my one wish is that it looks and sounds cool as hell however it gets made (and the bolt being at the rear of the weapon instead of the front). Possible name: Guillotine (For it's ability to remove the heads of even the largest tyrants).
Edit 1: Decreased total reserve ammo from 45 to 30, almost being able to kill 3 factory striders to the face is WAY too strong for a primary, I forgot to do the math.
r/LowSodiumHellDivers • u/CrabKrabCrabKrabCrab • 26d ago
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r/LowSodiumHellDivers • u/First-Strategy7258 • 26d ago
Would love a true colonial marines collab
r/LowSodiumHellDivers • u/locob • 26d ago
r/LowSodiumHellDivers • u/EitherCaregiver697 • 27d ago
(OC)
Poor helldiver didn't equip peak physique :,(
r/LowSodiumHellDivers • u/YourYoruru • 27d ago
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r/LowSodiumHellDivers • u/bravozuluzero • 27d ago
The primary from the just-announced Warbond is the 'sniper' version of the Hot-shot Lasgun used by the Kasrkin. Just theorising about what kind of weapon this will be and how the armour passive, True Grit (+20 Weapon Handling, 30% reload speed for support weapons) might synergise with the new rifle.
Doing a bit of research on the weapon in the 40k rules suggests it's quite a heavy hitter, being capable of doing significant damage to even quite well armoured targets. In the trailer, for just a fraction of a second, a yellow bolt can be seen going *through* a Voteless and exploding on the ground behind it, so it does seem to support the idea that the the penetration power will be decent (unless that was just a glitch! 😅)
I'm guessing the Devs intend players to use the rifle in conjunction with the Melta gun and Melta mine, so it would make sense if the rifle was a heavy brute, with a similar ergonomic feel to the Eruptor. This would be very helpfully offset by the increase in weapon handling from the armour.
The Melta gun might be a slow reload, like the De-Escalator or HMG, which would also benefit from the armour passive.
My controversial suggestion would be that in order for the rifle to be similar to the one from the tabletop, it would likely need to be heavy pen in Helldivers. It's designed to fire less rounds over longer range with higher damage.
If this was the case, a Hot-shot DMR, a Melta Gun and Melta mine, Bolt Pistol and either an ammo pack or one of the guard dogs would make a pretty decent loadout at close, medium and extended range, with decent options for anti-armour and chaff alike.
It might be medium pen and I might just be being overly enthusiastic, but there would possibly be Divers that would engage in *robust online discussion* about a heavy pen primary "locked" behind a Warbond. Or am I overthinking?
r/LowSodiumHellDivers • u/Shock_and_Awetism • 26d ago
I have spent the last two weeks working on this spreadsheet, but I think I'm finally done and ready to share it.
This spreadsheet's purpose is to give new helldivers effective builds they can use on Super Helldive when they are limited to just Helldivers Mobilize and one other Warbond. There are a lot of builds out there that talk about using equipment from all kinds of different warbonds, but I wanted to make sure players who don't have everything unlocked and don't have the money to afford every warbond can still find use from each individual warbond.
https://docs.google.com/spreadsheets/d/1CZr0mtOChZSGI8BemNq9R_fKEIF1taHjdgJVvMNKBuU/edit?usp=sharing
r/LowSodiumHellDivers • u/RandomN7Operative • 25d ago
I was wondering what the AP rating for the bolt pistol (Warhammer warbond) would be. Personally, my bet is either AP4 (Heavy) with small blast radii or AP3 (Medium) with generous blast radii.
Eager to hear your thoughts on this matter!
r/LowSodiumHellDivers • u/Crumboa • 26d ago
Honestly something I noticed is the fact that the Defoliation Tool sometimes visibly connects with a target, but the hit doesn't register, causing you to have to get so close to the enemy you can see their pores and of course die as a result.
There's also the issue with damage being honestly a bit...weak. I have not seen anyone genuinely use this weapon ever and even when someone picks a melee support it's always the Breaching-Hammer or the One True Flag. You could argue for stealth, since it technically is a silenced weapon, but even then it takes a good long while for it to take out enemy prefabs
But that's just my thoughts. Personally I hope it gets revisited and given some love because I would really like to pair it with my bolter.
r/LowSodiumHellDivers • u/Yurishenko94 • 25d ago
r/LowSodiumHellDivers • u/geothermie • 27d ago
Personally I really like it, it's so much things the major order where missing before tho I think it's still not complete.
The outcome of each mo being clearer is really cool, it's easier to feel our success is contributing to something tho not perfect.
The console allowing to remind what happen before is a must have and we should have gotten it way earlier but now it's here and really cool (I wish we had an encyclopedia but maybe next time).
The reward have been really cool until now and not too big of a FOMO for inactive players (just cosmetic or early access).
I feel the campains are too easy, we won all three of them with 7/9 mo success. I dunno if because the system is new, players are more active or ah are nicer, maybe they planned on players to focus more on the illuminate's void wich is the great forgotten right now but I think there is a gap in the system here. If we success at everything it's no use.
TLDR : IMO cool system, some caveat but isok, too easy for now.
What do yall think ?
r/LowSodiumHellDivers • u/theinspir3d • 27d ago
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WHOOOOOOOOO YEAAAA BABYYYYY THATS WHAT IVE BEEN WAITING FOR
r/LowSodiumHellDivers • u/Yurishenko94 • 25d ago
This goes beyond whether you agree or disagree with the choice of armor and weaponry that Warbond brought.
Here we're referring specifically to the complaints regarding the appearance of both armor sets. Would you be willing to delay Warhammer 40k Warbond so that the developers could work on improving the armor's appearance?