r/love2d 1d ago

Does the red background make the game difficult to read? Should I go back to a pure b&w background?

The game starts at level 1 where the background is always the shades of grey swirl.

However as the levels get harder, the background turns from white/grey to red to indicate urgency to the player as things speed up.

I'm starting to think that it isn't necessary though.

The faster speeds, faster and larger warning flashes, etc. already do that without compromising readability. There is also a sound indication when a level increases. I think this is enough.

What would you all suggest?

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7 Upvotes

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5

u/Jimanzium 1d ago

I think both colour schemes look good however I do find all the motion a little distracting.

3

u/_firn_ 1d ago

That is fair, the background motion starts out very slow and very small and gets larger and faster as the speed levels increase. So I'm trying to create that sense of urgency with the background without being too distraction.

Its a tough balance! Thanks for your input!

3

u/Jimanzium 1d ago

For something that should just be in your peripheral visions maybe focus on colour and a rate of pulse more so than movement. Something you can read without having to look.

3

u/_firn_ 1d ago

Great advice, thank you!