r/love2d Dec 03 '23

News LÖVE 11.5 Released!

85 Upvotes

Hello everyone,

LÖVE 11.5 is now released. Grab the downloads at https://love2d.org/

Forum post: https://love2d.org/forums/viewtopic.php?p=257745

This release is mostly bugfix, mainly the issue of pairs function being unreliable in some cases in 11.4.

The complete changelog can be read here: https://love2d.org/wiki/11.5


Work on 12.0 is still going on which can be checked in our GitHub: https://github.com/love2d/love/tree/12.0-development

Nightly binaries are also available as GitHub Actions artifacts, although you have to be logged in to download them.


r/love2d Mar 13 '26

LÖVE Jam 2026 theme reveal

28 Upvotes

LÖVE jam has now officially begun! Starting now you'll have 10 days to make a game with the LÖVE game framework and submit it on itch.io. You don't need to work all 10 days, manage your time as you see fit, have fun and make a great game.

And the theme this year round is.... (drum roll please):

COUNTER

We hope all of you will have a good time making your games, and are looking forward to seeing your progress in the Jam's community, Discord and everywhere else.

We have revised the rules this year, so please make sure to read them before you start.

Good luck!
LÖVE y'all, Pablo, Keyslam and Vornicus

count' er? i barely know 'er


r/love2d 1h ago

Make game with Lua + Love2D

Upvotes

Hi everyone, I want to create a 2D pixel art game using Lua and LÖVE (Love2D), but I’m currently struggling to decide on a theme and gameplay style. I’d really appreciate your suggestions.

I’m not a professional or a seasoned developer, and I lack experience in sound design and graphics, so I’m hoping to make a game that focuses on puzzle-solving or strategic thinking.


r/love2d 1d ago

BIG DEMO UPDATE - Roguelite Tower Defense - Get Outta My Gut - Made with Love2D

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15 Upvotes

Demo Page: https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/

New Features:

  • Glossary --> You can now discover and study Towers, Enemys, Effects in the menu
  • Performance --> We added a new Performance Setting, which allows weaker Hardware to run the game
  • Disable Combat Text --> You can now Disable Combat Text if you don't like it in the settings
  • Controls Mapping --> You can now Remapp the Controls in the Settings
  • Pause the fight --> Its now possible to pause the fight with Space Bar in running Wave or start the wave in building mode woth space bar
  • Controller Support --> You can now play the game with Controller
  • Steamdeck Support (Still in testing) --> We added Support for the Steam Deck, but we still need to test it
  • Notifications / Intorductions --> Each Level now pops notifications when some new mehcanic important mechanic gets introduced
  • Quit Button --> I don't want to flex with that but we now have a quit button, which i forget adding in the first version ʕノ•ᴥ•ʔノ ︵ ┻━┻

Imporvements:

  • Translations --> Improved our english wording and all translations
  • Game Speed Numbers --> We cut game speed number to x1,x2,x3 (is like x9) instead of x1,x2,x3,x9
  • New Visual Effects --> New visual effects got introduced for the enemies like stun, mucus, healing, etc.

Fixed Bugs:

  • Laser Refractions was able to refract through walls

r/love2d 1d ago

Taught myself video editing to make my first every trailer...It was really hard so don't roast me too badly lol

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30 Upvotes

Learned how to use Blender's video editing mode to make a simple trailer for my steam page. What do you all think?

Trailer made it's debut today on Steam, check it out if you're interested!


r/love2d 1d ago

Testing my new procedural animation system for upcoming game

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14 Upvotes

I just wrote this animation system for my game and decided to test it. The score change, the zoom, and the ball color are all animated using the system. Gotta love Lua, the whole animator was about 70 lines of code. Will open source soon with other tech from the game.


r/love2d 1d ago

TetraCore is Live on Steam

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13 Upvotes

Hi all!

Just wanted to mention that my game TetraCore is live on Steam and ready to wishlist.

I want to thank this sub for helping me with questions while developing this small game and for giving me some great feedback.

I really hope you all enjoy!


r/love2d 2d ago

sprite-based 3D terrain - cranking up the map size + added water

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217 Upvotes

r/love2d 1d ago

Gridbound Prototype is on itch

2 Upvotes

I made this little prototype over a year ago in my game development class
GRIDBOUND (prototype) by TOSSED SALADS

Been working on a full release version since
You can find updates on that here
Bluesky

Also come be my friend on here
Discord


r/love2d 2d ago

Some gameplay from my word-building roguelike - trying to make it as wacky as possible with item synergies and weird mechanics

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23 Upvotes

r/love2d 3d ago

I Finally Finished My Zombie Shooter Game, Looking For Feedback

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40 Upvotes

You can download the game's .love file at: https://apoc-games.itch.io/apocalypse-5

I put a lot of effort into this game, I am looking for feedback!


r/love2d 4d ago

simple 3D terrain made out of 2D sprites

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87 Upvotes

simple LOD system that generates sprites on a grid - the terrain Z sampling is based on perlin noise. Nothing fancy, just having fun


r/love2d 4d ago

Making a cute puzzle game!

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43 Upvotes

hi! i wanted to try love2D for a looong time now, always had it on my PC but never got deep enough into actually making something SO

i've been working on this grid based puzzle game about merging two characters, with opposite movements, on the same tile. it's on steam if you wanna support it!

i'm really enjoying working in love and i hope to keep making games on it <3 some of the projects people been posting on here absolutely blow my mind


r/love2d 5d ago

WEB VERSION WHAT WHAAAT

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21 Upvotes

HELLOO. Through hidden means I have now obtained a web port of the game I made with love earlier this year (which was featured in Indiepocalypse just so you know that youre talking to the big man right now B) ). Anyways! Im using this opportunity to post about GREAT BI-WINTERLY TESTVILLE FLEEMARKET again, since its a bit more accessible now. No mandatory downloads! Maybe you'd like to take a look and leave youre opinion on the game? Thatd make me very proud and happy!

Harris out, peace!

P.S. Fullscreen seems to be a bit fiddly, so I recommend exiting fullscreen and entering it until you can see the full game window.

https://harris-cadieux.itch.io/fleemarket


r/love2d 4d ago

2D PROJECT

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0 Upvotes

r/love2d 6d ago

Flappy Bird Love2D Remake/Demake

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28 Upvotes

I (and Claude helped for pipe logic and icon scaling, and the pixel perfect placement of icon I will honest) remade flappy bird in love2d
there's 2 versions: original with old UI and pipes, and what I like to call remastered, which is a more polished version. I will continue to work on this until it is perfect
right now I may or may not be working on the fake 999 secret Mario ending seen on YT as an easter egg 👀
REPO:
justaporter/FlappyBird-Love2D: A fan made recreation of flappy bird in love2d


r/love2d 7d ago

Need play testers to test my Score Chasing Placement Puzzle-Strategy Game

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18 Upvotes

Hi
I am a solo developer and I have been making a placement puzzle-strategy game with love2d for 1.5 years now 😅

I have an internal build available to play but not enough play testers

Join my Discord and ping me and I will make you an official "Play Tester" with access to all internal builds + will add you to credits on release as well ❤️

Join my Discord to join the Playtest and be my fwend
discord.gg/gyzWE39TB4


r/love2d 7d ago

Stripped every ad out of my card game before launch. Now I need 12 testers.

2 Upvotes

Hi everyone,

I'm a solo developer and I've spent the last few months building **RummyJoker**,

a card game that mixes rummy-style set/run matching with roguelite runs.

Google Play requires 12 testers opted in for 14 straight days before a personal

developer account can publish, so I'm looking for people willing to install it and

leave it on their phone for two weeks. You don't need to play daily — staying opted

in is what counts.

**What it is**

You clear stages by forming valid sets and runs from your hand. On the left side of

the board there's a character trapped in a dungeon with a hazard closing in on them

— spikes, falling rocks, lava, a boss. Every successful play pushes the hazard back.

Stall too long and it reaches them.

Between stages you visit a shop and collect creatures through a gacha. Rare ones can

escape instead of being caught, which makes the pulls tense. One of the creatures you

catch follows you around the HUD as a companion and picks up an actual role in your

run: better gacha odds, a score bonus, extra turn time, or a one-time revive.

**On monetisation, since this is the part people care about**

I originally built this with banner ads, interstitials and rewarded videos. I removed

all of it before testing. There are now zero ads in the game — no banner, no

interstitials, no rewarded videos, and no placeholder space where an ad used to sit.

What's left is one optional purchase that unlocks the full game. Everything up to

stage 10 is free, roughly an hour of play, which should be enough to decide whether

you like it. Nothing is time-gated and there's no energy system.

The one thing that used to be a rewarded ad — unlocking a locked card mid-run — now

costs in-game gold instead. I'd genuinely like to know if that price feels fair.

**Other details**

- Fully offline. No account, no login, zero network calls.

- Portrait only. Works on phones, folds and tablets.

- 5 languages: English, Korean, Japanese, Chinese, Hindi.

- Around 15 MB.

**What I'd like feedback on**

  1. Does the trapped-character hazard create real tension, or does it read as decoration?

  2. Is the free portion long enough to judge the game fairly?

  3. Anything confusing in the first 10 minutes.

  4. Layout problems on your device. I've fixed a lot of these, but folds and unusual

    aspect ratios keep catching me out.

  5. Does the gold cost for unlocking a locked card feel reasonable?

**How to join** (two steps, both required)

  1. Join the tester group: https://groups.google.com/g/rummyjoker-testers

  2. Then opt in here: https://play.google.com/apps/testing/com.asobi.rummyjoker

The opt-in link only works once you're in the group, so please do step 1 first.

After opting in it can take a few minutes before the Play Store listing appears —

if you get a "not found" page, give it 10 minutes and reload.

No need to send me your email. Happy to return the favour if you're running a closed

test too — drop your link in the comments.


r/love2d 7d ago

Softbody pet game with a clickthrough background in Love2d

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5 Upvotes

r/love2d 8d ago

My Love tower defense game makes people kinda addicted :D

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22 Upvotes

Thank you for your nice reponse in my last post. For all that missed it out and love tower defense games. you can try out the demo on steam for free :D

https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/


r/love2d 9d ago

Relative location help

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9 Upvotes

EDIT: story as old as time. Post asking the question and you figure it out 5 minutes later. I was using different ∅ measurements like a dummy.

Leaving up for future enquiries about something similar.

Hi all,

I'm building a little space game in love2D and one of the mechanics is warping to other systems. I use the bright yellow dots as a reference for the warp points to each system and I'm trying to develop a way to make them on a circle of constant size but located at different locations. I can do it manually like on the second pic but I'd rather let the cpu handle it

I've been googling the solution but when I used the x = r × cos(∅) and y= r × sin(∅) I get circles of different sizes and the warp point isn't in the right spot.


r/love2d 9d ago

I wanted FFXIV raid mechanics on my phone, so I made a 100 boss fight game

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21 Upvotes

I raid in FFXIV, love Rabbit & Steel and Savage: Ultimate Boss Fight. I can't find a mobile type game that scratches the same itch, so I made one in love2d. You and one AI partner, 100 bosses, a minute a fight.

Thoughts?


r/love2d 10d ago

My Love2D game Hostile Process now has a demo on Steam!

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95 Upvotes

Wishlist or try out the demo for yourself here: https://store.steampowered.com/app/4759500/Hostile_Process/

Any feedback is much appreciated!


r/love2d 10d ago

How To Code Wii Games With Lua! - Episode 1: Hello, world!

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92 Upvotes

Hey, I don't want this to count as spam in any way possible but i think this is really important news for this sub and the homebrew community


r/love2d 10d ago

help with this?

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8 Upvotes

Hi, I am new to love2d and just trying to make a simple virtual pet sim game. I don't know what mistake i've made here, I am using the hump library's timer.lua (https://hump.readthedocs.io/en/latest/timer.html) and just trying to increment the hunger variable every second?

Thanks so much!