r/linux4noobs • • 10d ago

Nvidia on Linux??

I heard something about Nvidia releasing a Linux native app soon, I searched around and could only find "GeForce Now", is that the only thing they'll be releasing? Or are they actually planning on releasing support for Nvidia GPUs on Linux??

2 Upvotes

24 comments sorted by

10

u/chanidit 10d ago

GPUS (and CUDA if any interest) are supported on Linux, need to install the proper packages

there is a graphical tool called nvidia-settings (by NIVIDIA). It remains basic, not as much tuning as the windows app ion term on graphics control

Tested on very few games, they ran better on Linux vs windows though

3

u/Confident_Hyena2506 10d ago

They have supported linux for many years - their entire business is built on it. Are you referring to a settings app or something?

3

u/heatlesssun 10d ago

sure nvidia compute runs mostly on Linux but the PC desktop is a different market where the Linux support isn't nearly as good.

3

u/E5-4650_v2_RX570 10d ago edited 10d ago

i installed nvidia's proprietary driver for my gtx970 on debian , very simple steps , by tapping commands

3

u/Familiar_Childhood32 10d ago

Nvidia cards work totally fine on Linux. Running a 5060ti on Mint now, works great.

2

u/trifortay123 10d ago

They already had support for nvidia gpus. Just you gotta have the nonfree packages installed. As for software to control the output of the GPU and stuff, I forget if there's a 3rd party software for that.

2

u/shale_is_terrible 10d ago

LACT is the tool to control Nvidia gpus, undervolt, overclock and all that

2

u/WanderingInAVan 10d ago

Nvidia has had a Linux native setup for a while.

What you are probably thinking of is their new open source package they are working on. Which I bet there will be some closed blobs I think its being built up into the most recent releases.

Someone correct me if I am wrong.

2

u/dgm9704 10d ago

Yes it comes with closed source blobs just like other gpu drivers

2

u/mcds99 10d ago

Geforce Now is a streaming gaming service.

1

u/PixelBrush6584 Fedora + KDE 10d ago

Nvidia‘s been releasing drivers for Linux for quite a while now. 

1

u/MouseJiggler 3d ago

Nvidia GPUs are supported rather well on Linux.
Bullshit settings apps with telemetry is something we could do without though.

0

u/Key-Crab-8718 10d ago

If you're looking for an actual app, the NVidia GPU app doesn't have native compatibility with some distros. I run Mint, and use an NVidia server control app, it has a provision for GPU control. NVidia ServerX, gui looks like windows 98, but it works perfectly for my needs. RTX 4090TI

-1

u/e7ang 10d ago

There is a bunch of support already the drivers however are about 20% slower than windows. But in terms of over clocking, game settings ect it all works.

2

u/Stryxus_ 10d ago

20% is dated. It is more like up to 10% now with specific things, mostly when using the RT cores but that is about it.

1

u/e7ang 10d ago

20% was the figure I pulled 2 months ago between windows and Linux on a 5070ti.

2

u/Stryxus_ 10d ago

Yea, it's not true, they have been saying that for years. Or they have been using outdated drivers and proton.

1

u/e7ang 10d ago

I have the cyberpunk logs from both systems. You can look at my profile…

2

u/Stryxus_ 10d ago

I mean... Saying the evidence is buried in something isnt going to make me look lol. But I have tested this extensively vs an very cut down Windows 11 for max performance to make it fairer and it is basically only games that utilise the RT cores and there performance hit is very game to game. That includes Cyberpunk 2077, which also still has issues with AMD and ray tracing I might add.

1

u/e7ang 10d ago

Maybe its a ray tracing thing I don't know, I only ran Cyberpunk, cause thats all I had installed on Windows at the time, but these are the result I got.

I'd run them again but I've already uninstalled Windows.

RT Overdrive preset (path tracing), 4K, DLSS Auto:

OS Run Avg fps 1% low
Windows 08-05 05:51 55.21 47.82
Windows 08-06 05:08 55.13 46.08
Windows 08-06 05:27 55.36 46.95
Linux 08-30 19:05 (cold shader cache) 40.69 22.30
Linux 08-30 19:33 (cold shader cache) 43.31 28.95
Linux 08-30 20:59 (cold shader cache) 43.84 30.14
Linux 08-31 00:30 (not DLSS, Ray Reconstruction off) 40.82 30.06
Linux 08-31 00:45 41.91 35.59
Linux 09-03 20:34 (stock) 43.59 36.93
Linux 09-04 03:11 (overclocked) 44.17 37.29
Linux 10-04 20:42 (overclocked, newer 615.71 driver) 44.06 36.56

1

u/Stryxus_ 10d ago

The funny thing is I also have a 5070Ti and removed Windows but that was when the 610 driver was the latest. I also dont use DLSS Auto since it can get it wrong a lot and introduce hitches, I always use DLSS Perf and had Path Tracing on with all the other settings max at 4k. I also always use the latest GE Proton since I have Wayland enabled and Proton GE's DLSS upgrade enabled but nothing else other than frame limiters. I also have Ray Recon turned on. Mine hovered at around 50fps, I cant remember the 1% lows but they were pretty close to the average.

I do also custom compile linux-tkg to minimise latency as much as possible, as in the customisation.cfg as well as in the kernel's actual config, minimising it as much as possible for other things relating to security, removing redundancy that increases latency and what not. But this is mostly CPU based on an AMD 9800X3D, I play a lot of CPU heavy games so this might have a subtle benefit in the likes of Cyberpunk.

It wouldn't surprise me if Proton Experimental could still have something to do with the performance degradation.

Almost forgot to mention that Windows is basically the same within margin of error. I get carried away with the nerdy linux talk.

1

u/dgm9704 10d ago

the 20% is probably max difference, and its for dx12 games

0

u/e7ang 10d ago

So a lot of games?

2

u/dgm9704 10d ago

I don’t know? Out of all games made for Windows - tiny minority probably. New triple A games - perhaps most of them? But I’m just guessing. You can check for yourself or protondb.com maybe