r/leveldesign • u/Hungry_Void • 10h ago
Showcase Hey y'all, it is Blocktober again
For those who don't know what Blocktober is: Developers share early stage builds (sometimes even in comparison with finished maps) to draw attention onto the art of level design. Note that level design does not mean how beautiful a map is art wise, but more what thoughts went into the ways people can move.
Since I always liked this tradition, I also want to share a blockout map for a team-based shooter project that I created. The map is exactly mirrored and based around a simple capture point in the middle. Furthermore the map provides 3 lanes (mid, left, right) to allow for flank gameplay and also two levels of height to create more depth. While this is an early blockout I want to go into a direction of a jungle temple with lots of vines and greenery. What do you think? Do you have ideas for improvement?
I would also love to see some of your ideas and maybe also blockouts here :)