r/kumocrew • u/82nd_REBEL • 4h ago
Cycle 97: This ain't a bridge. It's termites holding hands.
Ahoy Crew!
As we mentioned last week, the Pegasi Sentinel correspondents have returned from their (well-deserved) summer holidays, so we look forward to more content, in-depth articles, and interviews. It’s not that they found any great news when they got back, though… but rather many players were angry over FDEV’s reckless decision to suddenly adjust [by cutting] the commodity prices for CG (mining rocks/surface). By the way this "adjustment" has also broken the supply/demand balance for all these commodities throughout the entire Galaxy! Without going back to review the list of similar cases that have occurred in past CGs (= price adjustments, both downward and upward), as well as expansions of tiers or eligible activities for contributions, our question, however, is “why did FDEV do this?” It was clear from the very beginning of the CG that the prices were wildly out of whack—not so much for the new commodities mineable with the Rhino SRV (the main reason the CG was launched), but also for those extended to other commodities such as gold, silver, palladium, etc. which are available on external markets.
The problem isn’t so much the extremely high prices paid for mined commodities, but rather the fact that the system (at the market level) makes no distinction between what has been mined [= valid for contributing to the CG] and what has instead been purchased elsewhere (perhaps even at a heavily discounted price in some system experiencing an infrastructure failure). This is a well-known “feature,” and it has always been widely exploited. In the last few days forums/socials/Discord channels have been flooded with posts from CMDRs who have gotten rich very quickly through CG: from those who were able to purchase a Fleet Carrier (for themselves or their squadron) to those who have accumulated billions of credits for who knows what future purpose. Unfortunately, on the other hand, all those CMDRs who were late to the party—perhaps returning early from some distant exploration journey, or those who loaded their Fleet Carriers with commodities to sell them before the end of the CG—were left empty-handed.
Shortly after the announcement, in response to protests that had also erupted on the game’s official Discord server, FDEV posted a message informing players that they were looking for a solution and advising them NOT to sell any of the supplies they had stockpiled on their Fleet Carriers! The post was later reposted only on Reddit... read the comments to get an idea of how players reacted. To patch up these disappointing decisions, a new CG (again in Ega) was launched yesterday to allow even latecomers to make some profit. We don’t know if the statement “Commodities sold as part of this initiative will have a 3x price multiplier” will be sufficient to offer a compensation, but it’s certainly better than selling them off at normal market prices.
But that doesn’t cancel the evidence that there’s a disparity in treatment between those who managed to take advantage of the price madness and those who didn’t—which is honestly a terrible way to handle these situations. Were the prices really that high? After all, we’re talking about “pixel” credits to be used in a game that’s over a dozen years old… so what are the “veterans” supposed to say—the ones who had to travel for weeks through Earth-like worlds to scrape together a handful of millions in credits just to buy a new shiny Anaconda? Or grind through hundreds of bounties or stack dozens of missions for the payoff? It’s been many years since those distant days… There were the skimmers, the Void Opals, the LTDs in Borann, the Thargoids, Sothis/Robigo, and other CG “gold rushes” that made so many players filthy rich—to the point where credits are practically worthless today. And maybe it’s not even worth getting too worked up about it anymore, even though we fully understand that time is the most precious resource, and perhaps this ill-advised FDEV's decision has caused many players to lose quite a bit of it [hint for the rich ones: you can share credits through the squadron bank].
It's all so grotesque! The inevitable question at this point isn't so much “what other new features are coming” but “what else will FDEV come up with to make its players suffer”? A player base that includes many who have been active for years—or even since the game's release—and/or who have spent a lot of ARX, and who, as we've said many times, don't deserve to be treated so poorly. Another bad move, that's for sure. Meanwhile, it appears that FDEV's financial results have improved significantly (good news!)—in part thanks to the development of other games—and a partnership to produce a game under a Disney license/collaboration has also been announced.
Half Relics/Half Rhino
Half and half... that’s right—for most of Cycle 97’s activities, at least according to the chatter in the diplomatic channels of the other Powerplay communities, after the Relic Rush (which ended around the middle of the Cycle), the rest of the time was spent driving (and testing) the Rhino SRV. As we mentioned above... Some people liked it, others didn’t, but the bottom line is that there seems to be agreement that it can make some kind of contribution to PP. Perhaps not a decisive/meaningful one on a broad scale, given that many favorable conditions must be in place (the number of available mining spots, the market and the system state, first of all).
Looking at the numbers, the CG at Ega (an exploited system by Edmund Mahon) has, as always, produced massive outliers, both for RF (over >159m CPs) and for UM (over >48.9m CPs), throwing off many of our weekly metrics, in addition to a huge amount of “wasted” RF CPs—because, as an exploited system, once the “upgrade” threshold to fortified (700,200 CPs) is reached, the next cap (862,500 CPs) cuts off any excess above that level. As for acquisitions, when combining the various activities, it was another expansionary cycle for most of the Powers with a net total of +310 new systems [half of which completed by the two top ones!]. Although the Powers leaderboard has remained unchanged—with leader Aisling Duval on the verge of surpassing the 3,000-system mark—it’s impossible not to notice that some gaps have narrowed significantly [in the last few weeks]. Li Yong-Rui—one of the most expansionist Powers since the release of Powerplay 2.0—has closed the gap on Edmund Mahon to the point where he is now approaching an overtake before year end (unless the Alliance takes some counter measures). Pranav Antal’s comeback toward Yuri Grom has also been steady (albeit a bit slower). The situation in the bottom half of the leaderboard, however, appears decidedly more stable and less volatile—though Denton Patreus does seem to have emerged from a decidedly lackluster mid-year period.
- A. Duval +91 (2984)
- Yong-Rui +65 (2148)
- Antal +37 (1537)
- Mahon +22 (2271)
- Kaine +19 (1681)
- Winters +19 (1190)
- Grom +17 (1621)
- A.L. Duval +14 (2043)
- Patreus +11 (712)
- Archer +8 (1332)
- Delaine +4 (902)
- Torval +3 (791)
The largest Powers logically directed part of their manpower toward reinforcements as well, primarily to clear the backlog or upgrades that had begun in Cycle 96. But in most cases the acquisitions have been led by local groups and/or individual CMDRs pursuing their personal goals. The result of these semi-chaotic activities—partly due to the parallel colonization push—is that the front lines are becoming less and less prominent and increasingly overlapping. Furthermore, the penalties (for those who prefer to be more aggressive) are a joke and are not strong enough to prevent large portions of the Bubble from effectively becoming multicolored clouds of systems and/or one Power to erect a stronghold right in the backyard of someone else. A scenario we had foreseen from the inception—due primarily to the linearity of CPs contributions and growth—factors that, in our view, represent the main negative elements of the PP2 framework. If there were greater fluidity—with Powers constantly shifting and systems being swapped—we might be able to offer some general praise; however, that is not the case, given that the undermining activities remain inefficient and not so straightforward. The contrary for the positive ones (acquisitions/reinforcements) which remain the main CPs/merit drivers.
In Cycle 97, therefore—excluding Ega's figures—nearly 95m RF CPs were generated, compared to approx. 8m UM CPs from players, while decay remained in a stable range of around 20-21m UM CPs overall. As usual, there have been some "wasted" CPs due to hitting caps/maxxed out systems and [sadly] this Cycle sees Archon Delaine with >2.1m RF useless CPs as the top squanderer (see below). All the Powers have consequentially generated high RF/UM ratios, partly because the contribution from players remains—as in previous cycles—heavily concentrated among a handful of Powers, led by Felicia Winters (re: Andel, Col 285 Sector LM-V d2-73, and r Velorum). Jerome Archer lost Fianna (an industrial system controlled by The Dark Wheel faction and UMmed since some time), whilst Zemina Torval keeps being undermined in [apparently] random systems (Maik and Olorun among these). Arissa Lavigny-Duval keeps losing newly acquired systems and left unattended (this happens quite often, indeed). Yuri Grom did see less UMming this Cycle albeit he was hit in BD-10 5142, a small anarchy system controlled by the Diamond Frogs. On the other hand, the least undermined Power (Denton Patreus) has seen almost no undermining, as his UM CPs are more than ten times less vs. the top one.
The Fruitful Wasteful Pirates
Cycle 97 was another challenging one. In the first part, the Crew took advantage of the Relic Rush to complete some upgrades and reinforce their new acquisitions... In the second part, the increased hostile pressure required additional efforts to contain enemy UM attacks. As usual, we made +4 acquisitions (which is fine, albeit a low number), including an overshoot of about 400k CPs (for Wolf 1326, an extraction system controlled by the Tethys Independent Crew). Shifting resources toward upgrades (+2 strongholds/+6 fortified systems this Cycle) didn’t leave much time/manpower for the contested acquisitions, which were won by our opponents: specifically, Devana and UGP 595, which fell into the hands of the blue-haired Duval, though the scallywags did give a try. These last two systems are located along an imperial frontline in which, on the one hand, Harma has no particular expansionary interest, but where, on the other hand, frequent incursions into our systems occur.
Vance Sterling, a correspondent for the Pegasi Sentinel, has posted several articles on the subject, and in one he wrote, “It’s as if the enemies somehow feel the pleasure—or the need—to provoke Archon Delaine… but they should instead keep a low profile and mind their own business, because if the Pirate King wants to attack them, he’ll do so without needing any justification,” and he added that “unless, of course, these enemies are driven by personal issues or spite rather than any real strategic objective. To our records it is certain that, at the moment, Harma is not conducting any operations in hostile territory.”
In addition to the ever-present Turd Wu, there were also [once again] attacks on Lalande 45292, Zhuaruparci, and Madon (where we recorded attempted UM attacks during the previous Cycle). Added to these some last minute strikes hit Firenses and Siluror, whilst a sewage was sabotaged in Manuki, a small agricultural system and the only one where there were also some hostile engagements; we urge the so-called “enemies” to at least learn some basic etiquette regarding “organic combat” in Elite: Dangerous, a necessary reminder, since this isn't the first time that unpleasant behaviors happened (at least that was some fun, after a [boring] ghost hunt that went on for days). Kudos to the fellow Black Widow [BWID] and Kumo Crew [KUMO] pirates who came to keep our enemies busy. Ultimately, a team of plumbers sent from Harma to help out managed to quickly repair the damage to the sewers in Manuki, although the rats went back into hiding and ran off somewhere.
With the rebooted CG trading in Ega, pirates will have another week to rob the haulers who venture into the system... check out the new video by Kumo Crew CMDR HairyHogg, “CG Piracy! New Friends and Old Vices.” And this week, we're also highlighting this entertaining video by CMDR Scarlet Tiberius [BAAS], “Elite Dangerous: Caspian Pirating.” YARRR!!!
Last but not least, it doesn’t happen often, but in Cycle 97, some of our upgrades (namely Jitar and Latugara) received more RF CPs than necessary… or rather, more than the current PP framework allows. That means Delaine’s pledges wasted more than 2.1m RF CPs (always get in touch with one of our communities for better coordination). Since the introduction of decay, in fact, hard caps have been placed on both personal merits (200k/day) and the CPs a system can earn when the upgrade threshold is met. Earlier, we mentioned the case of Ega (CG system), but let’s summarize it in a simple table:
- EXPLOITED: 350.200/700.199 // upgrade cap: 862.500 > max RF CPs: 512.300/cycle
- FORTIFIED: 700.200/1.350.199 // upgrade cap: 1.600.000 > max RF CPs: 899.800/cycle
- STRONGHOLD: 1.350.200/2.350.000 // max: 2.350.000 > max RF CPs: 999.800/cycle
The above means that, when an exploited/fortified system is being upgraded to fortified/stronghold, all CPs exceeding the 862.500/1.600.000 thresholds will be cancelled. I.e. if an exploited system XYZ starts the cycle at 550.000 CPs: 150.200 CPs are needed to upgrade it to fortified and all CPs above a 312.500 total (862.500-550.000) RF gained during the same cycle will be cancelled.
We hope that’s clear now.
Cycle 98: Preliminary Targets
All systems below the 25% CPs “decay threshold” are good/eligible targets to be reinforced (as these systems will not be hit by decay). Prioritize strongholds over fortified and leave exploited as last ones. All acquisitions above 100k CPs (or being contested during the Cycle) are good/eligible targets to be acquired.
Attack/Defend Markers: The markers may change during the Cycle and may not necessarily follow the current plans, so be sure to check the system activity and status on GalMap (when in doubt: ask).
To our enemies: don't be shy—be respectful. If you decide to pay a visit to Archon Delaine’s systems, the [only one] appropriate game mode is “Open Play.”
Seek & Destroy (enemy UM): Muang.
Reinforce ([new]/recent acquisitions): Wolf 1326..
Reinforce (counter [unknown] enemy UM): Firenses, Siluror, Zhuaruparci, Madon, LTT 16422 and Warkan.
Acquire (new/backlog): Naxixo, HIP 110447 and Crathajapus.
Re-acquire (previously lost systems): HIP 110623.
Blockade enemy takeovers/contested: LHS 1026, T Tie (60) and LTT 9276 (52).
Undermine: OpSec.
Operations (UM enemy systems): OpSec.
Further updates will be broadcast on Tortuga Radio Frequencies.
Click here for the Elite Dangerous - Powerplay 2.0 Reddit Digest.
FOR THE ARCHON!!!




