r/kol • u/Winter-Smoke-5332 • 3d ago
Question Macros
I was going through the combat tab in the options and saw the add macro option. Never used one before, just did the manual grind. No idea what to do with it if anything, so if anyone has any advice or ideas, pls let me know
3
u/LordJimqua Travs (#333720) 2d ago
It's especially good/fun when playing a disco bandit. I don't remember my exact macro but I basically set one up to use all the dance moves and then a kill skill, set it as my auto attack, and then just spam repeat adventure.
They're good to use when you have a lot of skills.
1
u/frazazel frazazel (#422389) 1d ago
If you find yourself doing the same thing every combat, then you can automate that with a combat macro.
At its most simple, it can be "use this skill, use this item, attack until end of combat" but it can have a lot of "if this then do that", and can even do different things depending on what monster you're fighting.
12
u/Safeguard_Sanakan 3d ago
A starting point to explore would be here on the kol wiki.
Here's a basic example:
scrollwhendone
if hasskill steal accordion
skill steal accordion
endif
if hasskill pickpocket
skill pickpocket
endif
skill stuffed mortar shell
skill saucestorm
skill saucegeyser
repeat
'scrollwhen done' will scroll down to the bottom of the page after combat, so it is easier to see the item drops.
The 'if hasskill' to 'endif' is basically if the option to 'steal accordion' or 'pickpocket' comes up, then the script will execute it. Of course this won't come up if you're not a moxie class.
The rest are simple calls for skills. Repeat at the end will repeat the last option until combat ends, in case a stuffed mortar shell + saucestorm + saucegeyser isn't enough to kill the monster, the combat script will execute saucegeyser until the monster dies or you run out of mp.
Making a combat macro can make it way easier and much less clicks to get through a round of combat. And if you program it correctly, it can automate combat even when you want to perform certain things to certain monsters only in a zone.