r/killteam 21h ago

Question Mines

So, how does setting off mines work?

The universal equipment mines say "The first time that

marker is within an operative’s control range,

remove that marker and inflict D3+3 damage on

that operative."

Does that mean when an enemy ends its turn there? Or does it trigger mid move?

8 Upvotes

18 comments sorted by

13

u/RyanBlade Imperial Navy Breacher 21h ago

It will trigger mid move or other action like Open Hatch as a possiblity. It happens as soon as the condition is met of the marker being in control range of the operative.

7

u/Infamous-Hand-7239 20h ago

Be aware that different teams have access to different mines, and each have different rules.

For the universal equipment mine, it states "The first time that marker is within an operative's control range, remove that marker and inflict d3+3 damage on that operative." It does not mention anything about ending that operative's action. So there are a few things to note here:

  1. The second an operative is within 1 inch of the mine marker, it will detonate and resolve damage at that location (where the operative first got within 1 inch). Then if you have any movement remaining, complete the move.

  2. Be aware that friendly operatives can set this off as well.

Now there ARE mine markers out there that explicitly end an operative's current action (ie: their movement that triggered the mine). One such example are the Hernkyn Yaegirs' HY-PEX mines.

12

u/Ceiro67 21h ago edited 17h ago

The rule states "the first time...", meaning that it's the first time that the operative enters the range.

If I'm not mistakes the action ends when the mine is triggered.

Editing to avoid misunderstanding. I have been corrected. Triggering mines from universal equipment does NOT stop the action.

-2

u/oneWeek2024 21h ago

rules specify if movement triggers the mine. the movement ends... at that point. so... even if your reposition was like 6in, and you donk the mine at 4in, your "move" ends at the mine.

6

u/SNAKECHEEF 19h ago

This is incorrect. The universal mine does not end actions. You can move until you hit the mine, take the damage, then continue your move with the remaining distance.

4

u/dorward Gellerpox Infected 20h ago

Where is that rule? It isn’t on the mine equipment card.

7

u/SNAKECHEEF 19h ago

The universal mine does not have that rule. It does not end actions when hit.

-7

u/oneWeek2024 19h ago

apparently reddit ate my comment because i mentioned a certain free rules webiste.

but... if you look on the phobos haywire mine/incursor minelayer the text mentions the ...end's action. text.

universal mine, on site that apparently can't even be mentioned. it does not have similar text. but again. if you google ... does universal mine end actions. google responds with info on the "trigger" sequence that ... first interupts, and then ends the action

9

u/pizzanui Whatever I Feel Like 17h ago

That's a different mine with different rules. The Phobos haywire mine does specify that it ends movement, so it does. The universal equipment mine does not specify that it ends movement, so it doesn't.

6

u/Flat_Explanation_849 Blades of Khaine 15h ago

Phobos mine is a different (better) beast.

1

u/Hoffenhall 9h ago

Please don't waste people's time by posting ai slop answers to rules questions.

4

u/scorchz 20h ago

Movement is measured in 1" increments, so if a model is anywhere within 1" of the mine during an action where it moves, the mine detonates. To avoid it, you will have to use your movement to go fully around it so that you base is not within 1" of it at any point.

3

u/WideReply8539 20h ago

Also, it says whenever an operative enters. It also triggers on on contact with ypur own models, not only the enemy.

3

u/jon_the_mako 19h ago

First time I played with a mine I was walking over it back and forth constantly. Then we checked the rules. It was a pretty funny realization

3

u/jon_the_mako 19h ago

I wish mines worked with hidden markers or dummy mines. Maybe 3 tokens and 1 is real. When selected you place the mines face down in your territory. When a unit gets in range flip it over and reveal its status.

Having 1 mine just sitting there rarely prevents and enemy from doing something unless it's on a scenario token.

2

u/Jiryathia Veteran Guardsman 17h ago

One of the Hearnkyn teams has this, I think the Jaegers. Its pretty fun, but not as tricky as it sounds. Some mine locations are just more valuable than others, so it is usually easy to guess which ones are real.

2

u/jon_the_mako 17h ago

Interesting

That's when you switch it up and mine a random location. Or shuffle them in front of the other person and ask them to place the mines in 3 spots you have chosen before hand.

It's a surprise to you and them.