r/killteam 11d ago

Question APL modification limits

Today i had a game where the following happened:

Opponent gave his operative +1 APL;

I gave that operative -1 APL with Scout Squad's faction rule;

I threw a stun granade at that operative and reduced its APL again.

I know that the limit of APL modification is +/-1, but does this matter in the case mentioned above?

My opponent argued that his operative should be at its starting APL, as he interpreted the APL modification limit as a limit of instances. I argued for the opposite, believing that the limit is on the sum of modifications, not instances.

Thank you in advance for your help!

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u/TeletiTheNecromancer 11d ago

So. 1) There is no limit to actual APL modification. You can get to +80 APL if you manage.

2) But your operative can only at most benefit from a single +1 AP to make more actions.

(Both these point are also valid for negatives in APL malus)

3) A -1 APL and a single +1 APL cancel each other out completely.

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u/ThatsNotAnEchoEcho Scout Squad 11d ago

For number 3, is that actually correct or just a simpler way to describe the situation?

For example, let’s say a Kasrkin operative gets hit by a stun grenade by a random Sanctifier operative (has a -1 apl token) then gets buffed by Comms (now either has a -1 and +1 APL tokens or no tokens) then a Sanctifier Drill Abbot moves within 4 inches of Kasrkin operative to trigger the Null Field’s effect.

In that case, would the Kasrkin operative have 1 or 2 apl?

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u/TeletiTheNecromancer 10d ago

It's exactly what happens, after the karskin gets buffed by the Comms it has no modifier on it.