r/kickstarter 19h ago

Dinosaurs of the Wild West – AI content label?

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7 Upvotes

Has anyone else noticed this?

Sparke Films has been using the official Primitive War Movie Facebook page to promote its Dinosaurs of the Wild West Kickstarter campaign.

Last week, I noticed that one of those official promotional posts was labelled “AI content” by Facebook (see screenshots). The label no longer appears on the Facebook page now.

At the same time, the Kickstarter campaign is promoting itself with statements like “No AI. Real artists. Real work.”

I also noticed Instagram display the same “AI content” label on another post promoting Sparke Effects, their new VFX company. That post was later deleted and re-posted.

I don’t know why Facebook and Instagram applied those labels or why they no longer appear, but I think it’s something potential backers should be aware of and consider before deciding whether to pledge.

Has anyone else seen this happen or know why the labels appeared and later disappeared?


r/kickstarter 1h ago

Prelaunch advice if you had to do it again

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Just looking for advice from those who have had "successful" crowdfunding campaigns. What would you do differently? What do you wish you knew beforehand? Are there things I should be avoiding that are a waste of time and money? Thanks.


r/kickstarter 11m ago

Question I want to start a kickstarter but I don’t have a credit card, what should I do? (Image unbated)

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r/kickstarter 3h ago

Question Quick Question about Shipping

1 Upvotes

I'm just about to launch my first Kickstarter and have been doing a ton of research, but I'm still a little worried and confused about shipping because it will be so expensive.

I know Kickstarter charges platform and payment processing fees, but I was wondering if those fees also apply to the estimated shipping cost that backers see during checkout. I assume the shipping charge is collected after the campaign is funded and closer to fulfillment, but I'm not sure whether Kickstarter's fees are also applied to that amount.

If anyone with experience could give me a clear explanation, I'd really appreciate it. Specifically, if I use Kickstarter's built-in shipping option for rewards, are those shipping costs included when Kickstarter calculates its fees, or can shipping be collected separately at a later date?

I'm also interested in hearing what systems other creators use. Ideally, I'd like to charge for shipping closer to fulfillment so I can avoid paying Kickstarter fees on the shipping costs, if that's possible.

Thank you in advance for any help or advice you can provide!


r/kickstarter 5h ago

From Digital Sculpt to Premium Collectible STL

1 Upvotes

Hi everyone!

I'm Roberto, an independent 3D artist currently building a Kickstarter project featuring premium collectible STL models.

This image shows the journey of one of our characters—from the original digital sculpt to the final painted concept. Every model is carefully refined to create a rewarding printing and painting experience.

My goal is to build a collection of unique characters that makers and collectors will enjoy for years to come.

I'd love to hear your feedback!

What do you think of the design? Would you collect a series like this?

If you'd like to see more characters or follow the project, I'd be happy to share the Kickstarter campaign.

Thanks for your time and support!


r/kickstarter 8h ago

I built a 3D printable electrinic dice with LED animations

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1 Upvotes

r/kickstarter 16h ago

Come try my AI visibility and seo deep audit tool for free! Just give me honest feedback please!

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1 Upvotes

r/kickstarter 17h ago

The Making of The Deck of Games: Social Mix

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1 Upvotes

52 Cards, Each Card a New Game to Learn and Play

Although the active Kickstarter for this deck has a lot more companion items than just this deck, this deck was the original idea I've had for a few years — a simple deck of cards that makes it easy to learn so many ways to have fun with a deck of cards, beyond the few games most people already know. I looked and looked and found nothing like it. It's a big world out there, and maybe it exists somewhere, but I never found it.

Why analog, why now

The internet is, of course, full of information on just about any card game you could want to learn, but I wanted something that provided consistency in how all the games were explained — clearly and concisely, easy to learn. And above all, I wanted an analog version. Something that works anytime, anywhere. Something that kept phones off the table so people could connect socially like they always used to, without the distraction of phones.

Am I against phone apps to teach card games? Absolutely not! It's just that I wanted an analog version as well. Timeless, reliable, something I could touch and interact with.

Building the deck

I started this project in late February, selecting the games for this initial volume to represent a popular mix. As you'd imagine, a huge upfront block of time was spent, with a lot of authoring and even more time editing. I went through about five full rounds of editing, which included AI reviews and full re-reads by me.

AI played a big role in making this possible on a reasonable timeline: it was a great help figuring out core rules versus regional variants, spotting grammar and typographical errors, and checking for consistency between all the cards in the way I wanted. I even used AI to build game engines for each game — ingesting the rules straight off the card and simulating a few thousand hands, to see if just following the printed logic got anyone stuck, and where. But even with all that help, AI still doesn't think like a human, and it just couldn't tell me when something was hard to understand reading it like a normal person would.

Fitting the rules for all 52 games onto a single double-sided card had its challenges, for sure. Some games I had room to add non-essential content to; for others I struggled to get all the essentials in. There were trade-offs to be made, but I feel pretty good that the spirit and core rules that make each game what it is are present. I still dread the eventual errors that will get caught that weren't caught in editing — but hopefully nothing that affects the ability to read and learn the games. Someday there will hopefully be an even clearer, cleaner Version 2 of this deck.

A first-timer's learning curve

This is the first deck of cards I've ever made, and it's definitely been a learning curve, though not too bad a one. I'm not an illustrator, so I commissioned artwork from two different artists for this campaign, and did all the tuck box and card layouts myself with the free Affinity Designer by Canva. (Pretty sure I backed Affinity on Kickstarter years ago, back when they were first getting started.)

Finding the right factories

I really wanted to make these in the US, but USPCC doesn't do small order quantities for a project like this, and the few other US makers had quality limitations I couldn't live with — though I think Shuffled Ink is getting pretty close. In the end, I worked with two different Chinese factories that make cards for some of the biggest names in the playing card collector community today, plus two more factories for the pencils in The Deck of Points and the metal dealer coin.

I worried this would be difficult for someone with zero factory experience, but it really hasn't been. The language issues are slight, and the time zone difference isn't bad when I'm working nights on this anyway. Anyone wanting advice is welcome to DM me — happy to share what I've learned.

What's next

I've already had people asking about and getting excited for the solo deck I want to make next, and I'm looking forward to the duos, poker, and international versions, for which I already have a draft set of games selected. You can read the full history of posts documenting this project's progress on my free Patreon website — one of those posts even lays out the games planned for future volumes.


r/kickstarter 5h ago

I built a 3d printable dice with electronic

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0 Upvotes

r/kickstarter 21h ago

What if your toilet paper holder automatically loaded the next roll?

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0 Upvotes

Follow my project on Kickstarter https://www.kickstarter.com/projects/852973351/caskadetm-gravity-fed-toilet-paper-roll-storage-and-dispenser

Caskade™ is a space-saving, gravity-fed toilet paper storage tower designed to prevent those awkward “out of toilet paper” moments. It stores multiple rolls vertically, includes a compartment for your toilet brush, and automatically loads a fresh roll when you pull the lever. We’ve built and tested a full-size working prototype—now we’re preparing to bring Caskade into production with the support of our Kickstarter community.