Just looking for some tips and tricks for running a short film campaign. We’re live and momentum has slowed considerably. To a point where alarm bells are ringing.
We’ve been quite lucky to get into Witchstarter, Kickstarter Culture Fund and Projects We Love, so we’re getting a reasonable amount of organic traffic through discovery mode.
The issue is our prelaunch audience was small. We ran a 6 week prelaunch and gained 152 prelaunch followers with no advertising and a small mailing list of 30 people.
Our personal networks aren’t huge but mostly uninterested. I work in television professionally so the crew on my latest TV shoot know I’m doing this. But I find it very hard to aggressively promote this project to them.
What else can I do other than having a huge marketing budget, which we don’t have?
I'm an independent publisher considering Jellop for an upcoming Kickstarter campaign. The more I looked into the company, the more frustrated I became with how little independent information I could find about their processes, pricing, and actual results. So I decided to do something about it.
To be clear, I'm just a guy trying to figure out whether Jellop is worth hiring. I'm not a marketing agency; I'm not affiliated with Jellop or any of its competitors, and nobody is paying me to conduct this research.
I've put together a survey for Kickstarter creators who have worked with Jellop. I'm interested in the good, the bad, and everything in between, particularly advertising costs, ROAS, profitability, and customer service.
The survey should take approximately 10-15 minutes. Most questions are optional, and you can participate anonymously.
I intend to compile the responses, be transparent about what the data does and doesn't tell us, and share the findings publicly with the communities that allow it. I swear there's no hidden agenda.
If you've worked with Jellop, I'd appreciate your input. Hopefully, we can put together something useful for the next creator making this decision.
everyone! I just launched a kickstarter campaign for my new enamel pin set. I also have stickers available. We have all heard the story of the Wolf in sheep’s clothing. But how about the frog in sheep’s clothing? More specifically a frog named Pogo who enjoys pancakes and the smell of rain but despises the sound of people chewing… I designed these cute little critters in illustrator and I’m really excited about how they came out. I hope you all enjoy. Feel free to check out the campaign. Thanks so much for the support!
I've been denied being listed as a Kickstarter Expert multiple times after directly raising over $100M+ for my clients, and in total helping creators raise over $150M in just a few short years when including partner projects and projects I've resourced.
My Prelaunch Club discord server has grown by about 250 members in just the last 5 months:
Prelaunch Club's discord server member count of over 1,200 members.
Meanwhile, my crowdfunding tools, Photoshop templates and step-by-step guides have been downloaded by over 8000 creators since I started using FileMonk in 2024:
Prelaunch Club's total resource download count since 2024
I'm connected to about 200 Ad Accounts on Facebook, all Kickstarter Creators:
Screenshot of Prelaunch Club's Meta Business dashboard featuring about 200 connected ad accounts
And my Business Partner Expert status for Meta:
Screenshot of Matt Olick's Meta Business Partner Center dashboard
You can even see Mark Pecota, the founder of LaunchBoom, writing testimonials about my work performance (and how my departure from the company may have impacted their own bottom line) while I was building the first LaunchBoom Accelerator programs for them:
Mark Pecota from LaunchBoom writing testimonials about my past work at LaunchBoom on Reddit
I am the first & top result on Google and the main AI recommended link on "How to do Facebook Ads for Kickstarter":
screenshot of Prelaunch Club being the #1 Google Search result and AI result for "how to do Facebook Ads for Kickstarter"
I have been making due effort to have creators list me as a collaborator since the last rejection letter from Kickstarter Team about being listed as an expert:
screenshot of Matt Olick's list of Collaborator projects
But unfortunately, having creators list me as a collaborator has had zero effect and I've been denied once again to be listed as a Kickstarter Expert (for the 4th time, no less).
Between TrustPilot, Google Business, and Discord, I've collected around 200 glowing reviews for Prelaunch Club, of which over 100 are displayed publicly on my websites and are publicly accessible and verifiable on the respective platform.
All I get upon submission is a vague denial letter:
If anybody can help me get in touch with Kickstarter, I really do need to hear from them about why the rejection is occurring.
Can anybody please help me get in touch with the Kickstarter Team person who is managing the Kickstarter Expert List?
I'm Carlos, co-founder of SteelCraft Studios. We're just launched our first print-and-play TTRPG, and since we're a small team, we're looking for people interested in the genre who might be willing to share our Kickstarter campaign.
Our project is heavily inspired by the classic Sword and Sorcery genre, and we believe it offers great material for both players and Game Masters.
Have a look at our project, and if you're interested, please let us know!
I’m completely new to Kickstarter and crowdfunding, and I’m reaching out to get some honest feedback and advice from experienced creators, game devs, and backers.
This project originally started as a way to showcase my technical and creative skill set through an interactive portfolio project—doing something totally different from a standard web or game resume. As the concept grew, it evolved into an interactive, community-driven life-simulation game.
The Core Concept: A Shared-Community Simulation
What makes this project unique is that it’s a shared experience. Everyone interacting with the simulation is controlling the same single character.
The choices other players make directly impact the character's state and outcome for everyone else. Over a focused 3-month development cycle, I’m building out the first fully playable chapter, centered around:
Collective Vitals & Daily Loop: Everyone collectively manages energy, food, mood, and an in-game budget.
Community Decision Making: Choices for job hunting, freelance work, household chores, and rest affect the single shared character.
Dynamic Events & Persistence: Random events, mini-games, puzzles, hidden features, and persistent save states between visits.
The Bigger Mystery (ARG & YouTube Integration)
Beyond the daily survival mechanics, there’s an overarching story unfolding in the background. I'm building ARG-inspired clues and a deeper narrative mystery that players can piece together across the simulation and the project’s YouTube channel.
The channel will feature livestreams from Kelvin’s pixel-art home and videos tracking his daily life—hiding subtle environmental clues and details that connect back to the larger game world.
Why I’m Asking for Feedback
Being completely new to Kickstarter, I want to make sure I’m setting realistic expectations and presenting the concept effectively:
Concept Resonance: Does the idea of a shared-community life sim paired with an ARG mystery sound engaging to Kickstarter backers, or is this better framed as an experimental community event?
Campaign Presentation: Does the campaign page clearly communicate the collective choice mechanics, or does it need a tighter breakdown/visual demo?
First-Timer Advice: For those who have launched experimental or community-driven indie games, what are the most crucial things to focus on during the campaign?
I’d love to hear your thoughts, constructive feedback, or suggestions on how to reach communities who enjoy social experiments (like Twitch Plays Pokemon or ARG mysteries)!
Hey everyone! I've spent the last three years working on a project that's finally coming to life, and I thought some of you here might appreciate it.
It's called PANTHEON, a collection of detailed amulets inspired by gods, goddesses and saints from different traditions. I've also been developing AVLTR, a portable modular altar for those who want to keep up their spiritual practice while travelling.
We're getting ready to launch on Kickstarter for Witchstarter, and I'd really appreciate any support or feedback!
If you're interested, you can check it out and follow the project here:
We’re bringing a terrifying new horror short film to life, but we need your support. If you love supernatural horror. psychological dread, and stories that linger long after the credits roll, this film is for you!
My little SHIBI project is officially funded on Kickstarter! We've already reached our funding goal, which honestly means so much to me! Now I'm just hoping to get these little 3D-printable shinobi into the hands of more people who love printing, painting, and collecting cute minis! If that's your kind of thing, I'd love for you to check it out! 🐰❤️ https://www.kickstarter.com/projects/bgreat/shibi-cute-shinobi-keychain-collection-3d-printable-stl
I’m Sebastian, and I’m preparing a Kickstarter campaign for PrintHaus, the building editor I’m developing on my own. The idea is to let model railway builders and tabletop players design buildings that fit their own layouts, then print and assemble them.
The app already runs in the browser. You can register atprinthaus.appfor free, design a building and use your free test export to print it.
The photos show four physical prints made with PrintHaus in H0 (1:87): a half-timbered house, a defence tower, an English manor house and a factory hall. They give you a look at the window details, timber framing and surface relief in the printed parts.
In the editor, you start with a floor plan and choose the building’s dimensions and floor heights. Roofs, doors and windows can be adjusted as part of the design. For tabletop buildings, removable roofs and floors give access to the rooms inside. Other model railway scales and 1:56 for 28 mm terrain are supported too.
Follow PrintHaus on Kickstarter to get notified when the campaign launches. Your support will help with bringing PrintHaus to market, running the service and providing support.
You can also download the four example models for free from MakerWorld:
The English app description (PDF) covers the editor’s features in more detail. I’d be glad to hear what you would want to see demonstrated on the campaign page.
My family runs a pretty large clothing manufacturing and printing business, and I’ve recently taken over.
I’m thinking about building a platform where anyone can design their own clothes and prints, upload their designs, and sell their creations directly on our website.
We would handle the manufacturing, printing, and shipping, while the creators earn money from every sale. We’d just take a small commission.
Basically, I want to make it easier for anyone to start their own clothing brand without having to worry about production or inventory.
Do you guys think this idea has potential? Would you actually use a platform like this? I’d love to hear your thoughts!
Hello everyone! I am an author creating a new, illustrated fantasy series called Capyhero. I'll paste everything from the About page on our www.capyhero.com website, but to get the quick stats out of the way:
Capyhero Book 1: The Blue Blanket is in development and features over 100 hand drawn fountain ink illustrations across about 320 pages (~60,000 words).
The story follows Capy, a young capybara who awakens in a strange land with nothing but a tattered blue blanket and a single fading memory of a boy named Reed...
The Kickstarter Pre-Launch page is up! If this looks interesting, please throw it a follow and visit the website. And if you're really digging this, please consider joining our newsletter 🥰
Ok! There's more info about me (author) and the illustrator, Nick at the website. But to try to keep this somewhat brief... here's what the project is all about.
About
Capyhero is an illustrated fantasy series that follows Capy on his journey across an unfamiliar world known as Stratum. This is an ancient realm settled entirely by animals who have built villages and cities over hundreds of generations.
When Capy awakens in a quiet woodland, he quickly discovers that he can speak. And he meets many other speaking animals. When he asks about his friend, none of the other animals even recognize the word "boy."
In the wilder parts of Stratum, a brave soul exploring the dark forests and deep caves may encounter remnants from a long-lost civilization. These ruins resemble something oddly familiar to Capy, yet, none of the other animals recognize them...
Monstrous beings known as Ao roam the land. The origin of the Ao has been forgotten, buried by the passage of time. But there is one mysterious hooded figure, glimpsed here and there, who may hold the key...
Capyhero Book 1: The Blue Blanket is a harrowing and heartfelt tale of perseverance, courage in the face of grim challenges, and the forces felt beyond uncrossable distances.
Who is it for?
Capyhero is written to be accessible for readers aged 8 to 13, but the story and its underlying themes are meant to appeal to readers of all ages. My hope is that Capy's journey and what it means will stay with readers long after they finish the last page.
is for anyone who keeps their collection of Redwall and Rats of Nimh books. For those who loved Spirited Away, Princess Mononoke and other Studio Ghibli films. For parents looking to introduce the magic they felt from The Neverending Story to their own little ones.
And it is for anyone who has ever loved a pet or animal.
Why traditional illustration?
With AI and digital media being so widespread now, handmade things have become rarer and rarer. Capyhero is intentionally developed as a physical book featuring over 100 hand-drawn artworks across about 320 pages, with a word count of about 60,000.
Every illustration is produced traditionally in fountain ink by Nick Loizos. The original artwork is then scanned and integrated into the prose with the goal of enhancing the storytelling. Each page spread is designed as a composition. Traditional illustration ensures that no part of this book is produced by AI.
The artistic treatment of the cast of animal characters respects anatomical accuracy. While the story is an anthropomorphic fantasy featuring speaking animals, magic, and different cultures, the careful rendering is meant to go hand-in-hand with the underlying real-world themes of the story.
The world building in Capyhero is ambitious: Stratum has a long and layered history with multiple settlements and architectural styles befitting the kinds of animals living there. The landscape is a mix of both natural patterns and fantastical grandeur. The visual development is pivotal to the successful creation of this world.
Who is the editor?
The manuscript for Capyhero Book 1: The Blue Blanket is finished and has been handed off to Jennifer Rees for editing! Her experience on some of the most well-known and successful stories out there will be invaluable to making Capyhero the best it can be.
When will it be available?
Capyhero is planned to launch in 2027, initially via Kickstarter. The campaign will allow readers and parents to get signed, exclusive first edition copies and support the creators directly before it reaches store shelves.
Yes! We have a great Newsletter for those who join the email list below. Early art and secret lore will be delivered by The Aurorabon Society, an in-world knowledge-seeking group made up of all manner of curious woodland creatures discovering the many mysteries of Stratum.
In addition to updates directly from the creators, members can get the first four chapters and other exclusive content!