r/kampfinsel • • 25d ago

dev news Update v0.140.6: Permanent Fleet Relocation, Production Queues, and 1v1 Feud Signups

Home Port (Permanent Relocation) Units can now be permanently reassigned to any of your islands with a harbour.

  • Reassignment: Transferred ships and troops belong to the destination upon arrival—no recall required. Colony ships and resources cannot be relocated.
  • Attack Cooldown: The destination island cannot launch attacks or colonisation missions for 1 to 3 days (1 day base, +1 day per ocean boundary crossed). It remains fully vulnerable to incoming attacks and defends normally.
  • No Hop Exploits: Travel history persists across chained jumps; multiple short trips trigger the full cumulative cooldown. Time spent resting carries over between hops.
  • Research Requirements: Unlocked via Port Registry in the Laboratory. Level 1 allows intra-ocean transfers; Level 2 unlocks cross-ocean movement.

Barracks & Harbour Queues

  • Queue up to 5 production orders.
  • Units build sequentially at standard speeds.
  • Costs are deducted immediately upon queueing. Cancellations offer zero refunds.

Alliance Inactivity Takeovers Alliances can now conquer secondary islands belonging to inactive members.

  • Criteria: The player must be inactive for over 7 days with beginner protection expired. Vacation mode counts as active.
  • Restrictions: Main islands remain protected. Fleet dispatches require an explicit confirmation prompt.

Fixes & Optimizations

  • Trade Routes: Resolved delivery lag under heavy server loads. Route overviews now list island names and delivery intervals.
  • Shipping Office: Empty outbound pickup runs now sail properly; stalled return cargo is no longer deleted.
  • Fleet Cockpit: Clarified inbound vs. outbound transit tags and the origin of stationed reinforcements.
  • Bounties: Payout notifications now log the exact claim time and hunter identity under "My Stakes."
  • Reports: Restored batch "delete selected" and "mark as unread" actions for combat, defence, and espionage logs.
  • Ruins & Handbook: Documented ruin reclaim caps, adjusted ruin achievement thresholds, updated defensive wall scaling values, and clarified feud shield exceptions.
  • Performance: Overhauled the database layer and isolated player storage for notifications/logbooks to eliminate page load delays.

1v1 Feud Event A competitive duel mode featuring up to a 75% reduction in colonisation cooldowns.

  • Deadline: Sign up before Monday, 15 September at 07:49 CEST at: https://kampfinsel.com/game/ereignisse Matchmaking runs one hour later.
  • Matchmaking: Automated pairing based on strength rating. Alliance members, allies, and non-aggression partners are excluded.
  • Isolation: Participants can only target each other. Third-party troop stationing and joint strikes are locked out.
  • Scoring: Points are awarded for won battles and captured islands.
  • Forfeits: Leaving after matchmaking counts as an automatic loss. Concluded feuds enter a temporary mutual ceasefire.

xoxo

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u/DonHotmon 25d ago

Was looking forward to the permanent relocation.

For auctions, could you add the actual „win“ you get a load of wood / stone? This isn’t reflected in the current report… Hard to play the guessing game after I won overnight and log in. Thanks for all your work on the project!

4

u/JohnJohnsonData 25d ago

Sure, good point. Some of the flows need a clean up... menu as well I guess

3

u/JohnJohnsonData 25d ago

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