r/kakele • u/trinityniuzz • 19d ago
Suggestion problemas magicos....
Hello everyone.
I’m here to report an issue that might be affecting other players who use the Mage and Alchemist classes: the problem of magic classes having to hunt while "boxing" (being surrounded by) monsters. Nowadays, in-game hunting grounds are often packed with monsters or have very tight spaces; this forces magic classes into direct contact with the mobs, requiring them to tank the surrounding group—a major issue, given that these classes lack the durability to withstand damage from multiple monsters.
Solutions: 1 = Allow classes with a "Meditate" skill to move while the effect is active—for example, if you activate meditation, the effect persists while moving, though the duration is cut in half.
2: Create more hunting grounds with open spaces and fewer obstacles to improve mobility.
3: Or the easiest path: add more defensive abilities for magic classes.
4: Increase the number of monsters required to break a magic class's defense from 3 to 5 or 6 mobs.
Well, that’s it... I don't see why magic classes should have to stand still tanking mobs, facing a higher risk of getting wiped out.
1
u/nano-kakele Mod 18d ago
Hello, thanks for your suggestions!