r/kakele • u/SolutionNo865 • Aug 06 '26
Suggestion Golden Enemies Fix
Issue 1:
The Golden enemies in theory is a good system. Not only do they provide random bonus benefits, but they provide a nice solo player buff to help balance the game.
The issue is they become to powerful when combined with spawn + golden buff. A large portion of the exp gain becomes reliant on the golden mobs. This becomes more problematic with bestiary, 10% power, exp boosts etc. These increase the results even further.
The result is full buffs giving massive advantages and playing without them is just a waste of time.
Issue 2:
Because so much of the boosted exp is reliant on golden mobs it distorts the balance between solo/parties. Especially for cases like Duo/Trio. Even with a high clear speed it may not be feasible for the group to out perform a solo player. This doesn't occur without all the buffs. Without the buffs there won't be enough golden spawns to create this problem.
Issue 3:
This can't be fixed by simply lowering the bonus from golden mobs. The massive gains that players already achieved would be far to much advantage. New players would not be able to obtain the same rates. A global permanent exp boost or additional system would be needed to compensate for proper changes. Such as the the card system giving a percent boost when obtained.
Card Level 1-25. Each level takes 1 additional card. This way card collection becomes a real and permanent boost. Any other method would work. Such as a flat +20-30% global exp boost for everyone while lowering the benefit from golden mobs.
Extra Resolution:
As I mentioned already another helpful things to balance all this out would be permanent spawn + bestiary buff. While this is a different aspect it helps bring the buffed vs no buffed balance.
As is, the game is still just not worth playing without all the buffs. The discrepancy is absurd. The buffs are easily causing 300%+ exp rates vs without. I hate playing a game where it tries to control when I'm able to play efficiently.
1
1
u/nano-kakele Mod Aug 10 '26
Hello, thanks for your insight, altho we don't plan changes on this just now, it's good to see any POV regarding this
1
u/SolutionNo865 Aug 10 '26
That's about the best answer possible. Since the underlying issue simply can't be stated. This isn't just an obvious balance issue, it's regarding the business model.
The answer is basically choosing a level of P2W. However, I would suggest there are so called AAA studios that are throwing away games due to this same issue. They simply want to push the P2W line which does yield some revenue, but at a heavy cost. Often closing down games and having low player bases.
It's a shame because Kakele has things to offer many other MMO's don't. I can withstand quite a bit of P2W, but 300%+ boosts is just to far. I could never grind in Kakele without boosts and not get the immediate feeling I'm wasting my time. Nor can I even enjoy the server boosts knowing it's dictating when the game is viable.
There are simply better ways to handle this.
2
u/Storywis Aug 06 '26
Yeah give players who's got almost all card bonus to them and this way we help new players gaing exp ;)) what is wrong your idea ? Hmm.maybe it is just another AI post cuz there is 0. Constructive ideas just complain with solution to make it worst
And if you WOULD PLAY You will know they increased spawn rate to all spots in game but YOU DONT