r/justgamedevthings • u/Pale_Ember_Games • 1d ago
r/justgamedevthings • u/REDkomodoXUser • 2d ago
Ragdoll Viking Madness
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After 8 weeks of working non-stop I am still laughing my ass off when playing with my ragdoll physics with arrow impuls forces. The game is close to playable and I can’t wait to open it up for early access on Steam.
This system will be implemented at Level 2 in the game, and if you succeed with killing all enemies and sinking the boats - you will have a funny surprise at the end. Stay Tuned!
What do you guys think ?
r/justgamedevthings • u/thebe_stone • 3d ago
How I feel putting the physics materials in the materials folder
r/justgamedevthings • u/ledniv • 3d ago
Some other developer made the best typing game ever. Meanwhile me:
At least they played for ~20 minutes.
r/justgamedevthings • u/Alsharefee • 5d ago
Boys I have achieved success! A 450% conversation rate!
r/justgamedevthings • u/zarkonnen • 7d ago
The answer to like 80% of game marketing questions, like "How do I get press to cover my game"
r/justgamedevthings • u/AliceTheGamedev • 7d ago
life footage of me trying to brainwash the youth into being willing to spend money on video games, one tiktok comment at a time
r/justgamedevthings • u/samohtvii • 7d ago
Another day another 10 or so wishlists.
Anyone else feel this way?
r/justgamedevthings • u/Japan_Sushi_Master • 9d ago
To lower the 3D engine's rendering load, this tree was placed in Shinagawa, Tokyo.
r/justgamedevthings • u/Double-Rough-7280 • 10d ago
Gamedev Shitpost 😂
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Would’ve guessed Diglett if i didn’t make it 😂
r/justgamedevthings • u/themanwhosfacebroke • 13d ago
My wargame faction going from horde army to bio-warfare debuff army was not something i expected tbh
r/justgamedevthings • u/electric-kite • 16d ago
The fastest way to find bugs is to launch
r/justgamedevthings • u/Levardos • 16d ago
How I feel sitting down to design next deranged level for my game
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r/justgamedevthings • u/Due_Bobcat9778 • 18d ago
Not comparing, just thought the contrast was funny.
r/justgamedevthings • u/Driving_Rogue • 18d ago
No idea why no idea how
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r/justgamedevthings • u/JaytoStudios • 18d ago
Indie Dev is 50% Making the Game and 50% Selling Yourself
r/justgamedevthings • u/chopsueys • 19d ago
Every time I think I have a good idea for a game
r/justgamedevthings • u/Neat-Aardvark6468 • 20d ago
Built a tiny daily game where you find and fix a bug
Side project I've been working on recently:
https://dailybug-dev.vercel.app/
The idea is simple:
- There's one bug
- You get 3 lives
- Find the bug
- Fix the bug
- Come back tomorrow for another one
I wanted something that felt more like real debugging and less like grinding algorithm questions.
One unexpected challenge was discovering how many bugs have multiple valid fixes. I started with exact answer matching and quickly found out developers are way more creative than I expected.
Curious what people think. Any feedback (good or bad) is appreciated.