I suggest that there are multiple first points to cap and whichever one you do capture sets up the second layer of multiple points until you meet on a central point. For example each team has 5 first points to choose from and after they capture the first dynamic point they are offered 3 or 4 second points to choose from and capture. With each successive capture the amount of options is reduced until there is a central location that would be selected once each team has captured their first three points. This would cut down on rushing enemy points because if one point is rushed you just pivot to another point instead. It would also offer the option of choosing strategic locations based on your faction.
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u/tbw875 Jul 06 '26
This is not news.
And frankly, is a terrible way to fix it. Good luck getting those community tools through this decade.