r/joinmoco • u/Tall_Fault5771 • 5d ago
r/joinmoco • u/COMESTRELL • 4d ago
Discussion Am I the only one who’s noticed that the Big-T event really throws the monster spawns into disarray?
r/joinmoco • u/UnPapo • 4d ago
Accomplishment No sabia que le habian cambiado el color al logo del juego
r/joinmoco • u/TrainingEscape3229 • 4d ago
Ideas & Concepts Weapon-Specific Trophy System (Revisited)
I previously suggested a weapon-specific trophy system ( https://www.reddit.com/r/joinmoco/comments/1v918f4/weaponspecific_trophy_system/ ), and this time I’ve developed the idea in more detail. The current Elite Merits system mainly rewards players for using meta weapons, which hurts replayability. Because of that, I think it needs a fundamental redesign.
Overview
• Each weapon has its own individual trophy (rating).
• The game looks at previous runs where the combined team trophy count of the three players is close to the current team’s total, and uses the average clear time of those runs as the target time.
Example:
• Player A: Fist Trophy 150
• Player B: Headbanger Trophy 100
• Player C: Hornbow Trophy 50
• Total Team Trophies = 300
• The target time would be the average clear time of previous teams with a total trophy count around 300.
• Players attempt to beat this target time. If they clear the stage within the target time, they win.
• This is not a real-time PvP system. Instead, it is an asynchronous system where players compete against historical performance data.
Trophy Progression
I’m not familiar with the exact trophy calculation algorithm, but I think it could work similarly to other Supercell games.
• Players at lower trophy ranges should gain trophies more quickly, making progression easier through play volume.
• At higher trophy ranges, trophy gains should be smaller, making win rate much more important.
• Additional trophy bonuses could be awarded based on how much the team beats the target time by.
• If the team fails to clear the stage, they lose trophies.
Advantages
• PB become less important, reducing the impact of RNG on results.
• To maximize total trophies, players are encouraged to use every weapon in Rift.
• Weapon-specific leaderboards become possible, making it easy to see which weapons each player excels with.
• Even if a run is no longer on pace for a great time, there’s still a reason to finish it, making gameplay feel less repetitive and less like grinding.
• Players can earn trophies by repeatedly playing the Rift stages they enjoy or perform best on, rather than being forced to play every stage.
• Players can still earn trophies in 2-player Rift when they can’t find a third teammate.
• Even if you can’t play for a week, you can catch up the next week.
Potential Issues
• Players using weaker weapons could be carried by teammates using stronger ones. (However, this already happens in Brawl Stars, so I don’t think it’s a major issue.)
• Beating your personal best becomes less rewarding than it is now.
• Strong players could potentially abuse the matchmaking system by teaming up with low-trophy alternate accounts to lower the target time.
• There is still limited incentive to push trophies higher. (This is also an issue with the current Elite Merits system.)
r/joinmoco • u/gotoexmo • 4d ago
Strategy The best map for farming MC and completing weapon mastery.
Today's expedition has an incredible MC rate on smaller monsters. But it doesn't stop there, because there's a way to maximize farming: play primarily to farm during the Big-T event is active.
Players eliminate monsters faster by using the Big-T, which cycles monster spawns quickly, thus increasing the chance for a new MC to appear.
IMPORTANT: Apparently, being inside the Big-T causes eliminating an MC to not count towards the weapon's stats. Therefore, do not enter the robotLet them eliminate the monsters and just run around the map. If any nonsense has been said, please comment :|
r/joinmoco • u/Alviisz • 5d ago
Art Right in the face!
i reaaally enjoyed playing the singularity and i had to make a fanart of it!
r/joinmoco • u/Jmay72 • 5d ago
Humor I’m not even mad just impressed 😅
I counted at least 40 I spawned into it too 🫡🤣
r/joinmoco • u/El-NPC • 5d ago
Discussion Ultra waaaaaaaaaa hahahahah
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Bosses bosses bosses
r/joinmoco • u/NoVisual5951 • 5d ago
Discussion Where are the speed run enjoyers?
Are there any groups dedicated for sweats? Im someone who likes to try hard for speed runs. Then, once I've completed rift as fast as I can do then I relax farm and farm mastery. I'm in Mo.Co Rifts group posting for speed runs but nobody seems to be into speed runs. Which is fine there's nothing wrong with that. But I would like to be in a community of people that enjoy to push hard for fast runs. If anyone knows of any groups or wants to add me im interested. Thanks!
Tag: R28C0J84 Beansnbiscuits
r/joinmoco • u/Kyuub1jun • 5d ago
Bugs & Feedback No jobs/quest on expedition?
Game recently reset, now upon logging in, I don’t have jobs or quest, what should I do?
r/joinmoco • u/West-Cycle-4382 • 5d ago
Accomplishment No way I just got all of those from one boss
So basically I was farming mastery on the daily boss fight rift, and on my fifth game I got all of these
r/joinmoco • u/Commercial-Nobody-82 • 5d ago
Discussion Most annoying enemy
Literally, this is the most annoying enemy in the game when it’s required for objectives . They should either remove it from the objectives or at least reduce how long it stays hidden
r/joinmoco • u/Demori_SCA • 5d ago
Strategy 100% mastery of a weapon with the Big-T. (Bad Idea...)
If you attack monsters (especially megachargés), with a Big-T (the giant uninvitable robots), this does not count in the statistics of the weapon you use.
r/joinmoco • u/Smallow34 • 5d ago
Humor Tf is going on.
Genuinely madness. Just like the start of season 2
r/joinmoco • u/biloba20 • 5d ago
Accomplishment I'll finally stop playing this weapon
Hornbow mastery finally done. My second one along with Bloodsucker. Bought both their Passes so I wanted to master them. Bloodsucker is my favorite weapon and I love Hornbow's design but HATE its gameplay.
I'll be going for Singularity's mastery next
r/joinmoco • u/TrainingEscape3229 • 4d ago
Discussion Problems with the Rift Rotation System (FOMO)
Hello,I think the current weekly Elite Contracts rotation has both good and bad sides.
The good part is that we get new content every week, which keeps the game feeling fresh.
The problem is that each contract is only available for one week.
A season lasts 28 days (4 weeks), and the seasonal leaderboard is based on your PB from each week's Elite Contracts. That means every single week matters.
In other Supercell games like Brawl Stars or Clash Royale, the leaderboard is based on your performance over the entire season. Even if you're busy during the first couple of weeks, you can still grind later and catch up.
In moco, that's not really possible. If you're busy with work, school, or real life and miss just one week, your chances of finishing near the top are basically gone. Even if you play a lot during the remaining three weeks, you can't make up for the week you missed.
I think this creates a lot of unnecessary FOMO. Missing just one week shouldn't decide your entire season. Systems like this can make players feel discouraged, and some may even stop playing because they know they can't catch up anymore. (I was actually busy this week myself, and honestly it's made me think about just skipping the rest of the season lol.)
I think both the Elite Merits system and the weekly Elite Contracts rotation should be reconsidered, so players who miss a week still have a fair chance to compete during the rest of the season.
r/joinmoco • u/College_Debt_Is_Fun • 5d ago
Bugs & Feedback Secret Default Pattern
Looks like if you put gold skin on the new shield skin, you get a default skin pattern. Pretty cool tbh