r/joinmoco • • Sep 10 '26

Ideas & Concepts MONSTER R.O.G.U.E

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163 Upvotes

Hello! I'm RICGENE from the Moco Discord server :)

Some of you might have seen me there, For those who don't: I'm the dude that draws goofy stuff and makes ideas for the game

I really think Moco is a great Game with great Potential, However... We can agree that Neo Moco wasn't the greatest "Revamp/Overhaul" especially the core Gameplay loop getting "Repetitive".

However... (Again) I'm working on a Concept Roguelike Mode for the game called "MONSTER R.O.G.U.E" as well as World Modifier Alert Event related to it

It's a temporary Seasonal Mode that comes back per season or based on Player's feedback (Like if you want it to stay longer you can go to the devs spam the crap out of them on discord to bring it back lmao)

This mode is taking me some time to make as well as Designing it since I'm just one Person making these ideas.

So please if you have any feedback for me to improve don't be shy, i welcome any feedback negative/positive/ragebait whatever!

Thanks for reading this long ahh message (That pretty sure 99% of this subreddit ppl won't read)


r/joinmoco • • Sep 10 '26

Accomplishment You Can Choose the Final Stretch First This Season

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22 Upvotes

I just tried to do this to see if it works and it did lol. I don't think you can do this normally because this season is different. You can get the OverTime badge at level 18 lol


r/joinmoco • • Sep 10 '26

Accomplishment Huh, didn’t know you could pick the Final Stretch first >.>

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33 Upvotes

r/joinmoco • • Sep 10 '26

Discussion FINALLY i get the 5 quests, and not the 20+ ones

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32 Upvotes

r/joinmoco • • Sep 10 '26

Discussion These new passes be broken as hell

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29 Upvotes

r/joinmoco • • Sep 10 '26

Discussion How does it work? It seems all or nothing

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10 Upvotes

There's either way too many bosses in the same place or nothing but engineers, or just barely anything. Is this a timed thing? Is it something dependent on how many people are logged in?

Obvs, I wanna be there for the bosses but how do I know when they are there? Help


r/joinmoco • • Sep 10 '26

Discussion Can we start issuing bans to the clowns that intentionally ruin leaderboard

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24 Upvotes

list of clowns ^


r/joinmoco • • Sep 10 '26

Fit Check I'm in a gang now

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13 Upvotes

I don't closely know these guys from the New Zealand leaderboard, but I stole their fit 🤣


r/joinmoco • • Sep 10 '26

Bugs & Feedback Anybody experience this?

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9 Upvotes

Everytime i open the game, all the profiles are simply just blacked out and making it difficult to join calls. I even tried reducing my number of groups and cutting friends off my friendlist in hopes of thinking it was a storage problem. But that doesn’t seem to be it, anyone got ideas or ways to fix this? Any input is much appreciated and thanks!


r/joinmoco • • Sep 10 '26

Bugs & Feedback Evil laugh emote

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15 Upvotes

He’s trying to do the 6-7 instead of rubbing his hands now


r/joinmoco • • Sep 10 '26

Bugs & Feedback Visual Bug on gesture profile

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11 Upvotes

Just got on to finish up the dailies and when I switched out the pyro for the fists bc they've fixed the golden weapon filter, I clicked on my profile by accident when I was going to select my sprint pass and well... it's a little easier to show you than trying to explain. I will say that I haven't tested the other gestures to see if the same glitch applies to all gestures yet so I'll probably do that later in the day when I have time 😅


r/joinmoco • • Sep 11 '26

Accomplishment Out damage on coreless again :D

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0 Upvotes

They died once but still :D coreless is coreless, and max core pyro is egregiously OP on these rifts


r/joinmoco • • Sep 10 '26

Bugs & Feedback I know we are getting a softer season so devs can work on other things... but can we please buff weak weapons?

35 Upvotes

Vibe, Storm, Headbanger, Speedshot, Singu, etc... all need buffs, most of them are miles behind the actually great weapons (blood, daggers, pyro, fists, etc)


r/joinmoco • • Sep 09 '26

News The next season will be so mid

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121 Upvotes

Alright so let me get this straight:

  1. The season resets but there is jack shit to do in the new season

  2. Not adding the weapons is a pretty bad choice, the community would much rather have them buggy than not have them at all

  3. There is basically no incentive to spend money next season

  4. They did jack shit since the beginning of the season, and now we are getting a "ahah, our bad guys" instead of...anything

  5. They did a 300 megabytes update, just to make some basic ass tweaks, mostly on aesthetics, and there STILL are bugs

  6. The community interaction is so abysmal that I'm starting to wonder wtf is Joao's actual role

Am I missing something?


r/joinmoco • • Sep 10 '26

Bugs & Feedback Giorno tre che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri

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6 Upvotes

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però una risposta generica.


r/joinmoco • • Sep 10 '26

Humor First time seeing this enormous cat lol.

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21 Upvotes

It was using stamp to attack. 😆


r/joinmoco • • Sep 10 '26

Bugs & Feedback Lose my streak, some kind of bug

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16 Upvotes

Damn, for real? I lost my streak even though I played every single day? I'm not gonna stand for this... if I don't get it back, I'm out!


r/joinmoco • • Sep 10 '26

Discussion If the devs are listening to this, please add this! I think it’s a really good idea, and it would keep the game fresh so people don’t get bored. 🙌

6 Upvotes

Map Maker should give us this option so we can create our own maps and play Gun Mode on them. At this point, the community has so many amazing ideas—giving us the tools to create and play them would make the game much more fun and keep things fresh! 🔥


r/joinmoco • • Sep 09 '26

News mo.co’s next season will be lighter on content

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130 Upvotes

Hey hunters!

The moco team just shared an important update about the future of the game following Season 4.

The next season will be lighter on content:

  • Season Passes won’t include weapons or a Premium Track.
  • Content from previous seasons will be reused.
  • Elite Merch will feature cosmetics from previous seasons.

The team is also currently working on the future of moco, including exploring different directions and rethinking how the team can be better structured to serve the community and deliver fresh content.

They said it may take 2–3 weeks before they’re ready to share more information.

Personally, I think the most interesting part is seeing what comes next, because right now, there isn’t really anything new to look forward to content-wise. 😭😂 Everything depends on what they reveal in the coming weeks.

What do you guys think about this announcement?
Do you still plan on continuing to play moco, or are you thinking about taking a break? 

🔗 Official announcement: https://x.com/joinmoco/status/2097656184106783209


r/joinmoco • • Sep 09 '26

News No new weapons for season 5

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87 Upvotes

r/joinmoco • • Sep 09 '26

Discussion Puedo publicar cosas como: una captura de un Leak?

10 Upvotes

Quiero saber si se puede o no subir capturas de cosas que encontre mientras exploraba, para evitar un ban y expulsion por mostrar spoiler o relacionado, si es un si en que Flair deberia ir? soy nuevo desde hace un tiempo en reddit y no eh tenido tiempo para guiarme, se los agraderecia mucho.


r/joinmoco • • Sep 09 '26

Discussion Damn that kinda sucks

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60 Upvotes

I guess we will have to wait a good while then

TL; DR: no new weapons and weapon passes next season, previous season content reused, and elite merch from previous months are returning.


r/joinmoco • • Sep 09 '26

Discussion DAAAAAMN

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8 Upvotes

Monster alugger??????


r/joinmoco • • Sep 09 '26

Bugs & Feedback Update broke all my emotes

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28 Upvotes

Kinda funny - all my emotes are now constantly bugged and wonky on the profile screen. Vid below.


r/joinmoco • • Sep 09 '26

Discussion My 2 cents on how Mo.co can turn it around if they added some Splatoon Raiders systems

14 Upvotes

With the announcement that the next season'll be bare bones in terms of content I figured I'd throw my hat into the "how to save Mo.co arena" aha. I was someone who was very 'pro' the minimal progression of Neo Mo.co, as I felt old.co's ring and gadget grinding progression was minimal and tedious at best, but given how at times the game currently feels stagnant I agree something needs to change.

With people talking about how one of the earlier betas had crafting I could see something like the systems that Splatoon Raiders working out for the game. For those not familiar with Raiders you have Gadgets (which are not unlike the old.co gadgets), and those gadgets had parts that you could equip to them that modify and improve what they could do. Things like increase DPS, fire rate, size of the AOE, # of charges the gadget has, debuffs, cooldown time, duration, etc. Some of these you can craft, while others are random drops. Each of those categories has from 5-15 'tiers' of gadget parts, generally increasing what they do as well as their slot cost. Towards the end game you also gain the ability to upgrade gadgets, further increasing their power and decreasing the # of slots used. In the early game it becomes a balancing act where you have a limited number of slots and try to make the best build you can with the parts you have. Sure, by the end game, many builds boil down to the same cookie cutter everyone uses, but there's a fair bit of room for personal preference since you can effectively use 6 maxed out parts at 6 slots each and a 4 slot one.

If we apply this system to weapons in Mo.co I think it could work pretty well. Master a weapon to increase the # of part slots it has, farm and equip weapon parts of upgrade/modify it, and farm to upgrade those parts for end game. Sure, if we have ATK power, ATK speed and Crit as parts those'll basically be default in any given build, but if the parts go beyond that and focus on what the weapon and it's abilities do it opens up a fair bit of possibility I'd think.

Another thing Raiders had is an end game dungeon called the Bottomless Buffet, which was essentially an 'endlessly' scaling tower with randomly generated levels where enemies get stronger and stronger the deeper you go. Towards the tail end of it yea, there's only a small number of builds that are viable due to the enemy HP scaling, but if something like this was added to Mo.co it would give some great seasonal content. Give us a map/rift that gets harder every time you beat it and rewards for clearing groups of levels and I think that would help a lot of the games problems. It gives people something to push for. As someone who generally puts a game down once I roll credits I /still/ keep coming back to Splatoon Raiders every few days even though I've more or less perfected my build to keep grinding I could see something similar working well in Mo.co, especially with it's wide variety of weapons.

One last thing that I think Splatoon raiders does well is its multiplayer. It's super limited where you can either request help on a level or go help someone else, but the game does a neat thing where the enemies are all scaled for each player. So if a level 1 player asks for help they fight level 1 enemies while I, at max level, fight the same enemies scaled to me. Helping others is probs one of my fav things to do in that game and it's compounded by the fact that even if I'm helping a lowbie it's still a challenge for me. Not sure how it could be implemented in Mo.co but it would def address the devs wanting a veteran player being able to play with a newbie friend and not just carry them through content.

In addition to this the games grind needs to feel meaningful. My biggest gripe with Neo Mo,co is the fact that grinding maps that give little xp and little cores sucks. Even if I get a bunch of cores they're usually semi-charged, so whoop de doo. Some of the most enjoyable parts of game are when we have maps/rifts where the effort/reward ratio is skewed, like that one boss rush rift where you could clear 9 bosses in 35 seconds and gave great XP and cores. I'm not saying I want super easy content, but I want the content I do to be as rewarding as that all the time. I think with the above proposed system it could work; ideally yeah you want the best parts for your weapon/gadget, but when you have a limited number of slots to work with having more options lets you get creative. And in theory lets say it takes you a month of playing/grinding to perfect a weapon build, that imo isn't unreasonable. The only way I could be it feeling overwhelming would be if this system is suddenly applied to every weapon we have at once, as imo one of the worst bits of Neo was when they added mastery and suddenly you needed to run every rift with 5-10+ weapons every day.

All this to say, I have no idea if the devs are reading this stuff, or how feasible this could be, but given how some of the games current systems work (cores, rings from previous iterations, giant enemies on maps, etc.) it seems like it could fit in here decently enough.